Agarwala, A., Hertzmann, A., Salesin, D. H. Seitz, S. M. Key framed-based tracking for Rotoscoping and animation. Association for Computing Machinery: Transactions on graphics. August 2004. Vol. 23 (3). http://grail.cs.washington.edu/projects/rotoscoping/roto.pdf
Rotoscoping is an age old technique for animation and creating Special effects that involves tracing over live action footage frame by frame. Agarwala et. al. (2004) in their study developed a model to make rotoscping easier and faster. The model involved tracking contours in a imagine sequence with a multiple user defined curves acting as keyframes an AI tracking algorithm. The process described by Agarwala et. al. (2004) used computer vision and user interaction to track the sequence and was tested with multiple examples. Rotoscopy is an animation area of interest and I look to combine hand drawn and Cg computer animations in my films, so this paper was useful as it also showed how 2D animators can make films using a variation of the algorithm based on the ‘roto-curves’(Agarwala et. al. 2004).
Amid, A. (2011). The art of Pixar: the complete Colorscript and select art from 25 years of animation. Chronic Books. San Francisco, California.
Amid explains how Pixar uses Colorscripit. According to him, Pixar were the first studio to develop a Colorscript for each of their movies. Predominatly with pictures and illustrations, he analyses the Colorscripts of over 20 Pixar animations including the 12 Pixar featuture films at that time starting from Toy story to cars 2, how they were used to tell the story for each film. I found it particularly interesting seeing the original colorscript for Toy Story straight to DVD release before it was converted to feature film. Pixar is one for the foremost animation studious worldwide, so understanding how they colored would aid animators like me in making better movies. I came across this books while researching color and emotion in animation and Its now serves as a point of reference for my color pallets.
Bai, Y., Kaufman, D. M., Liu, C. K. & Popovic, J. (2016). Artists-Directed Dynamics for 2D animation. Association for Computing Machinery. July 2016. Vol. 35 (4). https://www.cc.gatech.edu/~ybai30/artistic_dynamics/artistic_dynamics_sig16.pdf
Bai et al. (2016) in their article for ACM suggested a model that you could be used to incorporate both simulation animation and key framing. They explained how their model creates an efficient workflow allowing artist animators to use both key frame and simulation stating that a combination of both methods addressing the two drawback of each approach making the simulation becomes more user defined and the keyframing, more automated. Their investigation attempted to solve three challenges: cause of action when elastic simulation digresses from artist’s goal, how to simulate unattainable exaggerations and how to re-use these simulations on varying projects (Bai et al., 2016). Understanding this model could show how to get more from puppet animation.
Bellatoni, P. (2013). If its purple, someone’s gonna die: The power of color in visual story telling. Published by Taylor and Francis Ltd. Oxford
Bellatoni in her book, if it’s purple, someone’s gonna die (Bellatoni, 2013) writes about the relationship of color and emotion in filmmaking. With over 25 years work on researching color, she grouped over 50 movies in 6 color groups – Yellow, Blue, Red, Green, Orange and Purple triggering different emotions. She explains the how, why and where a color stimulates emotions in the actors in the movie or the viewers. Bellatoni cited the importance of her book to the fact that she noticed her students were making arbitrary color choices.
Fugate, J, M, B. & Franco, C, L. (2019) What Color is your Anger? Assessing Color emotion pairings in English speakers. Frontiers in Phycology. Vol. 10. Page 206. https://www.frontiersin.org/articles/10.3389/fpsyg.2019.00206/full
Fugate and Franco (2019) attempted to determine in their study if emotions are precisely and consistently associated with a particular color. They conducted a study with adults as the participants. However they were not able to determine consistency and specifically in the results and concluded that studies in the past that gave this opinion were at best experiment specific. They also found that saturation, value and to a lesser degree hue “predicted color-emotion agreement rather than perceived color” (Fugate and Franco, 2019). I found this particularly interesting as it opened up by critiquing the use of color emotion In Pixaar/s inside out movie.
Griffin, M., Harding, N. & Learmonth, M. (2016). Whistle While You Work? Disney Animation, Organizational Readiness and Gendered Subjugation. Sage Journals, 26th September 2016. Vol 38(7) 869-894. https://journals-sagepub-com.ezproxy.herts.ac.uk/doi/full/10.1177/0170840616663245?utm_source=summon&utm_medium=discovery-provider
In Disney’s early animations, patriarchy was rife as female characters were portrayed to weak and should wait to be provided for rather than provide as aligned with the times (Griffin, et. al. 2016). In this paper, the researchers collected data from Disney movies spanning 70 years, explaining that even if recent Disney movies portray woman differently, the old Disney movies are still popular and can affect the constructions of the female self. The paper goes on criticize recent Disney movies stating even if they try to be feminism sensitive, “they are also trapped by the past, consciously and unconsciously citing back to previous ‘traditional’ performances of gender.” (Griffin, et. al. 2016. P.4). The study highlighted the roles Disney plays in influencing organizational readies for girls and it is important for us to all understand the role we have to play in challenging patriarchal l norms.
Kalmakurki, M. (2018). Snow White and the Seven Dwarfs, Cinderella and Sleeping Beauty: The Components of Costume Design in Disney’s Early Hand-Drawn animated Feature Films. Sage journals. 12th March 2018, 13(1) 7- 19. https://journals-sagepub-com.ezproxy.herts.ac.uk/doi/full/10.1177/1746847718754758?utm_source=summon&utm_medium=discovery-provider
The writer analyzed the costume design 3 of Disney’s early hand drawn animated movies focusing on the costume design process and choices for the characters. He explained that in animated films, costume design is important in portraying the story of a particular character, scene or time. The process of animating these films involved rotoscoping and it extended to not just character movements but also the movements of the clothes on the character. Costume design has long been a crucial part of character design and is necessary in the story telling.
Kaya, N. & Epps, H. H. (2004). Relationship between color and emotion: A study of college students. College Student Journal, September 2004, 38(3), 396–405. http://web.b.ebscohost.com.ezproxy.herts.ac.uk/ehost/detail/detail?vid=1&sid=31cba36a-5df6-48fb-afab-5cd7b71516bb%40pdc-v-sessmgr02&bdata=JnNpdGU9ZWhvc3QtbGl2ZQ%3d%3d#AN=14669489&db=ehh
Kaya and Epps in their article conducted research on color and emotion amongst their students. The goal of the study was to examine students’ emotions to different colors. They conducted a qualitative study method using questions adapted from Boyatzis and Varghese (1994) and (1996) using ‘how’ and ‘why’ in respect to the colors. The results revealed that the principle hues according to the Munsel color system comprising of Blue, Red, Green, Yellow and Purple yielded the “highest positive emotional responses” (Kaya and Epps, 2004). This is in comparism to the intermediate hues. The mean age of the participants of the study was 21, this is a demography I target while making films.
Lasseter, J (2001). Tricks to animating characters with a computer. Association for Computing Machinery. May 2001. Vol. 35 (2). https://courses.cs.washington.edu/courses/cse457/03au/misc/p45-lasseter-tricks.pdf
In his article, John lasseter who worked as an animator at Pixar in his book wrote about how he used traditional animation principles to make CG animation. He gives tips on how to make the animation work better delving into concepts like how key framing is done differently and how weight, a thinking character, emotion and readability of actions (Lasster, 2001) define the animation. I try to combine hand drawn and puppet animation in my films, so studying these tips is necessary for my practice.
Schloss, K. B., Witzel, C. & Lai, Y. L. (2020) Blue hues don't bring the blues: questioning notions of color–emotion associations. Journal of the Optical Society of America. A, Optics, Image Science, and Vision. 1st May 2020, 37(5):813-824. https://www.osapublishing.org/josaa/fulltext.cfm?uri=josaa-37-5-813&id=431080
Schloss et.al (2020) in their article, questioned previous research citing different hue eliciting different emotions. Focusing mainly on yellow and Blue, they found in their research that emotions were more affected by the brightness and saturation rather than Hue. In their study they attempted to challenge the notion that blue represented to elicited sad emotion while yellow, happy emotions. Dr Schloss, Witzel and Lai are all researchers on psychology and it was important for me as an animator to get a physiological driven perspective on the effects on color on emotion.
Thomas, F. & Johnston, O. (1981) Disney animation: The Illusion of Life. . 1st edn. Abbeville Press, New York. Pp 47 -70.
In the Illusion of life, Frank Thomas and Ollie Johnston who were one of Disney’s famous ‘Nine Old Men’ wrote on how Disney worked on its then animations. In chapter 4, which formed the basis of the book, they introduced the 12 principles of animation. They expanded on how each principle giving examples and explain how it was formed, its importance and how Disney used it in making animations. In the pursuit of making quality animations, understanding not just the principles of animations but the ‘why’ they were introduced is very important.
Richard, W. (2009) The Animator’s Survival kit: A manual of methods, principles and formulas for classical, computer games, stop motion and internet animations. November 2009, Published by Faber and Faber. London
Richard Williams animators survival kit is a must read for any animator regardless of the level they are. In this book, the book serves as a manual for animation comprised of in-depth formulas, tips and established methods in animating. The most explained concept in the book is movement, highlighting its importance as walking and movement in general is the common thing to see in an animation and Richard Williams spends a lot of time illustrating how to make movement top quality, emphasizing on concepts such as spacing and weight. The book has served as a source of reference for the last few months as I look to the most out time and spacing in movements.