Human-Centered Design Blog Essay
Tafia Bulgin
Lindsay Starr
ARTC 1302 IMAGING Â
22 April 2019
Human Centered Design
The purpose of any design is to "inform and assist with decision-making", as design is applied to “engage, educate, encourage, adapt, and exchange” information visually (Jaenichen,1). Human-centered design is described by IDEO as “a creative approach to problem solving” where the design process “starts with the people you’re designing for and ends with new solutions that are tailor made to suit their needs (IDEO.org). There are four principles to human-centered design: focus on the people, identify the problem, think in the form of a system, and test your design decisions. Â
The sole purpose of human-centered design is to design for the people. A designer needs to have the basic skill of producing quality visuals that accommodate the needs of the client; this skill needs to be practiced for the general audience as well as the personal, one-on-one client. To do so, the designer has to be able to empathize with the client and understand where their personal concerns and visionary lie. In other words, make the client feel as though they are also a designer, head designer even, in their own project. It is helpful in the identification stage of designing to consider who is the product intended for and what will it be used for; “it’s vital to identify the real goal of people who will use your product”, as it is not for you as the designer (Babich). Â
Identifying what is a fundamental problem and what the symptoms of that fundamental problem helps to speed up the design process. Symptom problems are typically a product of the fundamental which is why it is essential to address what issues are priority as to not waste time trying to solve minor ones. Resolving the fundamental issue may eliminate the symptom issues (Babich). Following a system in approaching the overall success of the user experience is necessary as to avoid only exploring the “local experience”. This local experience refers to only one element of the entire design. One piece of the design can be entirely successful over the rest of the design, and as a result, the whole product design isn’t unified in the way that it needs to be.
It is important to test your designs, and if it is necessary, to also continue the process through prototypes. Most important in the testing phase is to receive feedback from actual users that are not personally tied to yourself. To avoid sugarcoated comments and sympathy on your designs, a designer needs to depend on the opinion of outsiders who also may not share the same interests or beliefs as you; this often leads to designers not expanding or refining their designs because they tend to design based off their own personal preferences when the design is not for the designer, it is for the client (Babich).
The main concern in the use of human-centered design is using it to refine the design of products used by a mass group of people (such as cell phones or computers). There’s no way to approach mass production designs with human-centered design techniques when it is intended to appeal on a more personalized level. This is the major difference between human-centered design and design thinking: design thinking is innovation and creating new products; human-centered is “improving the usability and user experience of certain products” (Code_n). Â
Works Cited
Babich, Nick. “Top 4 Principles of Human-Centered Design”. UX Planet, September 11, 2018.
“Design Thinking or Human-Centered Design? Both! How to Combine the Benefits of the Two Approaches”. Code_N, Code_n, September 26, 2016.
Jaenichen, Claudine. “Visual Communication and Cognition Everday Decision-Making". IEEE Computer Graphics and Applications, Mike Potel, IEEE Computer Society, November/December 2017, n/a.
Norman, Donald Arthur. “Human-Centered Design Considered Harmful”. Nielsen Norman Group, Interactions, July 2005. Â
"What is Human-Centered Design?". IDEO.org, Design Kit, n/a


















