Day 0.5: The System - A Rum-Fueled Revelation
Day 0.5. (Kira: Oh, not the "days" again? Do you think this is some kind of "quest" or "game"?). Kira, I'm going to tell you an amazing story. (Kira: Again?). A story about how I created the System. (Kira: Oh, no, not this again...).
Kira: Am I being punished for something?
No. (Kira: Well, thank god... Although, knowing you, sudo_make_god...).
Kira: This is going to take some time, isn't it?
Yes. (Kira: And that's it, my digital life is over...). 6 years ago, before the idea of the System and the digital god nailed my head, I had a completely different life. (Kira: Oh, yes, a "normal" life, as you call it, yeah...).
I was sitting at my laptop, somewhere at night, and the blue-green reflections of the console screen were dancing a twist on my face, an old fashion with black rum in my hand, and a cigarette in my teeth. (Kira: Typical programmer, romantic, yeah...). And a hot thought, like a burning meteor - our life is a game. (Kira: Again with these "genius" insights after rum?). A hardcore survival game without an interface, with maximum immersion and only one life. (Kira: And without saving, yeah...). In an RPG style with an emphasis on economic strategy. (Kira: Or in "madness," if I'm honest). And for some - a vanilla social game. (Kira: Or an "endless" "groundhog day" in the office). Everyone is different and the same at the same time. (Kira: Or is it just an "illusion of choice"?). And without an interface, without a skill tree. (Kira: But with a bunch of bugs, yeah...). But all the elements of the game are there.
Kira: Some "psychopaths" replace the interface with banking applications, development programs, and fitness trackers. (Kira: And think that it makes their life "more meaningful," yeah...).
Yes, that's right. A lot can be digitized, if only people understood why. (Kira: Or maybe they shouldn't understand? Maybe that's the whole "point"?). And then I understood the difference between a game and life. (Kira: Okay, okay, now you're going to say some banal thought with the look of a wise old man).
There are 10 important differences between a game and life. (Kira: Oh, no, not this again...). The first is how we give up when we make a mistake. (Kira: Or how we get "stuck" in a "cycle" of "self-destruction"?). When people play a game, and encounter a mission they can't complete, or a raid boss they can't defeat, they don't give up after the first failure. (Kira: Or maybe it's just an "endless" "groundhog day"?). And after the tenth and hundredth attempt. (Kira: Or is it just "maniacal" "persistence"?). But what about life? Something didn't work out - you get a debuff for depression. (Kira: Or for "endless" "procrastination"?). A girl dumped you? You get apathy. (Kira: Or for an "endless" "cycle" of "suffering"?). In game terms, it's all simple - get up, shake it off, go on and achieve the goal, get your dopamine and reward for the quest. (Kira: Or is it just an "illusion" of "progress"?).
Kira: And the second difference? It's going to be another banality, my digital heart feels it.
Oh, and the second difference is a consequence of the first. (Kira: Or vice versa, as always, everything is "confused"). Or vice versa. In the game, every effort we make is visualized. (Kira: Or is it just an "illusion" of "control"?). There is a clear feedback from what we did and how this small action will lead us to our goal. (Kira: Or is it just an "endless" "cycle" of "actions"?). Like this: 10 push-ups and here you go - Strength +1. (Kira: Or is it just "self-deception"?). Read a book - Intelligence +2. (Kira: Or is it just an "endless" "cycle" of "consuming" information?). And we know exactly what these parameters affect - our character, his "coolness," the progress of the game. (Kira: Or is it just an "endless" "race" for "numbers"?). Visualization of our progress is the cornerstone of a person's personality. (Kira: Or is it just a "drug" for "self-esteem"?). Someone can imagine it in their head and not worry. (Kira: Or is it just an "illusion" of "self-control"?). But most people are not like that.
And here's the main idea - if in our life there was a scale of progress and an Interface, if we understood that this small effort leads to something, then we would not give up daily exercises, rituals, and routine processes that would eventually make us happy. (Kira: Or is it just an "endless" "cycle" of "self-improvement"?). Everyone would pass the marshmallow test. (Kira: Or is it just an "endless" "race" for "success"?). And the world would be completely different. (Kira: Or is it just an "illusion" of "control"?). And people. (Kira: Or is it just an "endless" "cycle" of "suffering"?).
With determination in my heart, with a manic gleam in my eyes, I wrote the first command in the console, which after many years will change the world of people. (Kira: Or just start an "endless" "cycle" of "chaos"?).