Super Struggle Bros: Learning B0xx as a Melee Newbie, Pt. 2
This controller is a LOT to learn.
Once I got down how to âmoveâ again but not run off the edge of the stage & die immediately (internalizing the placement of the jump button took time), I then had to learn that using Mod 1/2 (also referred to as mX/mY) allow my character to walk at two speeds while holding them. Turns out, youâll need to be using those mX/mY buttons for special attacks as well, but only if youâre not in a full dash. Rookie stuff, but complicated thanks to this controller. After climbing over those hurdles, I then needed to internalize the general button layout. Understanding where Shielding (L/R) was was tricky. Not triggering accidental Specials (B) took time. Relearning the timing of short-hops was tough. Learning that I needed to move my fingers from top row to bottom row for wave dashing took getting used too, despite the benefits it has for certain characters. After a week, I felt that I was getting the basics down. Once I got to angles, my head exploded. Press pressing any of the 4 cardinal directions, you get an angle. Add in mX/mY with, say, holding Down and Left, you can change a 45 degree angle to either 30 degrees of 59.5. This is extremely important as it gives you access to new wavedash angles, recovery tools, etc. Now, with this in mind, lemme tell you that you can add any of the C-stick buttons in for extra precision. So, combining two directions + mX/mY + a C-stick button means youâre hitting 4 buttons in nearly a split second to land precise angles
It cannot be said that the mental stack of learning this controller on top of learning Melee, a fast & technical game with a 20+ year meta, complicated the learning curve for me, a beginner with nearly little experience with competitive games. This journey was just simply hard and frustrating at times! Thereâs a possibility that my overall progress has been slowed thanks to learning how to playing Melee in this unintended way. It didnât help that I couldnât really follow the logic of B0xxâs various design nerfs & considerations, as I didnât have a deep knowledge of Melee to really understand the implications of 4f SDI lockouts, 2IP methods, etc. Whatâs really funny about all this is that B0xx is regarded as âquestionably optimalâ for Sheik, my chosen main. While explaining specifics is beyond the scope of this article, the various nerfs & button placements of default B0xx wind up being a detriment in some ways (nerfed Reaction Tech-chasing thanks to B0xx angles), and a blessing in others (easier access to tilts). This is unlike other characters like Fox, Falco, Marth, Puff, or Captain Falcon, who all experience few downsides on B0xx despite the nerfs to wavedashe lengths. In 2021, I had a huge heap of work in front of me, and the only remedy for all of this was a lot of extra work, studying, & time spent playing. Over time, not only has it become much easier to learn about new things B0xx provides (Melee is a deep game & this controller offers alternative ways to access the various tools & techniques found in the game), but this controller frankly is the only way Iâll ever play Smash Bros again. After all, to me, the Gamecube Controller is an input peripheral made for a console that was aimed at kids, not a tool intended to be used for thousands of hours by adults. To be fair, I did later learn all the ways I could be stretching & exercising my hands to be in optimal health, and there are great guides now that can help you learn how to put yourself in good health: This video below is actually pretty good. https://www.youtube.com/watch?v=8qtn_uoLQHQ For me, the B0xx was the only way I could have gotten into Melee. Even though learning B0xx was a struggle, at least my hands were not searing with pain throughout the process.
















