Again some shots from the new cross platform 2D / UI engine PirateFusion - the site will be up soon at http://piratefusion.comÂ
#iwtv#interview with the vampire#amc tvl#sam reid#jacob anderson




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Again some shots from the new cross platform 2D / UI engine PirateFusion - the site will be up soon at http://piratefusion.comÂ

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Godot Engine
I’ve been messing around with the Godot Engine quite a bit for the last few weeks and I think I’m falling in love. As of right now, GameMaker doesn’t know about the affair.
Cross platform 2d engine with SVG support?
Any coders following me know of any? Ideally supporting c/c++ but i’ll take what i can get at this point. I was dicking around with Cocos-2dx cause it can support iOS, Droid and PC platforms (which is ideal) but it does not support svg files (because reasons) and patching a library into it has proven problematic. I could use standard png or bmp but then there's scaling issues across platforms (its a mobile game) and this gets nightmarish with droid and its lack of display standards. Anyone know a 2d engine i can jump ship to?
Challenging my wife to a death match!
I’ve been working on this game with a good friend @FutureistTeletex (website) for the past day two days and its finally gotten to a playable point.
With that in mind i decided it was a smart decision to challenge my wife to a match of local co-op! here…
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2D Engine Update
I just got separating axis theorem working to detect collision in game! Â I am not sure why it too me so long to figure out, but I am just glad it is working. Â now I am going to right the code to push the push objects apart correctly. Â If anyone has questions just ask me!

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Levels are Loading!!
I just got my first level, which was created with my map editor, to load into my 2D engine! WOOOOOOOO! Â This is so damn cool....
2D Engine Update!
Since I am on spring break this week and have no classes (besides my online classes), I have decided to crank out some major work on the engine. Â Speaking of which I have just completed my animation manager for the game. Â The way it works is any GameObject can have its own AnimationManager which holds a set of different animations for that particular GameObject. Â For example I have a Player object that has an AnimationManager, and this AnimationManager has two animarions: idle and jump. Â When I am not pressing the jump button the idle animation plays, but if I press the jump button the animation switches to the jump animation. Â Also with the way I set up the animations it has smooth transitions and the GameObjects can even change sizes depending on the animation that is playing, so if your player has a slide move his height would change thus also changing his hit box.
Anyways I am happy to have this done, and tomorrow I am going to program the engine so that it can load levels created through my map editor.
If you have any questions about anything I am working on just send me an ask!
The Art of Programming Part Deux
About 2 weeks ago, I wrote a post about game programming and admitted that I had tried programming for awhile but really had no idea where to begin. Not too long after I posted that, I got a response from a person writing a tutorial for beginning programming through game development in Lua with a framework called LÖVE.
So I do the tutorial as written thus far, then I look up a coding reference with functions and the works on the LÖVE official wiki. Then before I knew it, I was actually writing my own game and not just designing it.
LÖVE has been my latest obsession. I'm fascinated by the level of control you have over your game when you yourself write the engine instead of using preset functions. It's a good way to make your games distinguishable and charming.
(The tutorial can be found at the resources section of Moosader.com)