Coding and Issues
Coding was definitely a pain.
Because it was chat bubble by bubble, we had to code in 14 pages worth of script into the application and then link the branched of choices together. I helped do most of the manual labour of putting them all in.
We came across plenty of issues as well as limitations of wanting to do more but may not have the time to figure out.
16k frame limit - That was the biggest set back we had when everything had been into the application and then the whole thing stops working because we hit the frame limit which was not told by Animate that there was even a limit, we did not check that carefully and that set us back a whole day in order to recode everything with Frank’s help as pausing the frame instead of dragging more frames in order to read the lines.
Push notifications, Scrolling, Running in the Background, and Local Data - all of these were things we tried to make work but decided to let it go in order to make things simpler and less complicated, as it may not necessarily add to the story and takes too much time.
Input Text field - we had to figure out the AS3 code with Chris’ help in order to make it work, if there was one fancy thing we wanted, we wanted to be able to put in a passcode the audience has to find on the website or Red will be stuck in the loop of the hostel all over again.
But with it all done, I think we all feel a sense of pride of pulling through the whole game application together.









