The final FBX export in Maya. Unfortunately, I had to go to work so I wasn’t able to fix the left hand. Had I had more time, I would have been able to go back and relabel the hand markers so they are in the correct position.
I believe I have filled all (or at least most) of the gaps prior to the hand bugging out. I suppose I could have cut the sequence shorter to hide the hand but it’s just not the same without airbending.
I do have another bigger assignment due this weekend as well so I won’t be able to experiment with retargeting in unreal.
If I had extra time, I would love to experiment with the timing of some of the moves so they have more weight and power behind them. I would also love to animate all the elements moving.
Thank you, Jordan for becoming the Avatar and an amazing actor!