diagnosing takumi sumino with terminal Has A Type Disease bc bro. what is this
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diagnosing takumi sumino with terminal Has A Type Disease bc bro. what is this

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C1
oh my god
"yugamu is a consent king" please replay the entire game again. from the beginning.
i don't think moko is poorly-written, but i think people understandably feel like she is a plot device more than a character, which can be traced back to the fact that she straight-up does Not exist in the prologue. like everyone's prologue writing is consistently good, and several characters' writing peaks there (which is kind of it's own issue, but i digress). like, even hiruko, who is only around for a very short amount of time, has really memorable moments before she dies. moko...... doesn't even have that. AND on top of that, she doesn't get a dedicated route, AND on top of THAT she doesn't really get anything resembling an arc even as a side character. so, in a sense, the fact that moko is written very consistently across the other routes is almost a disservice, because she feels like she's just there to make wrestling references.

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i know this is an extremely petty localization nitpick, but i Hate the way the commanders' names were transcribed. like, the lack of any sort of consistency genuinely takes me out; i feel like they were done that way to look 'strange' or 'exotic' rather than in a way that was logical or intuitive, which sucks! i wish instead of sticking apostraphes in random places, they developed a unique and consistent transcription system.
hello! does hundred line have a flowchart the way zero escape does? or would I have to restart it every time? I have been looking on the steam page and can't find this information anywhere. thank you and have a wonderful day!
hi!! it does, but the flowchart in hundred line is very streamlined; you can teleport to any day you've cleared on both flowcharts (route 0 has its own flowchart) at any time, and on days that have a decision, you can also teleport to 'right before.'
also: the game counts how many routes you've cleared (you can view cleared route names/cgs in the gallery) and has an indicator for which choices you've made so you don't have to worry about mentally keeping track.
if you'd like to see the full flowchart, someone on twt recreated it in guide form here (gdrive link with four versions: spoiler/no spoiler + color-coded/no color). you won't see its shape initially, but it will unfold as you play and make more choices!
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