When iBeacon was launched, it had a robust API with just three predefined proximity zones: immediate, near, and far. It's a very pragmatic design, dictated by the physics of the 2.4 GHz radio waves.
In 2014, we set out to build a more powerful location API, one that gives you the (x,y) position of the user. We applied complex algorithms to signals from built-in sensors and nearby beacons, the placement of which we know from an automatically-generated floor plan. That's how Estimote Indoor Location for iOS was born—one of the very first pieces of our operating system for the physical world.
The best way to build a complex piece of software such as an OS is to do it brick-by-brick. And today, we're adding a new one: Estimote Indoor Location for Android.
Upgrade your Android app from Proximity to Location
Estimote Proximity SDK for Android has been available almost since the beginning. It offers an API with simple "did enter/exit beacon's range" events, basic proximity zones, and distance estimations.
Upgrading to Indoor Location API means the canvas for developing apps for the physical world gets much richer. You operate within 1 m "blue-dot" accuracy, instead of just a few proximity zones. You can "paint" indoor geofences of any shape and size, and "re-paint" them entirely in software without the need to physically move beacons. It's like jumping from writing apps for an 80-character-wide terminal to writing for a 4K screen.
How to get started
You can find the Android Indoor Location SDK on Estimote's GitHub. It comes bundled with an example app, so you can just clone the repo and try it right away.
You can use the floor plans you already have in Estimote Cloud. Otherwise, get a kit of Location Beacons with UWB, and let them automatically create a floor plan for you. Small caveat: the mapping app is currently iOS-only, so dust your iPhone off or borrow one from a friend. Automapping takes just a few minutes—your Android-wielding colleagues won't have time to notice you're holding a forbidden device in your hands.
Feedback wanted!
Contrary to iOS, the Android ecosystem is extremely diverse. In fact, that's exactly why we first rolled Indoor Location out for iOS only. We were just getting started, and it was much easier for us to ensure quality with just a few iPhone models to optimize for.
Fast forward to today—we've learned a lot, and over time, our Android Proximity SDK has already accumulated a ton of workarounds for quirks we discovered in various Android devices. Much of that happened with the help of our developer community: your emails, your bug reports, and your forum posts.
Android Indoor Location SDK is out now, and all we ask is: try it, and keep the feedback coming! You can find our Indoor Location engineers on Estimote forums, or email us at [email protected].
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INTERVIEWS Mit meinen Lieblings-Düsseldorfern von VIOSO war ich zum ersten Mal in meinem Leben auf einem Fulldome-Festival, nämlich dem in Jena. Mit Kamera und Mikro schnappte ich mir einige der Protagonisten wie den in Berlin lebenden brasilianisch-portugiesischen Star-VJ Pedro Zaz. Auf YouTube gibt’s außerdem Interviews mit Festival-Direktor Micky Remann und VIOSO-Geschäftsführer Emanuel Züger.
Das Fulldome-Erlebnis selbst ist im 16-zu-9-Format selbstredend nicht vermittelbar. Also auf in die Planetarien und mobilen Kuppeln, macht Euch selbst ein Bild vom Filmegucken in 360 Grad!
At these days it is 2 years since I tried to implement a first version of the RPGAssist. The RPGAssist development is currently frozen. Some people mentioned it on RPGCodex.net and on RPGWatch.com but nobody seems to be interested. Am I wrong? Let me know. :-)
Do you want to be notified when (one day) a new version of the RPGAssist is available? Join our 90Edges RPGAssist New Version Notification list!
Join this list to increase probability of ongoing development. ;-) It is too "expensive" to develop it for myself only.
UPDATE(Mar 31th): RPGAssist version 0.0.1 Beta is no more available (donwload version 0.0.2 Beta HERE).
RPGAssist is at this moment one of my experimental applications. The reason why I started to work on it is that I would like to spend some free time in the amazing worlds of good old RPGs such as Wizardry 7, Eye of the beholder I, Eye of the beholder II and Dundeon Master but I do not want to draw maps by hand to the paper. What about you?
Currently supported games and features:
Wizardry 7
Automapping (work is still in progress).
Supported systems:
Windows
Mac OS X
I am not sure if it works on a big-endian system such as PowerPC. I am currently testing it on MacBook Pro with Intel processor (little-endian) only.
Current requirements:
Use DOSBox 0.74 only.
Play game on your primary display with DOSBox in window mode (not fullscreen).
Currently known issues:
Detection of change of player's position or his direction is not yet working properly.
Detection of move left, move backward and move right is not working yet. Use move forward, turn left and turn right only.
Few tips for better experience
Close all other applications and disable all autoupdates if possible. It will minimize problems mentioned in previous section.
Change your resolution to 1024x768 (in case you have display 4:3) or to 1024x576 (in case you have display 16:9) to make DOSBox window bigger on your display. Do it before you execute RPGAssist. Current version is not able to handle change of resolution.
Download and try RPGAssist for yourself. If you find some problems please let me know which one should I handle at first. My email address is Pavel@[DOMAIN].com. Just replace [DOMAIN] in email address with 90Edges. Do not hesitate to send me some suggestions (e.g. which game should be the next one RPGAssist will support).
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming