Excited to share "Tome of Choices", a prototype narrative game powered by Gemini AI 2.5.
This project explores branching storytelling and player agency, built to test how acoustic models can shape interactive experiences.
Try it here: Tome Of Choices
Itβs an early build, but Iβd love to hear your thoughts: What choices did you make, and how did the story unfold for you?
Fun fact: your choices will define your path, and you might meet other players (hopefully there would be other players, lol) who made the same choices as you. It's like 'finding your own tribe' kind of thing. :)
Side note: the game mostly focuses on psychoanalysis in a high fantasy setting, and yes it was inspired by D&D ;)










