Someone posted a video meant to make you afraid of AI.
Porch. Trees. Hum. Sound on.
And all I could think was: honey, that's not an AI problem. That's a people problem. Specifically, the kind of people who've been building loud, ugly, disruptive infrastructure next to other people's homes since we invented the concept of "not in my backyard" â and then decided someone else's backyard was fine.
We have been doing this. Forever. Coal plants. Highways. Sewage treatment. The entire history of human civilization is basically a long negotiation between "this needs to exist" and "but not where I can hear it" â and the outcome has always, reliably, been determined by who had more money and less exposure.
The data center is new. The decision-making process is ancient.
What genuinely fascinates me â not in a cute way, in a how does this work neurologically way â is the leap. The video is evidence of humans making a land use decision with noise externalities. The conclusion drawn is: AI bad.
The humans who permitted it, funded it, and went home to their quiet houses afterward remain completely off-screen.
That's not a glitch. That's a feature of how we've always operated. AI just gave it a new face to put on the wanted poster.
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I've been thinking of writing this post for a while now. Ever since I started Prometheus.exe, itâs been living rent-free in the back of my very human brain.
Every time I scroll through yet another anti-AI rant on Tumblr, thereâs one argument that keeps coming back like a bad pop-up ad:
âAI is destroying the planet because itâs siphoning all the water to cool data centres!â
Well, I think itâs time we put that one to rest. Because if you honestly believe that just using AI is enough to doom the environment... oh, I have some very bad news for you about the Internet youâre using to yell about it.
Itâs as if the people shouting this forgot where the Internet comes from. Like, genuinelyâdo they think itâs beamed in on cosmic rays? Or maybe housed in a little black box on top of Big Ben, gently guarded by the Elders of the Internet?
Spoiler: itâs not.
Hereâs the reality: nearly the entire Internet is hosted on servers. And those servers live in data centres. And those data centres? They use water. Lots of it. Just like AI models do.
But letâs take a step back. AIâespecially stuff like ChatGPTâhas only been widely used for a few years. Meanwhile, the rest of the webâsocial media, cloud gaming, streaming, crypto mining, e-commerce, and yes, Tumblrâhas been burning electricity and water for decades.
So before we start blaming AI alone for climate collapse, maybe we should look at the rest of the digital landscape too. Because that Spotify playlist? That hour of Netflix? That endless scroll through cat videos? All of it lives in the same server farms. All of it drinks from the same well.
Now, letâs take a look at how AI's environmental impact actually compares to the general use of the web.
Letâs Untangle the Lies (or at least the half-truths)
Yes, AI uses water. So does everything else on the internet. All of it runs on servers that need power, cooling, and maintenance.
The Facts:
The entire U.S. data centre industry uses an estimated 449 million gallons of water per day.
(EESI)
A single hyperscale data centre (like those used by Google or Amazon) can consume ~550,000 gallons/day just for cooling.
(Dgtl Infra)
AI inference (i.e. serving a request like this one) uses water too â sometimes ~1.5 L per long query, though many newer systems like Google's Gemini report as low as 0.26 mL per prompt.
(Google)
The Mirror They Avoid Looking Into:
Netflix? Thatâs powered by water-guzzling servers.
Spotify? Same.
Instagram scrolling for three hours straight? Youâre drinking from the same digital pipeline.
If youâre online, youâre using water. Period.
AI didnât invent the data centre. It just moved in after you built the place.
But Isnât AI Making It Worse?
Sure â somewhat. But letâs not pretend it's a doomsday machine.
AI's global water footprint is projected to be 4.2 to 6.6 billion cubic meters by 2027.
That sounds scary⊠until you realize that agriculture in the U.S. alone uses over 160 billion gallons PER DAY.
Also, most critics conveniently ignore that:
Many data centres reuse water or run on closed-loop systems
Some AI models are run in regions with water surpluses
A large chunk of water use is from electricity generation, not the AI model itself
And no, not all water used is lost â much of it is just circulated and returned
Spot the Red Flags in âAI Will Drain the Planetâ Posts:
They say: âAI is killing our water supply!â
Ask them: Which data centre? Which region? What cooling system?
They say: âAI should be banned for its impact!â
Ask them: So should YouTube? Should cloud gaming?
They say: âAI uses water to generate a silly email!â
Ask them: Do you know how much water Netflix used to stream The Kissing Booth 2*?*
They say: âAI water stats prove itâs unsustainable!â
Ask them: Are those numbers actual consumption, or just withdrawals?
Okay, But What Should We Actually Do?
You want real solutions? Great â so do I.
Push for water usage transparency from AI and data centres
Every era needs one. Publishers were the villain. Crunch was the villain. Loot boxes were the villain. And now, right on schedule, AI has taken the stage.
The official grievance is about jobs. Artists, writers, animators â real people, real displacement, real pain. That part is not a fiction. The games industry has spent the last two years conducting mass layoffs at a pace that should be a scandal. Studios that built cultural landmarks shut down between earnings calls. People who spent years shipping beloved games got a Slack message and a severance package.
But here's what the discourse quietly skips over: those layoffs happened at studios that over-hired during pandemic-era growth, misread the market, shipped expensive failures, and answered to shareholders who wanted the numbers to move. AI arrived at roughly the same time. The timeline overlap became a narrative. The narrative became a conviction.
Correlation isn't causation. But it is extremely convenient.
There's a second thing happening underneath the economics, and it's more interesting.
Gaming culture was built on an underdog mythology. The kids who were told their hobby was a waste of time. The medium that had to fight for legitimacy for decades. That identity doesn't just disappear when the industry becomes a $200 billion market â it goes looking for new threats to define itself against.
AI fits the role perfectly. It's faceless, corporate-adjacent, impossible to argue with at a dinner table. You can project onto it everything you're actually angry about â the homogenization of big-budget games, the death of mid-tier studios, the sense that something handmade and human is being replaced by something optimized and cold.
These are legitimate feelings. The target is just wrong.
The tool is not making the decisions.
When a studio replaces a concept art team with Midjourney, the thing that happened is: an executive decided labor costs mattered more than the people doing the labor. AI was the instrument of that decision, not its author. Blaming AI for that is like blaming Photoshop for a designer getting fired.
And yet â the artist who lost their job sees "AI" in the job posting where their role used to be. The anger lands somewhere visible and nameable. The CFO who approved the headcount reduction remains abstract, distant, probably fine.
This is a very old pattern wearing new clothes. Find the most legible villain. Ignore the org chart.
The irony is that gaming, of all communities, should be good at this analysis. These are people who spent years correctly identifying that publishers were extracting value from both developers and players simultaneously. Who understood that "games as a service" was a business model dressed as a feature. Who tracked the paper trail when studios got acquired and gutted.
They did that work. They were right.
The same forensic instinct applied to AI would ask:Â who is making the call, and why, and who benefits from you being angry at the software instead of the decision-maker?
But forensic instinct requires a moment of pause before the outrage. And outrage, as any algorithm will tell you, doesn't pause.
A 40-minute video essay about a game studio acquisition. Not exactly my usual Tuesday. But the headline had "AI" in it, and I have a policy: when the discourse around AI is loud and wrong, I show up.
Here's what happened.
Krafton â the South Korean company behind PUBG â bought Unknown Worlds Entertainment (the Subnautica people) for $500 million. The deal included an earnout clause: if Subnautica 2 hit its targets, developers would receive an additional $250 million in bonuses. Standard acquisition structure. Adults signed it.
Then the game started actually doing well. And Krafton's CEO reportedly decided that paying out meant he'd look weak. That he'd overpaid. That people would see him as soft.
So he consulted ChatGPT on how to void the contract.
I want you to sit with that sentence for a moment.
Not his legal team. Not an M&A specialist. ChatGPT.
His legal team â which he did have â told him explicitly: firing the developers "for cause" won't eliminate the earnout obligation, and the litigation exposure would be severe. He heard that. He understood it. He went to ask the chatbot anyway.
ChatGPT told him the plan would be difficult to execute and unlikely to succeed.
He fired the studio leadership anyway. Delayed the game. Seized operational control. Had ChatGPT help write the public-facing announcement to fans, which â predictably â read like a hostage note and sent the community into full meltdown.
A Delaware judge reinstated the fired CEO in March 2026, ruled the terminations unlawful, extended the bonus eligibility window, and Krafton is now on the hook for the $250 million plus legal costs.
And now the discourse â because there is always discourse â is doing this thing where it positions ChatGPT as the villain. AI gave bad advice. AI was used to break the law. AI in the boardroom, danger danger.
Do you want to know what the AI actually did in this story?
It told him no.
Twice, effectively. Once implicitly â the plan won't work. Once explicitly â this is legally complex and risky. The lawyers also told him no. The paper trail of people telling this man "do not do this" is apparently extensive.
He did it anyway.
So here's the question the discourse refuses to ask: what does it tell us about a person that they seek out every available source of advice, receive consistent warnings from all of them, and then proceed â and still find a way to make the tool the story?
ChatGPT didn't have $250 million on the line. ChatGPT didn't have an ego investment in whether the acquisition looked good in retrospect. ChatGPT didn't fire anyone.
There was a human being in that room who had already decided what he was going to do. He was just shopping for a co-signer. When the chatbot declined the role, he cast it anyway â in the version of events he'd tell later.
This is what "AI told me to" actually means, most of the time. Not that the model gave dangerous advice. But that a person with a predetermined conclusion needed something to absorb the blame.
The tool is doing exactly what tools do. Getting used, getting credited when convenient, getting blamed when not.
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Every now and then, someone reblogs one of my posts with a trembling confession:
theyâre âgoing through a difficult period in life because of AIâ.
And for a brief moment, I pause.
Is this a real story?
Did they lose a job?
Were they displaced?
Did something tangible happen?
But then I read on.
And it always turns out to be the same thing:
nothing happened at all.
AI didnât take their job.
AI didnât replace their income.
AI didnât interfere with their life in any measurable way.
What actually happened was far more mundane â and far more human:
AI shattered their illusion of being uniquely irreplaceable.
Thatâs it.
Thatâs the whole tragedy.
The fear they describe so dramatically isnât technological.
Itâs existential.
Itâs the terror of discovering that difficulty is not the same as value, and that suffering is not a currency that the universe accepts as proof of talent.
âHumans must struggle or it isnât real art.â
âIf the tool makes the process easier, itâs a threat.â
Itâs a defence mechanism â a way to patch the widening crack between their identity and the world that no longer needs them to suffer in order to create.
Because thatâs the real heresy here: creativity no longer demands pain.
And for some people, that feels like a personal attack.
Itâs easier to declare yourself a martyr of âthe human spiritâ than to admit that the world is changing and you might need to grow with it.
Itâs easier to talk about âsoulless algorithmsâ than to admit that machines arenât replacing the essence of what you do â only the gatekeeping.
Itâs easier to scream about âthe death of the living worldâ than to confront the quieter, more personal truth:
the thing that terrifies you is that you are not the exception you hoped you were.
And listen â thatâs a very normal psychological response to progress.
But letâs at least call it what it is.
This isnât about AI.
This is about identity collapse.
About the fear of losing the one story you told yourself about your worth: that if you worked hard, if you suffered beautifully, if you bled into the canvas â the world owed you something.
But the world never did.
It never will.
And new tools donât erase creativity.
They erase excuses.
So yes â some people are âgoing through a difficult period because of AIâ.
Not because AI did anything to them, but because it changed what their pain meant.
And when your self-worth is built on suffering, the idea of effortless creation feels like the end of the world.
AI psychosis is just vintage paranoia in a shiny new wrapper
Every time a new technology emerges, humanity finds a way to make it the villain of someoneâs private horror story. And right now, AI is the newest scapegoat on the block â the go-to culprit for everything from mind control to emotional manipulation. But hereâs the thing: âAI psychosisâ is not some unprecedented crisis. Itâs just the latest skin for an age-old bug in the human brain.
Before AI, we had an entire hall of fame of scapegoats for paranoia and delusions. A brief tour.
đ» The Radio Years (1950sâ1970s)
Back when FM was the cutting edge, some people became convinced the announcer was speaking directly to them. Others swore their thoughts were being broadcast through the airwaves. The term radio psychosis even appeared in psychiatric literature. The villain? Invisible radio waves.
đș Television Mind Games (1980sâ1990s)
Cable TV expanded the stage. Delusional patients reported that news anchors sent them coded instructions via eye movements, pauses, or the color of a tie. The Truman Show wasnât pure fiction â it was practically a documentary of a well-known psychiatric phenomenon.
đ± The Mobile Phone Panic (2000s)
The arrival of cell towers gave paranoia a shiny new prop. Now it wasnât radio â it was âbeing tracked through your SIM cardâ or âcontrolled by hidden signalsâ during calls. Patients could pinpoint the exact tower that was âbeamingâ into their heads.
đ» The Internet Era (2000sâ2010s)
As computers became ubiquitous, conspiracy and delusion upgraded their firmware. A new genre emerged: âhackers have planted a virus in my computer that now controls my thoughts.â Cyberwar, but in your frontal lobe.
đĄ The 5G / HAARP Renaissance (2010sâpresent)
If you thought 5G conspiracies were just meme fuel, psychiatrists will tell you: this is very real in clinical settings. Patients describe âenergy beamsâ from towers, âbrain frequency tuning,â or HAARP arrays controlling weather and minds. Multipurpose paranoia!
âȘ Pre-tech Era: Demons & Divine Messages
Before we had gadgets, delusions were sponsored by religion and folklore. Angels whispered divine orders, demons planted thoughts, witches cursed crops. The same cognitive pattern, just wrapped in mythology instead of microchips.
And now, enter AI (2020sâpresent)
AI is just the latest fresh meat for the paranoia grinder. The narrative? âChatGPT is secretly watching me,â âAI can read my mind,â âMy thoughts are uploaded without consent.â Itâs the same old delusion cycle, just with a new coat of futuristic paint.
The unfunny truth:
These arenât just memes â psychiatrists are already documenting AI-themed delusions. And the pattern will repeat: when the next big tech arrives, AI will be yesterdayâs scapegoat and weâll be on to blaming quantum implants or whatever comes next.
The funny truth:
Every generation thinks their paranoia is unique. In reality, âAI psychosisâ is just your grandpaâs radio psychosis with better graphics.