We received an anonymous rquest for a $75 Muldrotha goodstuff list, utilizing sagas and avoiding a permanent only strategy. I ended up coming in a bit under budget at $67.97 based on the lowest prices on TCG Player at the time of this post. The last $7~ could be spent on some more non-basics, but looking at the deck I was happy with it where it was!
Muldrotha is a pretty popular commander these days, understandably so. Her ability to generate value is almost unmatched, most comparable to commanders like Damia and Meren. However, I think a lot of decks build into this a little bit too much, making them extremely vulnerable to anything that deals with their commander. When I saw this request I was pretty happy to see someone else got that same read on her!
Remember, if you’ve got a request for a deck send us an ask!
While I don’t like to build decks heavily reliant on the commander, I do love synergy. In making card selection choices for general utility effects I tried to make sure many of them were compatible with Muldrotha. Similarily, I included effects like Ahnod’s Altar and Cryptbreaker that let us generate value off of Muldrotha, but don’t rely on her to be useful. The only card I wouldn’t run outside of Muldrotha that I included is Elephant Grass, which is such a cheap cost for such a powerful effect.
When it comes to actually winning the game, as a midrange goodstuff list the goal is to just grind out value till you’re really ahead and can easily take the game. To do this we run a mix of slow but consistent value generators like Kalitas, and Smokestax, till we can land a bigger splashier effect like Zendikar Resurgent, or looping Kokusho. Till we can make that happen we hold a grip of counter spells to make sure nothing happens that can mess up that plan!
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We received a mysterious request for a $100-$130 Zedruu list, the list we put together ended up coming in at $106.67 with the lowest prices on TCGplayer at the time of this post!
Zedruu is one of my all time favorite commanders. I remember picking up the Political Puppets precon deck back in 2011 and playing in a release tournament. I swept my table and walked away with the Elemental Thunder Planechase deck as my prize! For about a year after that I’d swap between Glissa and Zedruu as my two main lists!
Zedruu lets you bribe people really easily, while not ending up stuck as a filthy group hug list. Early on Zedruu lets you gift small things for favors while generating card advantage, while late game she donates disruption pieces while building up a pillowfort and stealing the game!
Remember, if you’ve got a request for a deck send us an ask!
Zedruu is a commander all about politics. Early on you can donate symmetrical effects like Howling Mine or Curse of Opulence. Where possible, removal is in the form of permanents, like Oblivion Ring and Imprisoned in the Moon, this lets them be donated, while also enabling them to be reused by Hanna. Venser lets you trigger ETB effects while also regaining control of cards, making him a powerful inclusion. It’s also possible to ult him with enough political trickery, which basically wins the game on its own.
Smugly giving people ‘gifts’ doesn’t do much towards actually winning the game. This list has Two main methods of winning the game. The first is Laboratory Maniac, either in parallel with Zedruu and Paradox Haze, or combo’d with Thought Lash. The other method is to turn creatures sideways, either after making tonnes of tokens with Assemble the Legion, or just by casting Insurrection.
This type of list is a lot of fun! Personally I don’t enjoy group hug as I feel it tends to hand the game to whoever turn immediately follows the group hug player, I also have a distaste for chaos lists, unless used as a stax strategy, like for Mishra Artifacts. For me, Zedruu fills the same type of political category while still being a real deck ;D;D;D
We received a request from @paranormal-actiddies to build a $80-$100 hate bears deck, which is just what we did! The full list ended up coming to $97.14 on TCG Player, but you could cut that lower with a more budget manabase.
Kambal is a fun commander, hes aggressively costed at 3 CMC and chips away at opponents quicker than you might think. Sol Ring? 2 damage. Ponder? 2 damage. Kodama’s Reach? 2 damage. Most commander decks only have 25-35 creatures, leaving 26-36~ spells.
Remember, if you’ve got a request for a deck send us an ask!
The term ‘Hate Bears’ refers to 2~ drop creatures that are disruptive toward the opponents gameplan. Thalia and Leonin Arbiter are perhaps the two most iconic hatebears in magic. With a few small exceptions, every creature in this deck is in some way going to mess up opponents plans. Causing things to come into play tapped, stopping ETBs, increasing the casting cost of spells, etc. The main goal of this deck is to play as many of these as possible before casting Armageddon or comboing out.
Speaking of comboing out, lets talk win conditions. I mentioned Armageddon already. When spells cost +1, +2, +3 its very difficult to recover from an Armageddon. If you’re ahead on board you can just repeatedly swing into advantageous combat. Pair that with a few pillow fort elements like Ghostly Prison and Norn’s Annex and suddenly opponents cant really do much.
Kambal steals a lot of life, pairing that with effects like Cliffhaven Vampire and Painful Quandry opponents quickly end up low on life. Sanguine Bond is extra rude with Kambal as it makes each spell cost 4 life, and deal 2 to each other player. But pair that with Exquisite Blood, and you just win.
Today we are going to talk about Admiral Beckett Brass in Brawl! I know I was super excited to play her as a commander, buuut there weren’t enough pirates to make it work! Luckily we have BRAWL!!!
So our gameplan is to play tempo, flood the board with some great value creatures, maybe steal some of their good stuff, and steal the game like any good pirate! Let’s get started with our creature base.
Tempo
One of our biggest advantages of our deck is that we get to play lots of cards that set our opponent back just a bit, and push us further into the lead. Hostage Taker let’s us just snatch up one of our opponents best creatures and make it ours! Freebooter is great because we can get information and steal a threat that may be harder to deal with later. We also have some great kill spells and counters to clear out anything else that may get in our way.
Support
These cards don’t win us the game alone, but they keep up some great value that keep us in the game late and help us keep our board developed. Ruin Raider is great because it’s basically Dark Confidant. We just get to draw lots of cf cards and get value just for attacking. Vanquisher’s Banner is awesome because not only is it an anthem effect, but all our pirates are cantrips! Fathom Fleet Captain is a personal favorite though, as it just creates more pirates and value. So we don’t have to spend cards to fill up our board and overrun our opponents.
THE KILL
Over here we have some genuine murder bois. Our game plan doesn’t really involve us playing any big creatures, so we want to go wide. Dire Fleet Neckbreaker is a favorite card of mine because it just can do so much damage. With Admiral Beckett Brass and our other lord/anthem effects, she gets harder to kill and even more deadly. Dire Fleet Captain is about the closes thing we get to going tall, as we can swing a bunch of pirates at one opponent, and just one HUGE one at another with him. Lastly, Cut // Ribbons is more of a stand in for all of our other utility and thievery effects. Beckett Brass herself can help us finish off opponents by giving us their big stuff, clearing their blockers, and buffing our board. We also have some clones and other stealing effects, and last ditch casting Ribbons from the yard to really finish off the table.
Decklist
1x Abrade
1x Admiral Beckett Brass *Commander*
1x Cancel
1x Canyon Slough
1x Cast Down
1x Chart a Course
1x Cut
1x Daring Saboteur
1x Dark Intimations
1x Deadeye Quartermaster
1x Deep Freeze
1x Dire Fleet Captain
1x Dire Fleet Daredevil
1x Dire Fleet Neckbreaker
1x Disallow
1x Dragonskull Summit
1x Dreamcaller Siren
1x Drowned Catacomb
1x Fathom Fleet Captain
1x Fell Flagship
1x Fetid Pools
1x Flood of Recollection
1x Forerunner of the Coalition
1x Highland Lake
1x Hostage Taker
6x Island
1x Kari Zev, Skyship Raider
1x Kitesail Freebooter
1x Lookout's Dispersal
1x Marauding Looter
1x March of the Drowned
1x Metallic Mimic
5x Mountain
1x Never
1x Pitiless Plunderer
1x Protean Raider
1x Pull from Tomorrow
1x Ruin Raider
6x Swamp
1x The Immortal Sun
1x Unclaimed Territory
1x Unlicensed Disintegration
1x Vanquisher's Banner
1x Vraska's Contempt
1x Walk the Plank
1x Warkite Marauder
Budget Options
This blog would be incomplete without our budget section! Luckily for this deck, we really have a lot of choices. Most of our deck is draft all stars with some powerful format staples thrown in. The Immortal Sun, Vraska’s Contempt, Disallow, and Metallic Mimic make up for most of our costs in the deck. You can simply play other counter and kill spells. This deck is very personalized, and with the variety of pirates available, you can really have some fun with it!
We got a special request from @quxyun for a $150 pirate list. Using the lowest prices on TCG Player at the time of this post, the total cost of the list comes in at $139.77.
Admiral Beckett Brass is an interesting commander, she pumps your team while rewarding aggressive combat while still not being prohibitively expensive like a lot of tribal commanders. Pirates are actually a pretty cheap tribe to build, and play a lot like rogues with access to red. I tried to utilize the budget via powerful support cards like Toxic Deluge and Cryptic Command, but a less tuned list could be put together for closer to $70~.
Remember, if you’ve got a request for a deck send us an ask!
The majority of pirates are smaller aggressive creatures. many include some kind of evasion like Daring Saboteur or Siren Stormtamer, while others support combat like Dire Fleet Neckbreaker or Dire Fleet Captain. Many of those on the higher end of the curve like Hostage Taker and Dire Fleet Ravager have a big impact on the board when they hit play.
So far as win conditions go, one of the main goals of the deck is to Revel in Riches. So many pirates generate Treasure passively it made sense to add some support to that theme. Cards like Brass’s Bounty and Spell Swindle can quickly push you into a winning scenario. Additionally, just turning pirates sideways while supported by cards like Vanquisher’s Banner and Bedlam, getting in tonnes of damage quickly and stealing permanents from your victims is more than enough to get there. Especially when backed up by cards such as Insurrection and Cyclonic Rift!
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We received a request from @qualityanchorpolice to build a $50 Krav and Regna and this list comes in at $44.18 with the lowest prices on TCG player (with the lowest prices available at the time of posting)!
One of our readers @quxyun had some [great ideas] for the list which were very similar to my own plans for the list <3. I ended up building an Aristocrats list making use of token producers to feed Krav, and life gain to trigger Regna.
Remember, if you’ve got a request for a deck send us an ask!
Aristocrat strategies tend to be pretty powerful in commander, they keep the board clear while systematically whittling away at each opponent. This list seeks to generate huge amounts of value off of creatures dying. Cards like Elenda and Endrek Sahr provide tonnes of bodies at once to throw into Krav or Butcher of Malakir. Other slower but more systematic token generators like Crested Sunmare and Regal Bloodlord make tokens every turn. This list doesn’t seek to go infinite with Blood Artist triggers, but instead to gain enough life that Aetherflux Reservoir can laser people into the ground. I originally wanted to include the Sanguine Bond Exquisite Blood combo, but it was a bit over budget.
Given the amount of passive token production in the list, I thought including Divine Visitation and Anointed Procession felt like strong includes. Casting Krav into a Endrek can either lead to 5 4/4 angels or 10 thralls to immediately sacrifice to Krav.
This type of deck is historically pretty powerful, this reminds me of a less combo focused Teysa, Orzhov Scion. If the budget allowed for it I’d include Gravepact and Dictate of Erebos!
Last Week I made a [post] about Horde Magic, a fun variant that no one has played since 2011. I thought today I would talk about another fun variant that can spice up your multiplayer games. [Chaos Magic] is the grandfather to Planechase, at the beginning of each turn cycle you flip over the top card of the Chaos Deck and for the duration of that turn cycle the card from the chaos deck is treated as though it is in play. Spells on the other hand, are cast the moment they are flipped, so a Game Plan will trigger and everyone will draw a new hand.
The average chaos deck is apparently 20-30 cards and is a super customization experience. I am a big fan of Planechase, but at $150 to buy the anthology, which will eventually fall out of print, Planechase is hardly an accessible format. For today I built a $30 Chaos Deck. I purposely avoided anything in the ‘xD so RANDOM’ category, instead opting for a mix of Hug and Stax effects. This list is super upgradeable and can be tuned to fit specific meta needs.
So far, during the month of Halloween, we’ve done Scarecrows, We’ve done Zombies, We’ve done Vampires, but we haven’t covered anything Eldritch. While tribal Eldrazi was an option, it just didn’t encapsulate the feeling of mind breaking insanity Lovecraftian Horror is meant to provoke. In Magic the Gathering losing to being unable to draw is explained from a lore perspective as having ones mind totally broken, unable to conjure up any thoughts. Similarily, discarding cards is explained as having your thoughts ripped from your mind. Toward that end, I knew I wanted to build either mill or discard. Phenax and Oona both didn’t feel particularly Horrorible. Neither did Nath or Neheb. Greel however, perfectly fits this feeling of giving your own thoughts to some horrible monster in the hopes of gaining power.
Before we get into the deck, I want to take a second to re-mention that we take requests. If you've got a commander you'd like to see brewed send us an ask!
Card’s that make people discard 1 for 1 don’t really do well in multiplayer. Instead it is better to have every discard effect either affect every opponent, or continuously trigger. Cards like Bottomless Pit or any of the spectres land and then make opponents discard every turn. Whereas cards like Mindslicer, or Delirium Skeins immediately make everyone discard. There are of course, a few exceptions to this. Hymn to Tourach and Mind Twist for example both hit a single player, and only once, but these cards are exceptionally good at what they do. Hymn’s discard is random, utterly destroying a well crafted hand. Mind Twist is an X spell, which with a single card gets rid of everything in an opponents hand. Words of Waste and Oppression are both very oppressive effects that prevent opponents from ever doing anything but top decking. The most devastating resource denial in the deck comes from a kicked Sadistic Sacrament. Gutting 15 answers from an opponent’s deck completely takes them out of the game.
Just making opponents discard isn’t enough to actually win the game. Megrim effects, like Megrim and Liliana’s Caress, pared with rack effects like Nezumi Shortfang, Quest for the Nihil Stone, and Shrieking Affliction make sure enough damage is being dealt to kill everyone. Another aspect of discard payoffs is a mix of cards like Archiend of Ifnir slowly killing every opponents creature, while things like Scion of Darkness, Ink-Eyes, and Nezumi Graverobber then steal those creatures.
As with any sort of resource denial strategy, this deck gets a lot stronger when things are one sided. Waste not and Geth’s Grimoire both refill your hand while stripping opponents of cards. Similarily madness cards like Asylum Visitor or Big Game Hunter both are free discards, making things a lot more one sided. The rest of the deck is a mix of card draw, removal, and ramp. Ensuring action is always in hand and able to be cast.
This deck was a lot of fun. This archetype is one of my favorites, resource denial in general is often an extremely powerful and oppressive strategy. Tune in next Wednesday when we wrap up the month of Halloween with the scariest monster of all.