CHARACTER ARRAYS AND STRINGS IN C -Addiv
A string is a sequence of characters that is treated as a single data item. Any group of characters defined between double quotation marks i

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CHARACTER ARRAYS AND STRINGS IN C -Addiv
A string is a sequence of characters that is treated as a single data item. Any group of characters defined between double quotation marks i

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ARRAYS IN C -Addiv
An array is a sequenced collection of elements of the same data type. It is simply a grouping of like-type data. ARRAYS IN C -Addiv Represe
Array in C
Array in C:-
Array in C is a variable which can hold more than one similar types of element .It is sequential in nature.
Array index starts from zero which is known as lower boundary of an array .
Array upper boundary is (Array size-1) .
To access each element of array called traversing of array .
The main objective of an array to create a list.
There are two types of array :-
Single…
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What is Array in C - Facts about Arrays in C
What is Array in C – Facts about Arrays in C
In this post, velaivetti shares the facts about array in C. Lets see the facts below
Facts about Array in C
1] An array is a collection of similar elements. It is also known as a subscripted variable.
2] Before using an array its type and size must be declared. For example int arr[30];
float a[60];
char ch[25];
3] The first element in the array is numbered as 0, so the…
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<p>New Post has been published on http://tablokar.ir/yield/</p><blockquote><p><strong>مرور کوتاهی بر دستور yield و مفهوم State Machine </strong></p><p><img src='http://tablokar.ir/Uploads/uploads/2014/12/YIELD.jpg'/></p><p> چنانچه همه ما مطلع هستيم کليد واژه yield در C# 2.0 به اين زبان اضافه شد و معمولا در دو شکل yield return... , yield break... مورد استفاده قرار ميگيرد. استفاده از yield در يک متد، يا Accessor (يا حتی متد Overload کننده يک اپراتور، و در مجموع اشاره به محل های مجاز استفاده از yield) علاوه بر اينک ...</p></blockquote>
New Post has been published on http://tablokar.ir/yield/
مرور کوتاهی بر دستور yield و مفهوم State Machine

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Array of Integer -Inventory Ver-
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace arrayInventory
{
class Program
{
static void Main(string[] args)
{
int[] inv = new int[5];
inv[0] = 2;
inv[1] = 3;
inv[2] = 5;
inv[3] = 2;
inv[4] = 5;
int add = 0;
int less = 0;
int input = 0;
String name = "";
do
{
Console.WriteLine("|Item Code| Item |Inventory Stock|");
Console.WriteLine("==================================================");
Console.WriteLine("| 1 | IPod 4th Gen 16Gb |" + inv[0] + " |");
Console.WriteLine("| 2 | IPod 5th Gen 16Gb |" + inv[1] + " |");
Console.WriteLine("| 3 | IPod 6th Gen 16Gb |" + inv[2] + " |");
Console.WriteLine("| 4 | ITouch 16Gb |" + inv[3] + " |");
Console.WriteLine("| 5 | ITouch 32Gb |" + inv[4] + " |");
Console.WriteLine();
Console.WriteLine();
Console.WriteLine();
Console.ReadLine();
Console.WriteLine("Menu :");
Console.WriteLine("1. Add item");
Console.WriteLine("2. Dispose item");
Console.WriteLine("3. EXIT");
Console.Write("Input choice : ");
input = int.Parse(Console.ReadLine());
if (input == 1)
{
Console.WriteLine();
Console.WriteLine();
Console.Write("Input item code : ");
name = Console.ReadLine();
Console.Write("How many item(s) would you like to add : ");
add = int.Parse(Console.ReadLine());
if (name == "1")
{
inv[0] = inv[0] + add;
}
if (name == "2")
{
inv[1] = inv[1] + add;
}
if (name == "3")
{
inv[2] = inv[2] + add;
}
if (name == "4")
{
inv[3] = inv[3] + add;
}
if (name == "5")
{
inv[4] = inv[4] + add;
}
Console.ReadLine();
Console.Clear();
}
if (input == 2)
{
Console.WriteLine();
Console.WriteLine();
Console.Write("Input item code : ");
name = Console.ReadLine();
Console.Write("How many item(s) would you like to dispose of : ");
less = int.Parse(Console.ReadLine());
if (name == "1")
{
inv[0] = inv[0] - less;
}
if (name == "2")
{
inv[1] = inv[1] - less;
}
if (name == "3")
{
inv[2] = inv[2] - less;
}
if (name == "4")
{
inv[3] = inv[3] - less;
}
if (name == "4")
{
inv[4] = inv[4] - less;
}
Console.ReadLine();
Console.Clear();
}
} while (input != 3);
}
}
}