definitely not inspired from somewhere else and definitely not using placeholders
seen from Malaysia
seen from United States
seen from South Korea
seen from United States
seen from France

seen from China
seen from Belarus
seen from United States

seen from Australia
seen from France
seen from Germany

seen from T1
seen from Australia
seen from Australia
seen from Ukraine

seen from Switzerland

seen from T1
seen from United Arab Emirates

seen from United States

seen from China
definitely not inspired from somewhere else and definitely not using placeholders

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Days 15/16: I forgot to post yesterday, but these past two days I've been figuring out the inventory! It still has some bugs, but you can drop and pick up items... most of the time.
Day 14: two whole weeks of gamedev!! here's to two more!
Added in a day/night cycle, sped up here for demonstration purposes, along with a basic time indicator
Revamped my item system, and added an inventory that persists between scenes
Played with shadows some more. For now for all the sprites, I'm going to make a basic mesh to be their shadows, and then just hide the actual mesh. I'm probably gonna just have to learn how shaders work soon.
Day 13:
Spent most of the day at a game festival, a lot of people played 1365 and I got some great feedback!
Worked on some game concepts, symbolism, and character design for this game
Finished up the particle effects on the ghost
Fixed the bug that made dialogue loop forever, so you can talk to people without getting stuck!
Day 12 (forgot to post this one!): I spent most of the day doing this ghost sprite + effects! Still getting the hang of particles. I also did some shadow research, so I can hopefully fix my weird sprite-shadow problem with some tests soon!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Day 11:
Created a moodboard with screenshots of games with aesthetics I'm going for, so I can get a better idea of the aesthetic direction (a few include Pokemon BW, OneShot, and Undertale)
Researched pallettes and found one that fits the game better! I may make my own eventually
Spent some time writing up documentation for someone who asked me about the 2.5d effect in Godot (DM me if you're interested!)
Got an item system working! And made one of the sprites for the many flowers you can pick up.
100 days of Game Dev day 10, and Devtober day 2!
Played with shadows, and got things kind of working
Made an indoor test scene!
Figured out a door system, added a scene transition, and finagled some test variables so that the player character stayed facing whichever direction you came in
Started on a character dialogue option, although if you start it you get stuck in a loop of “Hi!” over and over, so... some work needed there.
A new character??
Day #9 of #100daysofGameDev featured a Unity upgrade, new DOTween actions, crisper UI elements, main menu updates, and installation of GameAnalytics . I also cleaned up a number of console warnings and errors (can't stand seeing them). #indiedevhour #indiedev #gamedev