Inspired by my conversation with Bea this afternoon, and peripherally BL-related. I didnât do heroforge images or write-ups for these, I just wanted to get the idea down. Not really a narrative, just... hexblade warforged thoughts!
Celiss
"You donât have to do this, Celiss. It doesnât help her, or me, to take this kind of risk. This was my mistake, and we can make it right without endangering- Celiss? Are you listening to me? Youâre not listening, are you.â âYouâre the patient one, my friend. I am not. And it is the heart and soul of a beautiful lady at stake, is it not? Of course I must help her.â
The mechanism-builders of the north offered the Patient Advance of Implacable Eternity five warforged, to start with. Five automatons, infused with its power just as its elven bearer was; five fingers on an extra hand for Patience and Celiss to wield. The only price was that they would belong first and foremost to their makers, who wished to study how the magic of the pact interacted with the magic of the automation, and to use them in a war against depraved followers of gods that Celiss shuddered to hear described. It seemed fair to both of them.
Patience didnât realize until the pacts were formed that its new warlocks had souls. Didnât understand, or rather hadnât been told, that despite their souls, the warforged were controlled by rods that their makersâ military kept. Had been entirely innocent of how those warforged were trained, if it could be called that, or what they were expected to do and endure. Celiss was sweet, open-hearted, easy to dismiss and overlook, but that was in part because she was truly an innocent, and it was through her that Patience had formed its understanding.
There were two other hexblades involved in what the makers called a âproduction run.â On the Plane Material, it was difficult for their kind to speak directly, without the help of their warlocks, but Celiss eventually uncovered the truth about both of them.
The Crushing Grip of the Mother, a morningstar, had joined in with this effort in full knowledge of what the warforged were, and chosen to participate anyway. Their only warlocks were the warforged themselves, and none were permitted to respond when Celiss tried to pass on Patienceâs questions, tried to ask them how they could have permitted such a thing. Once, only, did one speak back, in Gripâs voice: âThey will be fully ours eventually, with no mortals in the way. A hundred years from now, a thousand, ten thousand--what is time to us? I will wait.â
Summerâs Grace, an elegant rapier, was not here by choice--they had captured her only warlock and used the poor goliathâs soul to bind her to their mechanisms, forcing her to give what Patience had so foolishly volunteered. Insomuch as Patience could sense her at all, she alternately raged and wept. But in time, when Patience had expressed as much of its remorse as it could, she showed them the secrets she had uncovered, how she wormed in tiny ways around the influence and command of the control rods to give her units freedom.
If the only freedom she could imagine for them was a free death, well, at least their souls were free. No such thing could be said of her, for the machine-builders took her, at last, to use her essence for other purposes: to use her connection with the negative energy from which theyâd been forged to connect others, to use her connection to the Shadowfell in which the Mother had forged them to bind others to liches and such monstrosities as the Mother would have been horrified to see. A living hell, for a sword like Summerâs Grace.
Celiss, sweet brave Celiss, wracked with guilt and empty of guile, tried to save her. And then her light blinked out in Patienceâs mind, and it was left with only the warforged. Five fingers, on a hand that it could only slowly and stealthily begin to make twitch. The sudden ripples of negative energy when Heart-Gearâs Material manifestation was interrupted seemed a blessing, a chance to free them less horribly than its teacher had liberated hers. It gave them all the guidance it could.
And then Heart-Gear went out, not temporarily, but for good. And, one by one, in quick succession, the lights of all five of them blinked out too. Patience, buried in the depths of a lakebed, thought for thousands of years that it had failed all who served it.
Until, one-by-one, they began to wake up.
***
Bastion Unit 56803, âHeavystepâ
Hexblade Warlock 5, Pact of the Blade / Champion Fighter 12 / Folk Hero
âI never said you needed me. All I am saying is that I can help you. Reach out to the left, with your fingers crooked--you see?â
âWhoa, this is YOU?â
âNo, but I do look something like it.â
"If this is the kind of help youâve got in your pockets, Iâll take it. Anything else cool this mini-you can do?â
"Letâs see if I can help you remember the smites.â
Heavystep, like most warforged who woke early from dormancy, has only tiny fragments of memory left. She remembers drilling, and she remembers hitting a squishy person in the scaley face, and she remembers a pointy-eared squishy person telling her to hold her hands out, once, and setting a blinking, content psuedodragon into them for her to look at. She likes that memory.
She likes big smashy weapons, and dragons and dragonborn and kobolds, and little squishy people who are brave enough to touch her even though sheâs big and strong and could crush them with a single bare hand. And, sure, okay, she likes the voice in her head too, most of the time, even if it sighs at her inability to remember names and places and other unimportant details. If itâs that important, the maul-voice can remember for her, right?
All she really needs to remember is how to be careful with those who are fragile, and kind to those who are in need, and a shelter to those who are hurt. The maul-voice says that she was built to stand strong. That comes with a duty to those who werenât, she thinks, and the maul-voice doesnât disagree.
***
Forerunner Unit 4329, âHiveâ
Hexblade Warlock 4, Pact of the Chain / Swarmkeeper Ranger 9 / Hermit
âThere are others you could join with, you know. Warforged arenât made to live alone.â
âYou could help people.â
âI understand you think thereâs blood on your hands, but helping others would wash it clean, wouldnât it?â
â...I suppose the wasps are better than total isolation.â
Hiveâs memory is more complete, but terribly fragmented--much like Hive herself. She remembers thousands of terrible bits and pieces, snatches of sight and sound lasting no more than a minute each, mostly involving horrible amounts of gore. She can put together enough to make out that she was an assassin as well as a scout, creeping past the front lines of the enemy to cut their sentriesâ throats.
Itâs not a past she likes to dwell on, but she didnât have much else to think about. It took years, after she woke up, for the psuedodragon to cobble enough of her wood and stone and silver wiring back together for her to actually move in any significant way, and the psuedodragon was... not competent a builder, letâs put it that way. Most of Hiveâs current construction, she carved herself, her fingers growing more and more able each time she remade them from fresh wood.
She doesnât listen to the voice in her head, for every time she does, she thinks of the curse she can lay, without even thinking, upon anyone who threatens her swarm. Itâs not that she doesnât use the magic, because she has to defend her wasps (they may be spirits, but they vanish if she dies, and she has carved herself into her home). But she canât forgive the voice for giving it to her all the same.
Besides, she doesnât talk to anyone else, either. Not even the psuedodragon. If the voice hasnât realized that, itâs not Hiveâs problem.
***
Artillery Unit 1912, âSliceâ
Hexblade Warlock 4, Pact of the Tome / Swashbuckler Rogue 10 / Charlatan
âHow could you do that? They were surrendering!â
âEh, they had a knife up their sleeve, I could tell.â
âAre you going to actually check and prove it to me, or are you just going to assume you were right?â
âIf I donât check, you gonna take the magic away?â
âI... cannot deny you my power, when I was complicit in your creation.â
âHeh. Thought so. Dunno how you got your haft so far up your own arse when you donât even have one.â
Sliceâs memory is fine, as far as theyâre concerned. They remember the challenge of mastering a new spell, and the deep satisfaction of watching it tear a target apart. They remember marching forward into battle, ready to raise a magical shield if anyone dare answer their attacks. They remember the voice in their head telling them to run, and they remember moving towards the center of camp instead, and the intention they had of blasting the Guidance Unit who commanded them to bits. They regret not remembering whether they were able to get off their blast.
The only principle that Slice lives by is that no one will ever control them again. Not a mortal, not another warforged, not even the voice in their head that offers them their powers. They live for themself alone, never another; they wonât go soft enough to risk their own life for another, because thatâs just another form of control, in Sliceâs estimation. Rambling from one place to another, they take a delight in the wild variety of the open road, and have developed an ability to blend in to any level of society.
They do have a bit of trouble keeping companions, even other warforged, because theyâre so determined to be contrary. When they canât get the entertainment of a theft or a physical fight, a verbal argument will do nicely. As far as theyâre concerned, it protects them from inconvenient âloyalty.â Thereâs only one being whoâs never left, who seems to be stuck with them, and Slice will torment their patron until the unlikely day that it gives up on them and their magic dies for good.
***
Slogger Unit 693, âKalâsheeâvassâ
Hexblade Warlock 3, Pact of the Chain / Beast Druid 12 / Outlander
âI... I donât know how you managed to turn that familiar into a lizard. How did you do that? I sent it as a psuedodragon.â
âYou sent- ah, the spirit the shamans said shadowed me. Can you help me help my tribe, lizard-spirit?â
âOf course, if that is what you want from me.â
âThat is all that I want from any spirit.â
What Kalâsheeâvass remembers doesnât really matter, as far as theyâre concerned. That was their old life, the life before they hatched again, into the hands of a lizardfolk tribe that dug them from the depths of the swamp they went dormant in. It all feels like a dream, anyway, rendered into ghostly imagery by something about the shamansâ efforts to revive their comatose form. They remember that they didnât much like humans.
They still donât much like humans, it turns out. Not the ones around here, whoâve done what theyâve done to their tribe, and not the others far away who stand aside and let it happen. Frankly, they donât much like most other warforged, either. Why shouldnât they have let the shamans reshape them? Kalâsheeâvass wants it to be obvious that they belongs to their tribe. They have looked after generations of it now, learning from the shamans and teaching new ones in turn. Their connection to the lizard-spirit that speaks to them in such confusing terms is a blessing, but a duty, too.
Rare as it is for lizardfolk to take in anyone not of their tribe, Kalâsheeâvass has such cunning stratagems for their defense, such ferocity in battle, and such a deep connection to the natural world around them that those born into the newer generations canât imagine a tribe without them. Perhaps literally, for the soldiers of Ratherun press them hard, and itâs Kalâsheeâvass who reminds them, always, to bare their teeth in defiance.
***
Vanguard Unit 42006, âCrackâ
Hexblade Warlock 3, Pact of the Talisman / Trickery Cleric 5 / Haunted One
âI could help you help people.â
âI donât need your help. I have Avandraâs.â
âThereâs so much more you could do, if-â
âThe only thing more I want to do is shut you up!â
Crack remembers everything. Well, not everything; there are some things that all warforged have forgotten, universally, and even the most recently-woken have some gaps. But he remembers what he was made for, and he remembers who, and what, allowed his creation to happen. Someday, heâs going to find that maul, and he is going to figure out how to break a hexblade.
In the meantime, heâs found spiritual succor in the service of Avandra, who reminds him that anyoneâs luck can change. He wanders the roads now, offering what help he can to others, moving them forward in their personal journeys as he tries to move forward in his own. Sheâs the only spiritual presence he speaks to, and he believes that, through a thousand tiny signs each day, sheâs always speaking back.
He knows his mission is going to require the other warforged warlocks, and heâs doing his best to find them, slowly, going by clues that the voice has imprudently dropped. Heavystep sounds about his speed, and he thinks Hive will cooperate; Slice will have to be handled with care, and Kalâsheeâvass will need incentive. But he has thousands of years, still, to take care of all of that. His patron is a creature of patience, and while heâll accept nothing else from it, Crack sees the benefits of that.














