Move to Miro
After SuperCrit, I liked the UI of Miro and think it’s just a bit easier to chuck stuff up than Tumblr, so from this point I’ll be posting more stuff on my Miro boards

seen from Germany
seen from Germany

seen from United States

seen from United Kingdom

seen from Malaysia
seen from India
seen from Germany
seen from Germany

seen from Italy
seen from Singapore
seen from United States

seen from United Kingdom

seen from Italy

seen from United States
seen from United States

seen from United Kingdom

seen from Italy
seen from United States
seen from Italy
seen from United States
Move to Miro
After SuperCrit, I liked the UI of Miro and think it’s just a bit easier to chuck stuff up than Tumblr, so from this point I’ll be posting more stuff on my Miro boards

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Based on the feedback I got from SuperCrit- I’m going with this logo- just tidying it up making a Illustrator version- also a pixel version, and some experiments with gradients like the street fighter one its based on
Just some old layouts that I ended up scrappingÂ
What I’m thinking for the transition between ‘lvl 1′ and ‘lvl 2′
Narrowing down potential logos- quite liking these

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Some pixel tests (dithering, using a website to generate pixelation with text)- I was finding a 64px canvas was working, so trying that out with some different characters (Spiderman, thinking meme guy)
Character Select screen
I have managed to skate by in this design degree not being capable of drawing (in hindsight classifying my 2nd year illustration elective with Donald as a whoops). Fortunately in this case I just used some DnD character creation software (HeroForge) and based the characters that a player could choose from off that.
I originally had a bash at doing just straight lines and fills, taking inspiration from more of the 90s comic book arcade games (XMen- Children of the Atom specifically)- but it looked trash. (top right)
Switched to pixel style renders (middle left) + just a cursed image that happened that I thought was worth documenting (middle right)
Potential layouts for the character select screen (bottom)
Bambang- pirate (mermaid/ water adventure) Hector- knight (goblin/land based adventure)
Was toying with doing some more kinetic type sort of stuff since lvl 1 is so text based- but ended up clashing too much with the arcade style.
Maybe something to revisit?