#sketchaday #layout #background #animation #sva #linework #animationthesis #donhelpme

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#sketchaday #layout #background #animation #sva #linework #animationthesis #donhelpme

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One of the scenes I liked from my thesis. #animationthesis #3danimation #fit2021 https://www.instagram.com/p/CQAV7ERjGHt/?utm_medium=tumblr
Interactive Blog 2: Game inspirations and design exploration
Brainstorming for a while on what game I want to create for my thesis. I did a process of elimination on what I didn't want to do (shack and slash, FPS, games that I like but don't love, etc.) and I am down to two types of games that both enjoy and want to use as inspiration for in my potential game.
Inspiration 1: Final Fantasy Tactics Advance Tactical games do not get the credit they deserve. Setting up a team, customizing your character's build and heading off to face your enemy and hearing that victory chime when you win (or restarting the game when you lose.) The game play is simple: you move you characters around a 2.5D environment and try to position them to the side or behind the enemy and attack them. Where your character is place near the enemy affects the accuracy of your hit with the back being the highest chance of landing a successful hit. Often either the weapon on Magic cast can hit multiple enemies...and your allies.
Ideas: If I go off on this inspiration, I can develop multiple locations in a short time frame (due to both time and hardware limitation I want to stick to 2-3 environments.) I also want the user to have a very simple team build (DPS Heavy, Tank characters, Magic Users) So most of the focus is based on the gameplay and less on the customization.
Inspiration 2: Final Fantasy XII This game is an all time favorite of mine and I really love everything about it. The gameplay focuses on a Gambit based system where the player can customize the characters' actions during a battle. The position of action influences what the character will prioritize. For an example, if the character has status "Ally=KO : Arise" above "Foe=Nearest Visible: Attack" The character will prioritize reviving their Ally over attacking the foe. If an Ally dies during battle, the character will stop attacking and revive your Ally. If no other Allies need to be revived, the character will attack the nearest enemy. I really like this system because it's a different spin on traditional turn based RPG where you can pre program your character's actions.
Ideas: Finally, I can use my knowledge of terrains! Lmao I am inspired by the environment that Final Fantasy XII is based on and I can build an environment with less back and fourth between my 3D software and Unity in that area. I am scared of the amount of coding...I guess I really need to focus on learning Unity again.
This was an old sketch I never got around to rendering. Back in college when I was working on my thesis film, @saulseroso and I worked on the music and sound design for it and it was such a fun process Thanks again Saul!! 💛✨ • • • #daily #sketchaday #animationthesis #procreate #digitalsketch #roughdrawing #sketchbook #moments #music https://www.instagram.com/p/B58pbbMlQol/?igshid=5xxznk1yztin
For real this time, my thesis character...now I just gotta finish the storyboards in my head and start modeling. #animationthesis #kaitlintill #ohnotevenhalfwaythere #ohlivingonaprayer

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming