just a visually cool lil timelapse video of the development of one of my favorite games. Incredible that people have been keeping this afloat for going on 7 years now all on their own time.
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just a visually cool lil timelapse video of the development of one of my favorite games. Incredible that people have been keeping this afloat for going on 7 years now all on their own time.

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😦 nexon wtf you did to ba gacha. no the spark pity worked fine. don't fix what's not broken.
man, technically, i can clear triph, but also, like, investments. d saori is lvl 70. same w rei. neither have their ex skills maxed. my purple damage/red armor st units are kirara and m midori. neither are raised enough. and somehow noone has a nozomi for borrowing? (or was it the other twin who deals damage) whatever. no sweat this time either. screw thiph
i think it's a lukewarm take that fury of set theme is just okay, but i didn't hear this take from anyone: limit raid lobby theme goes insanely hard
i need to collect screenshots that make me think toki is on the spectrum. for that i need to read more of ba story which i don't really feel like doing.
(this^ is just one screenshot i have immediately on hand)

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aight finally using my ticket on yellow torment xd
[somewhat liveposting]
by team two i already was ahead of ALL my practice runs by 2 mil? wowza that's certainly looking good
team three the lead is now shorter - 1 mil - but it's still good. i had very little resets (tho it seems that groggy/dmg somehow affects i mari position? ended up not mattering at all)
team four kept the lead and used no resets. good
aaaaaaand we're done by team five. one minute left on the timer! not that it matters much in a 5-team run. and we don't need any clean-up! that matters more
[after-run yapping]
welp. around 150ish improvement over my mock runs? i'll take that.
i ended up changing some teams around. both in order and units included.
ended up running my neru team first. rotation was Whatever, neru still ended up running off from s hoshi buff zone. it's better that curse lands on hoshi, neru or azusa, actually, because my Whatever rotation always had koharu AND atsuko ex available. so, w koharu i heal everyone AND the lantern, and then i finish the lantern w atsuko. eh, still didn't end up getting the lantern all that early. i always forget when i pop the red lantern in this team, i think i popped it at 4 stacks this time? earlier than my mock runs where i didn't pop it at the start (and die). dealt 8ish mil dmg on mock, dealt a bit more than 9mil on ticket.
my pathetic mika team. when i replaced hanako w noa in a later team (will elaborate a bit in t4 segment) i realised i could finally have some free def reduction on this team. i used to run s iori here - very hands-off, surprisingly tanky for this raid at my investment, she can tank one curse, she can go by without nodoka's healing (well after one curse iori has to be healed but after that she can go back to tanking everything on her own). s hanako didn't really increase this team's damage by a lot, but i can't refuse going from 2,5 mil to 2,7 mil (yes, this team is that pitifully weak). and also, noting s iori's tankiness, once she was free, i placed her into my clean-up team (will elaborate in clean-up team segment)
my second most damage dealing team. maki w her red armor is a pain to watch over. if it weren't for her, i would pop the red relic immediately. but no, 4 stacks is the earliest. the very very first variant of this team had mika, but i replaced her w kazusa because 1) mika's cost made the rotation uncomfortable 2) two red armor students??? i mean, the cost part could be helped by ny fuuka, but then i lose 1) my invested ako's stats and now mari can't one-tap the lantern 2) ako's normal skill combined w mari's ns and ex going into lantern can force it w the debuff. i think it ended up happening once? and then i had to use one mari ex on maki to help w the curse, so, didn't help w getting stacks all that early. dealt 11 mil on mock runs and did so on ticket. BUT! as i was on better pace than my mock runs, i ended up entering p2 w this team instead of the next one.
i think in this team i can more aggressively heal the lantern, but i had a pace and i kept to it. noa instead of s hanako sorta increased this team's damage? the biggest increase would be firing more iori ex skills, but didn't really happen. noa helped sumire use her ex skills during self buff uptime, tho. to be honest. i already forgot when i popped the red relic here. 3?4?5? stacks? noa stands closer to hiero than tsubaki so first serina ex actually went to reposition the tank. shigure ex + serina's ns fill the first relic tho. sometimes sumire w her ex moves when tsubaki finishes reloading so she goes back, but that's easily avoidable. hmm what else. ah, a couple times i plopped shigure ex so she doesn't heal iori or the relic? despite the preview showing that both are affected. had to be careful w that, didn't happen on ticket. 9 mil on mocks, a bit more than that on ticket.
borrowed maxed (?) s neru goes in the empty slot. the rotation here is Whatever too. i mean, i say Whatever, but there're things i look out for, like nagisa uptime. fuyu dying before the team wipe is a point of reset for me AND it's pretty probable. hiero's charged staff single target hit, finishes at around 8 cost generated from start. if it hits fuyu through cover, she has 25%ish hp left and that isn't enough for her to hold out. probably i can fix it by using b hoshi repos first, before kokona heals the relic. well, here's the problem, relic healing times. not that i manage to max it out. oooh i so don't max it out. normally! one mock run it did happen. what stops me? team wipe) so, i just don't do anything about it. i could manage my groggy, aure, but i don't think it's that worth of an effort? so, the wipe comes, i have kokona ex, i heal neru. while everyone is hanging on, i fire off one last fuyu. one last round of nagisa and himari buffs too. and then b hoshi and fuyu die. so i go all in firing off neru, w kokona in between. curse landing on neru is both lucky and not? you hel her to full but you don't heal the relic. which i try doing too, btw. but w that slow cost regen... a hard task. sustaining neru is a higher priority. in my ticket run i lucked out and had her cover block nearly every hit that came her way after the wipe so i didn't use all kokonas on her. after the wipe i need to have less than 2mil hp left to clear. this time i did!
i didn't manage to try this clean-up team out (w s iorininstead of runi) because my last mock during which i came up w this idea and my ticket run didn't need it. but, i explained s iori's survivability, and i knew that rumi that runs to cover in fron of the tand and never manages to block any damage had to go. sorry, rumi :( fubuki dies rather quick too, but she does manage to get a couple of normal skills in. junko being red is not a huge problem - that gets her to lower hp quicker and she fires off those 1 cost ex skills faster. they don't deal that much damage tho. because one (1) stack. only utaha gets to deal damage after multiple lanterns. hanae is SLOW. but foolproof! i suppose if anything, utaha can actually do 800k damage? natsu doesn't have that much problem surviving - her cleanse works on the curse. again, didn't try w iori (basically all my runs w clean-up were 5-unit teams due to how quickly rumi died), and she has a different range from rumi, so the positions are definetely different and so is damage distribution. but! iori can put in some work too.
all in all? not too pleasant but i had fun. that jfd bored me to death. AND i was looking forward to a raid i was confident in doing.
will i try blue torment? well... no... i don't know blue teams all that well, but izuna and wakamo having red armor doesn't encourage me at all.
finally i have a successful mock run of yellow torment. yup, 5 teams w/ 138k clean-up. i don't think it can live to deal more than 500k dmg tho. but also that was w just one lanyern proc... dunno dunno. i hope i won't have to try that
my biggest breakthrough in damage was random, tho. my 5th team, borrowed c neru, dies to the team wipe, because the healer i run is kokona. she's great, but noone can rotate her to heal all 4 students. so i heal neru and w whatever buffs left she spams her ult. as long as she can. cover helps, but, sigh. cover success rate or whatever that stat that's increased only by yuuka's ue40 is ass w that many hits. ig i could also try and have neru crit more before the wipe. but come on, another layer of rng? do you want me to mald stability too?
fuck that cover placement, btw. once i find b hoshi porition where she stands far enough from everyone for hiero st hits not to hit anyone else, then fuyu runs into that cover and becomes the closest target to hiero so he hits her and she dies. i still have to waste 4 cost repositioning b hoshi
i still haven't figured out how to replace mina in mika team so. 2(,5 best case) mil damage from the gorilla :(
oh i also tried switching team order and turns out my iori+sumire team does pretty well in p2! they stand decently close so that o shigure can help w bruteforcing the relic. hey, wait, i have some cost overflow, what if i put noah there instead of s hanako... survival, tho. doesn't look like p2 material then
i will do some more upgrades and mock for a bit more before i try using a ticket. i want a way more stable clear, and for that i need to squeeze out a mil or two damage from my other teams
w how yellow goes, i don't even want to attempt blue torment. and my blue torment is a two-team clear... (i mean i did run a funny team. c utaha, kuroko, sakurako, kokona, ny akari, s shiroko. probably borrowing kuroko or m suzumi will bring it down to 1 team, but eh. yellow's got my whole attention)
causew's guide doesn't mention cleanse on the relic. i guess the debuff isn't cleansable after all, huh