Minecraft
( image @packedice )
Duncan, S. (2011). Minecraft, Beyond Construction and Survival. Well Played: A Journal on Video Games, Value and Meaning. 1(1), 1-22.
In this article, Duncan summarizes the concept and popularity of the game Minecraft and talks about the idea of Minecraft being more than just a fun video game, but an educational game as well. Whereas the game was initially promoted for swords and exploding creepers, Duncan points out when you first open the game your character is usually placed on a beach, or a ‘sandbox.’ This refers to how the game is open to the players creativity, you can explore or create whatever your heart desires. He references Legos, in how it relates to the creative process and the game design itself.
I found this on a digital scholarly article site, ACM. This was referred to me by the Ball State Library. I did admire the fact that this was written by a university professor, but of course even a professors’ writing can’t be proven fact without citations, which he included at the end of his paper. In one section of the article he did use personal experience; students using the game to create a puzzle or minigame to prove how interactive the game is in itself and how it connects to problem solving and creativity. At the moment, I’m deciding between topics to write about for my research paper. I thought it would be interesting to research Minecraft and how it’s more than just killing monsters and finding diamonds. Fans of Minecraft really do enjoy the creativity that can be put into the game, a friend of mine spent weeks building a castle and village (just to burn it all down as she finished). Nevertheless, it’s incredible how the game has inspired players to study architecture, construction management, physics, etc. If I do write about Minecraft, I want to continue to uncover how the game has inspired and really defined fans lives as well as my own.



















