UPDATE ON PROGRAMMING: 2
http://www.swfcabin.com/open/1340155807
So great news guys! After two or three days I have finally solved all the problems
Bugs Fixed:Ā
Inability to jump
Inability to crouch
Inability to punch
Inability to STOP punching (seriously guys,Ā she was a tank or a machine gun or something)
Ana could simply walk out of the game boundries
Ana would fall for infinity
Only Ana's head would be visible (the rest would fall below the screen)
And SOO much more!Ā
Anyway, I got a lot done in the last few days, and hopefully I'll be able to start working on AI development in the next two weeks or so.Ā
Also, JennĀ if you happen to have any stuff at all for backgrounds that would be awesome! I have figured out how to create "ground" so it looks like I might be able to make stuff like mini platforms (like the fallen logs we were talking about?) but I'll need something to test it with first!Ā
And Li, if you could get me those last two quick animations to me as soon as possible so I can put in both a crouching kick and a uppercut, that would be swell.Ā
CURRENT MAIN CODING: Lines: 114
////////FUNCTION INITIALIZATIONS function Initialize() { Ā Ā Ā Ā anastance_mc.step = 15; Ā Ā Ā Ā anastance_mc.attack = false; Ā Ā Ā Ā anastance_mc.stance = 1; Ā Ā Ā Ā anastance_mc.crouch = false; Ā Ā Ā Ā keydown = false; Ā Ā Ā Ā //New variables: Ā Ā Ā Ā anastance_mc.uvel = 40; Ā Ā Ā Ā anastance_mc.gravity = 6; Ā Ā Ā Ā anastance_mc.jump = false; }
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