Wanted to practice creating prerendered environments akin to whats seen in playstation squaresoft games as I would like to do a game in that style. I was very intimidated to model objects since I started off modeling people. While I need some improvement with my modeling I didn't do too bad. Anyways, I created the basic shading effects through following some 90s cgi related tutorial and then went in and painted some extra details using using krita. Best I can tell this is close to the method actual old prerendered background used to use. I chose to do Noelle's room because the angles are so fucked in game, I thought it would be interesting to see everything in the same perspective.










