All for Oneās Special Spicy Monopoly rules
Because why not.
Normal rules
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Ā Abilities added:
Ā ______
-Hiring criminals
āA criminal is hired to burn down the building of the adversary
Ā Ā Factors of the price:
Ā 10.000 for starters
Ā +5000 for each level (number of houses, or hotels)
Ā Alibi:
Ā Distance between the pawn of the player and the property
āEach four boxes of properties apart from the pawn of the hirer:
Ā a sum of 5.000 is subtracted to an amount of 40.000, which the total is added to the final price.
Ā The player hiring the criminal can choose to bribe the government instead of spending money on a solid alibi.
āwith a total of 1.000 per turn by neighbourhood (one of the four lines of the cardboard)
Ā The player hiring the criminal can also choose to ābetā on luck, and roll the dice:
āfrom 1 to 3, the player is āinnocentā and from 4 to 6, sent to prison for 5 turns.
Ā Bribing is a constant once it is first begun, if stopped, ābribedā officers will take matters to justice, which will make the player stay for 5 turns in prison.
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//do not repost, pretty please?//
Ā ______
āEscaping prison:
Ā The āguiltyā player can choose to:
Ā āPlan an escape and change of identity
Ā For a total of 10.000 to which is added 1000 for each propriety, and 1000 for each level (number of houses or hotel), a price to pay for āreacquisitionā of the properties in question, after the change of identity.
Ā āBribe the government to get an āOfficial Pardonā (only useable once per each identity) for 20.000
Ā āBribe the judges (only available the first turn in prison) for 40.000
Ā ______
āBring down the adversary/opponent/alien/other player
Ā If enemy has committed ācrimesā, the player can hire a detective which will during the five next turns find evidence for 20.000
Ā The adversary can then:
āburn all proofs (of bribes) for 2000per property concerned in the matter.
ākill the detective for 20.000
ābribe the detective for 4000/per turn (once started, never allowed to stop)
Ā Turns in prisons depends of various things:
Ā Ā -1 turn for each bribe (excluding the Official Pardon) previously not in the knowledge of justice;
Ā -3 turns for each property burnt to the ground;
Ā If a detective is not ātaken care ofā and finds a murder having been done previously (ancient killed detective or an opponentās associate or underling), the Player that has employed professional killers will be linked, and sentenced to 20 turns of prison.
Ā Ā ______
āFrame the adversary/opponent/other player
Ā A player can pay an amount of money to āfabricateā proofs of someoneās crime, and then hire a detective for 20.000 (which will take 4 turns), or āpoke a bit the police in that directionā for 35.000 (action immediate).
Ā The player can then add:
Ā -1.000 for each set up bribe (max three);
Ā -5.000 for each set up āburnt to the groundā property (max two);
Ā -20.000 for one realistic āmurderā.
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//Hey itās me again to remind you not to repost, kindly so, bye have a nice day ! //
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Ā In prison, the Playerās properties do not āproduceā money, so if another player āfallsā on one of the prisonerās, no money is due.
Ā The prisoner can chose to have āassociatesā, or āunderlingsā which take care of the empire while the player is in prison.
Ā If an opponent is in a property of the prisoner, and that the property is in the āmanagementā of an underling or associate, half of the money due is then paid.
Ā Ā ______
āHiring Underlings or associates:
Ā Ā Underlings and associates cannot be hired when the player is in prison.
Ā A player can hire a professional killer to murder his opponentās underlings and associates.
Ā For an underling, it costs 5.000, and for an associate, it costs 15.000.
Ā Underlings are hired with a start of 100; and can be in charge of maximum four different proprieties.
Ā Each property will add 100 per turn to the total needed to be paid.
Ā Associates are hired with a start of 1000; and can be in charge of maximum nine different proprieties.
Ā Each property will add 200 per turn to the total to be paid.
An associate can be assimilated with one neighbourhood (one line of the cardboard), and all of the initial prices of the properties of that line are reduced by 10%.
Ā Effects of different associates can be cumulated.
Ā Ā The player can only manage his underlings and associates and change the proprieties they control once every three turns when in prison.
In free jail-time, the āmanagementā ability can be used at any moment.
Ā (This is mostly done in order to make it available for an imprisoned player to win some money by selecting the āproducingā properties where he thinks his adversary will fall)
Ā Ā If more proprieties are added to the underlingās or associateās control, they will go āmad with powerā in 1/6 cases. The player throws the dice, and if he gets a one, the underling or associate has gone mad with power. So one property will be lost: the player assimilates each of his six more valuable properties with one number from one to six, and throws the dice; the propriety with the corresponding number is ālostā, and comes back in the market with the house it had, and can be bought at half the price it originally cost (auction done between players).
Ā Ā If a player chooses not to use underlings or associates, he can, but none of his proprieties will produce anything when an opponent is on one of his properties.
Ā Ā If the player canāt pay his associates or underlings anymore, they will leave, and not be in his control.
Ā And they will leave with āpaymentā, of course.
Ā The player then looses the same number of properties he has of associates and underlings that are unpaid.
Ā As a kindness, the player can choose which oneās he prefers to keep, even if it is grandly unrealistic.
Ā A player can āfireā an associate for 5000, and an underling for 2000.
Ā Ā Ā Ā Ps: If you have any questions, feel free to ask! (I used to find the rules of monopoly pretty confusing when I tried to read them, so, hey, it wonāt bother me if you donāt!)
//Also⦠did I already perhaps mention not to repost? :>//
















