Writing Spotlight: Infamous (Interview)
We had the great pleasure to interview Amy, author of the massively beloved IF Infamous (@infamous-if). She shared some tips, tricks, and insights on her approach to writing.
One of the most notable things about Infamous is how quickly readers get sucked into its world and invested in its web of characters — be it Orion or Blake or G or Victoria or the slightly controversial Seven. They are all incredibly multi-faceted, complex, and sometimes heartbreakingly real.
Amy says:
“I’ve read something by a writer once that I’ve followed faithfully: you should always know what’s happening in the other room. Even if it won’t be available to readers, it helps establish the world and characters as real, tangible things that don’t just poof out of existence once they walk ‘off-screen’ so to speak.”
Here’s the full interview:
1. What drew you to interactive fiction as a storytelling medium? Did you have any experience writing in other formats before, and if so, would you say there’s any differences in the way writing for IFs should be approached?
There’s so much about writing interactive fiction that I love, but I think the main one is the freedom that comes with it! There are so many ideas I can explore, so many endings and storylines. It’s just as fun for writers as it is for readers to push the limits of what their world and characters can do. You can truly sink your teeth into it and develop the story in ways you don’t see often.
Coming from writing traditional fiction and having never written an interactive story before, I did need to change my mindset a little. You have to learn to be flexible. Very often, I’m writing routes I wouldn’t particularly take as a reader, and it’s interesting to go against my gut to offer a varied experience. I’ve discovered a lot of fun things about Infamous and its characters from routes I would never take if I were reading it in another IF!
2. What does your writing process look like?
I am a plotter to my core! I am endlessly envious of writers who can pants their way through a scene or a chapter. I need to outline every single beat, every scene, every conversation. The plot comes to me first and then I slowly build the main character around that and ask myself what kind of story I want to tell with that main character.
The MC in Infamous leans heavily into the ‘underdog’ trope. That’s how I got much of MC’s personality from. The main thing I ask myself when building the main character is: what do they have, what do they want, and what do they need? I use that to inform the rest of the cast and the stats. My main goal is that every piece works in tandem with the others. They all make sense in my head!
3. What does good writing / good characters / good world-building etc. mean to you, and what are some central tenets or principles you follow to achieve that?
A story that gets me invested is a success in my eyes. I want to care for the characters and feel like the world is one that truly exists somewhere. I’ve read something by a writer once that I’ve followed faithfully: you should always know what’s happening in the other room. Even if it won’t be available to readers, it helps establish the world and characters as real, tangible things that don’t just poof out of existence once they walk ‘off-screen’ so to speak. The characters had lives before the story started, people they knew and things they’ve experienced. It informs their personalities and builds them what they are once you meet them on page.
The world is still turning even while the main character is asleep. Things are still happening everywhere…even when we don’t see it. That’s how I try to approach every story to bring it to life.
4. What’s one piece of advice you’d give to someone just starting out in interactive fiction?
Be firm! It’s so easy to get swept up in the excitement of having an audience and wanting to keep that audience. It’s not uncommon to make the mistake of overpromising to please every reader. You won’t be able to, trust me! You’ll only write yourself in a corner. It’s healthy to find a good balance between sticking to your gut and accepting/being open to suggestions.
A tinier one but: know your endings! It’s best to know what you’re writing toward. It’ll be so much easier to stick to the story and avoid meandering through the plot if you know how each route ends. Everything I write is to get to that ending in one way or the other.
5. Where do you find your ideas or inspiration for new stories or mechanics?Where did your story idea originate? Has it strayed far from that concept/evolved during the writing process?
I guess it’s quite on brand to say that almost every story idea I’ve had came from a song, Infamous included. My head is always thinking of songs as potential needle drops or playlists as movie soundtracks. Infamous in particular, was formed from Brie Larson’s cover of Black Sheep in the Scott Pilgrim movie. It features a Battle of the Bands sequence that made me want to read a story with the same concept. I scoured and scoured for a band IF that scratched that particular itch but didn’t find any. Eventually, I gave in and did it myself! That’s one of the best parts of the community; you can just do it.
Surprisingly, this is one of the few stories of mine that hasn’t strayed far from the original idea. I think it helps that I’m writing exactly what I wanted to read once upon a time.
End of interview
—
A big thanks once again to Amy for her insightful answers, and @veswrites-if for taking the time to coordinate the interview. Hope that this was a fun and interesting read.
Stay tuned for more of these interviews :)











