shadow of war preview
āMiddle-earth: Shadow of Warā will bring the Tolkien-inspired action to new heights.
The Eye of Sauron might see everything, but even the observant dark lord himself probably didnāt see āMiddle-earth: Shadow of Mordorā coming.
The captivating open-world game was one of the best of 2014, breathing new life into Tolkienās overexposed universe with tight combat, killer graphics and an innovative āNemesisā system that turned every no-good goblin into a diabolically unique snowflake.
It turns out, however, that āMordorā was just the first chapter. For their next, Warner Bros. Interactive, owned by Time Warner (TWX), and developer Monolith are increasing the stakes exponentially. Due out Aug. 27 for PC, Xbox One and PS4, āMiddle-earth: Shadow of Warā aims to give gamers a bigger, badder and, based on a recently revealed gameplay trailer, significantly crazier Middle-earth to dominate.
Set immediately after the events of āMordorā (and in between āThe Hobbitā and āThe Fellow of the Ringā), āShadow of Warā once again puts you in the vengeful boots of the ranger Talion and his wraith pal Celebrimbor. The specifics are still hush-hush ā the gameās debut trailer shows off a new ring of power (āring forgerā was Celebrimborās gig before becoming an undead pain in the neck) ā but suffice to say, the battle over Mordor is still raging.
āShadow of Warā hopes to harness that rage and expand it with a revamped Nemesis system. It will still generate charismatic enemies for you to contend with, but Nemesis will now reach past interpersonal drama and affect the shape of the whole gory game world.
Imposing, multi-leveled fortresses ruled by vicious Overlords control various regions. Orcs are now members of various warring tribes, the characteristics of which influence both individual overlords and, in turn, the regions themselves. A Beast Master overlord, for example, will result in a region teeming with wild beasts and orcish hunters.
āShadow of Warā will let you control your own orchish army.
That interplay between orcish bigwig and his environment includes the nature of each fortress. A war chief who favors fire could result in a fortress defended by flaming oil and explosive barrels.
To counter this, Talion leads his own army of converted baddies. Youāll use the new ring to raise your own war chiefs, each of whom will have specific abilities that may prove useful when taking down fortresses. An Olog-hai (the troll version of the Uruk-hai) war chief becomes a battering ram, able to break down doors with his giant, sturdy face. Infiltrate the enemy ranks with a sniper spy and they could turn the battle by taking down a challenging enemy.
The demo touched on a number of other awesome features, including a deeper gear and loot system, the ability to split up the ranger and wraith to tackle multiple enemies at once and, coolest of all, rideable dragons. Once again, for posterity: RIDEABLE DRAGONS.
Itās easy to be excited by the direction the franchise is heading, but the initial demo didnāt really break into the broader open-world gameplay. That was the real meat of āMordorā ā mounting caragors, scaling towers, bumping into gangs of orcs, hunting down hidden baubles ā and while all of that stuff is likely in here, we donāt know yet what that all looks like. WB confirmed that the world is substantially bigger than āMordorāsā, so Iām hoping we get some new traversal methods. Eagles, anyone?
Weāve got some time to find out. Expect more āShadow of Warā in the coming months.
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Ben Silverman is on Twitter at ben_silverman.










