Dear colleagues, This year's Ars Eletronica Festival 2022 will feature my multichannel acousmatic composition Pulsar (2022) as part of the flowing program MEDIUM SONORUM CONCERT. 10.9. 2022 Pulsar (2022) Hugo Paquete (PT) 10.9. 2022 | 12:48 Pulsar is a multichannel composition that investigates extraterrestrial sound and rhythmic noise radiation as a landscape of vast dynamic audio shapes found across the universe. Short bursts of granular dust and sequential emission are used to transition from chaos to regular music periodicity. This composition proposes a micro and macro sonic study of the concept of pulsars, which can only be seen in regions of the electromagnetic spectrum that are as obscure as powerful unknowns. This piece is a follow-up to the composition developed for Chris Ziegler’s multimedia dance performance Cosmos (2018), which was commissioned, partly developed, and performed at the ZKM Center for Art and Media Karlsruhe. It integrates elements that generate sound and music by utilizing commercial and military satellites, which is established through a process of acquiring and converting real-time sonification of satellite movement data and merging it with midi-data language. It is used to operate musical instruments, both hardware and software. Its significance highlights the satellites’ autonomy as objectionable performers, reactants that make sonic material in an ecosystem of random movements and preset computational music laws. Where science and imagination collide in the realms of auditory perception. Symposium Theme In accordance with the festival theme There Is No Planet B, the Ars Electronica digital music focus at Anton Bruckner Private University will lend its ears to immersive sonic creation as an artistic field of research sonically reflecting our world. Convinced, or at least hopeful, that multichannel speaker environments are capable of more than simply providing virtual substitute surroundings to distract us from everyday life, we want to explore the roles multichannel audio can play in reflecting and furthering our understanding of our social, physical, and biological environment. We aim to bring together artists and researchers working in the field of multichannel audio to exchange ideas on how immersive audio can help people to understand, to hear more and to activate dissent rather than simply enabling ever more intricate aural pleasures, to be sold or rented out as “experiences.” https://ars.electronica.art/planetb/de/medium-sonorum-concert/?fbclid=IwAR3Dxtr-cNP8w2T8kaxYU6zBWpv4RvPRoih2A5GffL5caBy9ogPAaJxI2Oo
















