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After playing Swindlestones with Flanker for hours and also looking through the game's code, I decided that I need to document all the possible conversations he can have with Analander during the game because this is a totally normal thing to want to do.
I have a bit of a weird formatting for this one but still tried to make it at least a bit comprehensive. Lines in read denote the ones used when either you or Flanker call on the bid, thus ending the conversation. If there's no red line in the batch that means the line on call is the same as the default one or they're just generic Swindlestones lines.
Some of these I didn't manage to get myself because I won or lost too quickly, so there might be mistakes in line order or length.
A: 'So you're serious about not talking?' / 'You take this game as seriously as a sword-fight, then?'
F: 'A reputation once injured cannot be salved,' he replies coldly. 'Every humiliation is a scar one carries to the grave.'
A: 'Sounds serious.' / 'All wounds heal.' / 'It is only a game.' / 'Very well. You will be scarred tonight, I fear.'
F: 'Be silent,' he commands. 'I demand it of you.' / 'We will see,' he murmurs. 'We will see.'
3. I'd rather not sit in silence
A: 'I'd rather not sit in silence as we play,' you remark.
F: 'When chatter is your only hope of victory? I am not surprised.' / 'I told you what I prefer,' Flanker replies coolly.
A: 'I am not only interested in victory,' you reply. / 'Against play such as that? I do not need tricks, friend.'
F: 'Then you will lose,' Flanker replies, coolly.
or
A: 'I am pleased to see you. I would like to talk.'
F: 'There is a time for talk. And there is a time for carefully calculated victory.' / 'Then you will lose,' Flanker replies, coolly.
or
A: 'I have much I want to ask you,' you tell him.
F: 'There is a time for talk. And there is a time for carefully calculated victory.' / 'It seems you lack focus,' Flanker replies. 'In which case, I am pleased, because you will lose.'
A: 'I was pleased when I saw you, friend,' you reply. 'And now you treat me coldly.' / 'You are not going about it the right way, then.'
F: 'You expect different from an Assassin?' he asks, with some surprise. / 'I treat you with efficiency. It is a mark of great respect.'
or
A: 'So I should concentrate on beating you, then.'
F: 'You will need to, I think.' / 'You should concentrate, certainly.'
4. Flanker doesn't like your tone
F: 'And what do you mean by that?' / 'There's no need to be short in your tone,' Flanker replies.
A: 'By what?' / 'I don't know what you're talking about.' / 'Your paranoia is getting the better of you,' you tell him. / 'By what? You don't want to talk, I thought, so I am not talking.'
F: 'I wish to concentrate on the game. But there is no reason to be curt in your tone.' / 'If you cannot play in a civilised way,' Flanker remarks, 'perhaps you should not play the game.'
A: 'I'm sorry if I offended you.' / 'Do you think I was rude?' / 'You are joking, of course.' / 'I have no intention of being curt,' you reply. / 'Curt?' You bark a laugh. 'I think you have drunk too much, friend.'
F: 'There were men/women like you where I trained as a young man. Who hid their own lack of dedication behind a smile and a friendly word. They were distracting. Such people cannot become Assassins.' / 'Your tone was short,' he replies. 'It is not becoming for one such as yourself to be short.
A: 'I don't want to be an Assassin,' you reply. / 'I am not an Assassin,' you reply. / 'Flanker, are you quite well?'
F: He grumbles and grunts into his palm. 'I hate this city,' he replies.
A: 'It seems to me that this city is not suiting you,' you remark.
F: 'It is true, I am much happier out in the Hills.' / 'I detest this foul City.'
A: 'The smell?' / 'Too many people?' / 'Not enough places to hide?' / 'You should leave,' you reply, simply.
F: 'Everything about this place is fetid,' he says. / 'This is a city of foul men and women ruled by foul men and women.'
A: 'You're over-reacting,' you reply. / 'Surely you won't be here for very long,' you reply, trying to console him.
F: 'I will be here for as long as my task requires,' he replies, morosely.
A: 'Will that be long?' you ask. / 'And what task is that?' you ask. / 'So what are you doing here?' (this one is from a previous batch) / 'Then you should waste less time playing dice,' you advise him. 'And finish your mission.'
F: 'Are you asking me who I have been assigned to kill? It would be against the code for me to divulge such a thing.' / 'I have my mission,' Flanker replies calmly. 'I have no choice over what I do, as you do not.'
or
A: 'I wish you a quick kill, then,' you reply, adding, 'so long as I am not your target.'
F: 'You are not,' he replies. 'My target is much more dangerous even than you.' / He laughs. 'You are not. Otherwise, my winning this game to clear my debt would be most important indeed.'
7. Perhaps I can help
A: 'Perhaps I can help you with your task.'
F: Flanker seems to consider this for a long moment, then shakes his head. 'I do not see how. The man I must kill is a scholar, but also a most powerful wizard. He is also the only good man on the Council of the city. He deserves to live.' / 'I do not believe so.'
A: 'Then spare him.'
F: 'I cannot. An Assassin does not choose his tasks. He is not an executioner, only a blade.'
A: 'Then I am sorry for you.' / 'Your profession is of your own making.' / 'Then strike, and move on.'
F: Flanker shakes his head. 'There will always be the need for my profession,' he replies. 'As long as there is evil in the world. Just as there will always be need for heroes.' And he nods at you. / 'If I do not complete my task,' he says softly, 'then my neck will be severed by one of my brothers. I must do my task.'
or
A: 'I need to find this man myself,' you reply. 'I need him to tell me his spell-line.' / 'I need to find this man myself,' you reply. 'I told you so already. I need him to tell me his spell-line.'
F: 'Then pray you find him before I do,' the Assassin replies coldly.
or
A: 'You're talking about Lorag,' you reply. 'You told me you didn't know where he was.' / 'You're talking about Lorag,' you reply. 'I need to find him. He knows one of the spell-lines for the Gate.'
F: 'An Assassin cannot reveal his target,' Flanker replies, but you can tell from his tone that you have shaken him.
A: 'What do you know of this scholar?' / 'What do you know of this scholar? This time, the truth.' / 'It seems we have a race.'
F: 'He is a wizard: the only wizard on the Council of the City. I understand he attempted to reign in the madness of the First Noble. I also know he survived two previous attempts on his life already.' / 'His name is Lorag,' Flanker replies. 'He is the Fourth Noble, or was, until he retired.'
A: 'Where does he live?' / 'At least tell me where he is so I might talk to him.' (this one is from the previous batch) / 'If you find him before me, please; discover his spell-line for me.' Flanker nods in agreement.
F: 'His house is on the other side of the river,' Flanker says. 'A mansion, near the Square of the Red-Eyes. That is all I know.' / 'You may warn him. You may do so without meaning to.' Flanker shakes his head. 'I am sorry, but I cannot help you.'
*throws sorcery fanfic fanart at you* I hate twitter and forgot the password and mail to my other account so I'll post stuff here until someone notices..
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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In the text rpg Sorcery! game (all four are part of one unique story) you play as The Analander. While you can choose the gender of the protagonist, most of their past and characterzation is fixed. The Analander is on a journey to recover a stolen magical crown - and on the way they can also romance and fall in love with Flanker, an assassin. If you play a male Analander, this means that your protagonist will be queer! The romance with Flanker is actually a big part of game 4!
RPG text game
Queerness depends on player's choice
One romance (Flanker, male character)
The rules
For something different I wanted to add queer protagonists in videogames (excluding romance simlators). To end up in the list the only criteria were: named protagonist, the protagonist has a story that cannot be customized by the player (so for example the Inquisitor from Dragon Age did not fit!), and ideally the protagonist is their own character not customisable at all.