Almician Sentients Part 2 - Almidraks
Literally 'Almician Dragons'.
Out of all other sentients Almidraks are the least cohesive in terms of biology and relation. While they are all dragons their appearances widely vary.
The most 'supernatural' of all the primary sentients.
The Almidraks are not a set species on their own. They are a collective of dragons from around the planet that help in setting the balance between the industrialized and natural world during meeting with other countries. For example: If a town wants to expand the Almidraks will put forth suggestions on where and how to expand as not to upset the natural world.
While most sentients respect and even fear the Almidraks there are those who feel the dragons will attempt to seize control of various countries.
Not all Almidraks are benevolent and there are some who probably will start some shit.
Almidraks make their homes wherever they see fit. Most do not know where Almidraks come from or if they breed like other creatures at all. This has lead to many cultures holding Almidraks as being messengers from divine being if not divine beings themselves.
Almidraks have their own language but not all can physically speak other languages. Some are easier than others, it is dependent on the Almidrak.
*As you can see I will be reusing some characters/designs that have not been used in a while.
Synk (original name 'Sync') will be redesigned to be integrated into Almicia.
The Behemoth will be getting a minimal redesign.
Noctivaygus is a perfect baby and is staying the way he is.
Almidraks are my excuse to design over-the-top dragons. They are the 'i don't want to really explain this with science' portion of Almicia. They're the fun part where I get to go 'because magic'.