tadc works better in the medium that it unintentionally conveyed itself as
okay. youāre probably reading this title thinking ābut subwayfloorlicker1978⦠what IS the medium in question????ā okay the medium in question is being a lore filled mysterious series with twists and turns and having an emphasis on twists and turns just as much as its characters.
now. this baffles me a little bit bc even though one could get that exact idea of tadc just by watching the first episode (and the fandom ITSELF literally got that impression. i mean its even evident in the fanmade aus.) gooseworx made a twitter post a few months ago that apparently tadc is made up of. and i quote. 95% character depth/stuff/etc and like 5% of lore. which is⦠hm.
which also baffled me! because my GOD was there a lot of lore foreshadowing and spooky (if you want to call it that.) stuff throughout episode 1. like WAY too much of it, especially if your main goal of tadc is to have it be a series centered heavily on the characters. not saying you canāt have background plot things going on, but like⦠95%? seriously? iām definitely praying she hadnāt entirely thought out that ratio before pressing the post button.
and thatās why tadc unintentionally comes across as a series with super deep lore, literally to the point where iāve seen certain people unironically call it a horror series (which is wrong btw. even if youāre taking the c&a scenes + caineās suspicious moments into account). it quite literally spends like 1/3 of its main scenes in episode 1 putting SO much emphasis on the c&a lore and the abstraction and everything else.
and the thing is. i dont entirely blame gooseworx for this. obviously it would be very important to flesh out the environment/world that the characters are in during the first episode (LITERALLY your first impression), which obviously includes locations like the lore office area pomni was in or the cellar where caine banishes all of the crazy people to go to. (oh and also even the topic of abstraction itself via kaufmo) but like..... thereās a reason why tadc has a game theory episode.
iāve said this before and ill say it again. tadc and the entire ādigital circusā thing and the implementation of vr headsets + lore into the story is ONLY an excuse for gooseworx to tell a compelling story about compelling characters in a cartoony wacky environment. its basically a guaranteed way for the viewers to actually see these goofy characters in a humanoid manner. however⦠you canāt just implement characters with these vr headset backstories and existential themes without it sounding entirely ominous. AND you canāt just drop a huge bombshell regarding the lore of the show and WHY the vr stuff happened and then go on twitter and say that its 95% about the characters.
and with the direction of the cellar and office scenes.. im not sure if itās even possible for someone to make a clean cut resolution to the lore tidbits while still fulfilling the ā5%ā lore thing and not having it come off as giving off the wrong expectations. the direction of these scenes is SO intense like. some of these camera shots clearly put emphasis on small little details and the tone of these scenes pale so much in comparison to previous scenes that it catches you so off guard.
which is what makes them very well written! however they pack so much content and foreshadowing into themselves that its such a far fetched thing to say that only 5% of lore will make up tadc. that combined with the prospect of past lives. and also with the clear foreshadowing of jax being a morally corrupt person. what about the extremely heavy motifs of exit doors? thereās no way THATS going to just be gone after episode 1. goose, what do you MEAN thereās going to be corpse imagery? all of this ties into each other. lore and tone tie into each other too. come on.
but these aspects can definitely be used to craft a great story. WITH character arcs and character deep dives throughout episodes. gravity falls literally nailed this. and theoretically tadc could too. emphasis on theoretically.
also if the āmemory lossā thing was actually canon and not something the fandom thought was canon (again reasonable misinterpretation because obviously if you hear pomni say āHOLY FLIP I FORGOT MY OWN NAME!!!ā youāre going to assume she forgot everything else.) that would also work well along with the theoretical lore stuff if it was more emphasized. literally think of the vast opportunities for foreshadowing. maybe pomni finds out something about the other characters via revisiting the office that THEY canāt remember. maybe do something with like⦠reflexes and muscle memory or something related to āthe mind forgets but the body remembersā. maybe use it as a plot point in relation to jaxās keys or his weirdly implied secret or something. IDK! i just think a lore and plot driven story in this environment combined with character things (50/50ā¦) would be marginally more interesting than what we will be given.
okay one more pet peeve in relation to this before i go. deep breathā¦ā¦. i really hate the cartoonish body language of the main human cast. GO AHEAD BOO ME. THROW TOMATOES AT ME. LET ME EXPLAIN OKAY.
one piece of media that i think does a GREAT job when it comes to utilizing body language in storytelling is duck season. it clearly humanizes the guy in the suit by giving him certain habits that seem undoubtedly human and make him feel very⦠alive. like whenever he smokes a cigarette but then quickly puts it out when the player gets near him bc heās startled and needs to keep up a facade. like THAT. thatās what strikes me as a human behavior.
so if gooseās goal would be to humanize these ācartoonā characters⦠realistic body language that clashes with their digital circus designs would be a perfect way to make them stick out in comparison to the npcs or caine and bring out the fact that theyāre humans in an environment curated by nonhumans. it would also help a little more with tadcās target demographic problem i think? the characters having little humanoid habits would make it seem a little more mature i think and would also go well with my idea of theoretical lore-focused tadc. not saying 20 year olds CANT be into pieces of media that have bright colors and are very cartoony. im just saying. thereās a reason why thereās so much content slop of tadc.