24/01/18
Created a wheeled mechanical theropod, a biometal construct by the name of Rapturbo, for a school project involving a first-person platformer game.
The original concept of this character was that they collect scrap metal to upgrade their chassis, granting the ability to crouch and use all four wheels for greater forward speed but sacrificing sideways movement, and to flatten the wheels to be used as feet which would greatly reduce speed, but enable the player to climb stairs.
Body contains 13K triangles, cables/wires contain 2.3K triangles. The high triangle count is due to having a large number of small parts throughout the mesh.
Makes use of two diffuse, metallic, and roughness maps for the body, and a single-color emissive material for the eye
Rig is composed of 174 bones:
-22 main control
-20 forward kinematic
-12 inverse kinematic
-117 auxhiliary [cables, hydraulics]
-3 sockets
The wires and cables make use of inverse kinematics to follow the limb position more accurately without needing to manually animate them in place.
Currently uses no animations.













