The study of mind-affecting alchemy is a delicate one, practiced only by a small number of Alchemists, known as Amorists. Often called "love doctors" by their clientele, Amorists specialize in the brewing of potions that produce strong emotional responses in their drinkers. While love potions are by far their most popular product, Amorists can also craft pungent pheromone bombs that can even soften the hearts of terrible monsters.
Level 3 Charmer: You gain proficiency in Deception and Persuasion. Additionally, when you make a Charisma check using these skills, you can make it as an Intelligence check.
When you brew potions, you can create aĀ Philter of LoveĀ for 1Ā Reagent.
Level 3 Pheromone Bomb (Formula): By adding a potent pheromone to yourĀ Bomb, you can change it into a Pheromone Bomb. This BombĀ deals no damage. When you use the Bomb'sĀ ExplodeĀ property, each creature within the explosion makes a Wisdom saving throw, instead of Dexterity. A target hit by thisĀ BombĀ or that fails its saving throw against it has theĀ CharmedĀ condition until the start of your next turn or until it takes damage.
Level 6 Magnetic Personality: You can take theĀ InfluenceĀ action as aĀ Bonus Action.
Level 10 Beguiling Perfume: You wear a mind-altering perfume that endears others to you. When an enemy within 5 feet of you makes an attack roll against you, it must succeed on a Wisdom saving throw against your Alchemist save DC or either choose a new target or lose the attack. A creature that takes damage from you is immune to this feature for 1 hour.
Level 14 Alchemical Romance: When you use your Pheromone Bomb, you can expend 1-4Ā ReagentsĀ to improve it. Choose a number of benefits equal to the number ofĀ ReagentsĀ expended.
Dreamy Haze.Ā Choose one creature that has the Bomb'sĀ CharmedĀ condition. WhileĀ Charmed, that creature falls into a dreamy state in which it regards every creature it sees as the condition's charmer.
Extended Charm.Ā Choose one creature that has the Bomb'sĀ CharmedĀ condition. TheĀ CharmedĀ condition lasts for 1 minute for it or until it takes damage.
Ignore Immunity.Ā Your Pheromone Bomb ignoresĀ ImmunityĀ to theĀ CharmedĀ condition.
Toxic Love.Ā A target hit by your Pheromone Bomb or that fails its saving throw against it takes Poison damage equal toĀ 4d8Ā plus your Intelligence modifier. A creature takes half as much damage on a successful save. This damage doesn't end the Bomb'sĀ CharmedĀ condition.