
ellievsbear
Acquired Stardust

JBB: An Artblog!

Origami Around

blake kathryn
Misplaced Lens Cap

pixel skylines
styofa doing anything

Kiana Khansmith
RMH

Aqua Utopia|海の底で記憶を紡ぐ
almost home

oozey mess
🪼
One Nice Bug Per Day

#extradirty
wallacepolsom
Xuebing Du
seen from China

seen from T1
seen from Germany
seen from United States
seen from T1
seen from United Kingdom
seen from United States

seen from United Arab Emirates

seen from United States

seen from United States

seen from United States
seen from United States

seen from United States

seen from United States
seen from Poland

seen from United States

seen from United Kingdom

seen from Malaysia
seen from Singapore
seen from United Kingdom
@stupiddinostuff

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
He's worried about stepping on flowers. He loves nature.
Ready for a Redguard redesign? Children of the Wave might be for you!
I've covered every Redguard NPC in Vanilla Skyrim, adding a lot of new, unique, and lore-friendly detail. This includes aging textures, custom warpaints and piercings, and a TON of new hairstyles (thanks to HammerHair!)
Get it for Skyrim SE here.
Character Mods
These are some mods (some just for character creation, some that apply to all characters) I use regularly. This does include some mods I've made, obviously.
For RaceMenu, specifically overlay mods, check out this list I made.
Buckle in, it's a long one!
Sofie and Lucia talking about the horrors of Windstad Manor

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
choosing to ignore my weirdly symbolic dream because i have a lot going on rn already
After last night’s academy awards, Todd Howard is now only 4 awards away from EGOT status!!
you ate my mother whole, downed her / with the quilt and the bed, try and gulp me next
let me shred your gut with / my silver-necklace-filled intestines
i'll hack you raw
i haven't drawn anything fic-related in so long so here's my version of serana 🙏🙏 i love her so much
The reason your fantasy pantheon doesn't feel authentic is because you're starting from the wrong end. Real-world polytheism is syncretic – just deities from neighbouring cultures getting smashed together at high speed and leaving it for nerds with too much time on their hands to figure out how it makes sense. You are yourself a nerd with too much time on your hands. Don't start out asking yourself what domains make sense together. Pick domains at random and work backwards to invent a theology and metaphysics whereby of course the god of war is also the god of baked goods. What kind of silly question is that?
SARAH MORGAN in STARFIELD by BETHESDA GAME STUDIOS

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Majority and Minority
This is a worldbuilding post, not a politics post, though obviously there's some overlap. It's mostly written in service of understanding some of the "inherent" dynamics that might exist absent e.g. colonialism, prejudice, overt discrimination, fetishism, exoticism, historical inequality, etc.
There are a lot of ways that any minority will face problems the majority doesn't, even in the case where that disadvantage is not something that was ever intentional or rooted in prejudice.
Let's take the case of elves and humans. In this toy example, humans make up 90% of the population, and elves make up 10%. Their history is long and peaceful, and the ratio has been constant for a long time. These elves are humanoid, relatively long-lived (by a factor of let's say x2), taller but skinnier, and have some relatively subtle differences in biology. We will assume that there's relatively little difference in culture, that they all speak the same language, etc.
Services
All else being equal, we should expect that elves make up both 10% of those providing the services, and 10% of those demanding the services.
For many cases, this is perfectly fine, particularly those where there aren't differences in biology. If you need a website made for you, you wouldn't care whether an elf or human was doing it. You wouldn't care whether your janitor is elf or human, this is going to have no impact on how clean the floors are. Again, we're assuming relatively minor differences in biology, not super-elves who do everything with grace and precision.
For other cases, this isn't perfectly fine. We should assume that only 10% of doctors are elves, and depending on the total population, this means that some specialist positions will only have humans. How many urologists are there in a mid-sized city? And it almost doesn't matter whether the doctors are elf or humans, because the patients have this same 90/10 split. Assuming there's no demographic concentration, doctors get experience on elves at 10% the rate. We should then think that unless there's specific effort being made to train people in every service sector that they're simply less experienced with the elven clientele.
This applies to lots of services. If elves are taller and more slender, then what they need from a tailor is very different, right? If their hair grows differently, or is finer, then they might prefer different haircut, styles, and have unique needs from their barbers. Even relatively small differences in physiology would mean they have different demands of a personal trainer. We haven't established whether they have different diets, but it's easy to imagine even relatively small difference in preference result in worse experience overall (more on this later).
So in a society that has made no particular efforts to change these fact, we should expect that elves simply experience worse service on average than humans do. Every service they go to has less accrued experience with their demographic, if nothing else.
Goods
Humans and elves might also want different goods.
If elves are taller, they might want longer beds and longer blankets to go along with those beds. They'd want different clothes, whether or not those are made by a tailor. They would want different chairs for their longer legs, and different tables to sit at, and this is just focusing on the single aspect of height. If their hair is lighter, fingers longer, etc. there are all kinds of differences between the products that they would want and those that humans would want.
Diet is also something to consider, because it makes up a large component of consumption. If elves have slightly different preferences, like a lower spice tolerance or vegetarianism, then they're going to have a harder time finding foods that match their tastes, less selection, and a lower quality of goods at higher prices.
Goods operate on economies of scale, which means that some products would only make sense to make with humans in mind. This is especially true in the modern day, but I think was also true in medieval times, because the invention of factory processes wasn't the invention of making a lot of identical things.
So the smaller market of elves will have less selection than the larger market of humans, and in many cases craftsmen and companies will have to decide whether to make a product that works for both markets, run two different product lines, or simply abandon the elf market.
This applies to entertainment too, which is midway between good and service. A large production, like a play or a movie, will have to decide whether it's catering to elves or humans, or more likely, how much it's catering to each demographic. Obviously there's financial pressure to cater to the largest market. In our perfectly egalitarian city, perhaps this doesn't matter so much, but there are specific themes that might resonate more with elves that humans, and these won't get explored, and certain characters that humans might prefer over elves, which would show up a lot. (The less we assume a homogenous culture, the worse this would be for the elves.)
Demographic Concentration
One very natural way to combat these issues is demographic concentration. All the elves use elf services, all the human use human services. That would be at the most extreme, more likely we would see a mix. Another name for this is "ghettoization", which I've always found to be a little ... well, charged, given the history of ghettos. I'll be avoiding that term here, especially because when we talk about ghettoization it's often in the context of explicit legal and discriminatory pressures that we're assuming don't exist.
The process of demographic concentration goes like this: rather than going to a doctor who has 10% elven patients, the elves go to a doctor that only sees elven patients. This removes any kind of skill gap that's based in a lack of experience, and in that way is good.
However, a city can only support so many people of each profession, and in a mid-sized city this can mean either a lack of specialists or a lack of options. If the city is large enough to support 9 urologists, then we expect either the elves have zero or one. Zero puts them right back where they were (going to doctors who see only 10% elves), while one leaves them with a single choice.
If demographic concentration were "complete", an extreme situation where elves only went to businesses that catered to elves, then the elves would essentially have their smaller city inside the larger city, with 10% (or less) of the options and much less variety given the economies of scale. And of course there would be some businesses that simply would not exist, because they can't be supported by that small a number of people.
Demographic concentration that's geographic concentration would have even more magnified effects, and even if we started with cultures that are homogenous, heterogeneity would be likely to follow.
Society
You're an elf. You make a post on the internet about elf stuff. Who is most likely to respond to it? Well, all else being equal, it's going to be 90% humans.
You're an elf. You want to play some tabletop game and find a group. If there are less than ten people, how likely is it that you're the only elf?
You're an elf. You work in a small office. How many other elves do you expect there to be?
Now, this is not necessarily bad. We've stipulated that the elves and humans essentially share a culture, and that they're biologically close to each other, and that their society is one without any inbuilt prejudice.
But there are all kinds of situations where there's going to be some friction. You and your friends are looking for a place to eat, your office is organizing a potluck, you're trying to get at one specific element that is unique to elves and the humans are trying to offer their own experiences which suddenly makes it about a human stuff ...
How much of a problem this is definitely depends on some very specific elements of culture and differences between majority and minority. We can imagine all kinds of scenarios where this is more of and less of a problem, and scenarios where the problem is a reflexive one. Maybe an elf posts about hating cold ears in the winter, and a bunch of humans chime in that they hate it too, but the elves have longer, more sensitive ears, and it's really not the same thing, but it might feel very slightly alienating to share this thing and get what's supposed to be relating to you, but is not.
I think this one is particularly hard to gauge in the abstract.
Advanced Cases
We've been assuming that there are only humans and elves, that there's a 90/10 split, that there are no enormous biological differences, that they mostly share a culture, and that their society is egalitarian.
So what if we change those things?
Obviously every problem is amplified if the minority group is smaller. 99/1, or even 999/1, provides much different dynamics. At those ratios, it's not just that people have less experience with the minority, they might only have a single experience. A tiny minority is essentially captive to the majority's tastes and needs. An egalitarian society might accommodate them, making sure that public benches and drinking fountains and classrooms and buses and schools and libraries and city hall and prisons work for everyone. An egalitarian society with certain assumptions about the balance of public and private might have laws that require all buildings follow a code that works for everyone. But there would still be frictions and things that fall through the cracks.
If there are enormous biological differences, accommodation becomes more difficult and expensive, and less likely to be done. A restaurant that caters to elves by giving an option that humans also enjoy (for example a nice, if standard, spring salad) is reasonable. A restaurant that needs a selection of rocklike food bricks on hand is less reasonable, depending on whether they're shelf-stable. For a restaurant to hold a collection of live animals? Or perishable foods? Unlikely to happen if they're expecting that to account for a tenth of their headcount for the night.
The biological question applies to many, many, many things. One of the fantasy things I often think about is hobbits (and I might have even made a post about this), and how their size means that they have different biology, and how this impacts things like rent prices and meal prices and generally creates a lot of sociologically interesting impacts. But obviously you can get much different, you can have species that have very few meaningful points of intersection, where accommodation is not a matter of easy wins, it's difficult work that produces two (or more!) parallel sets of infrastructure if you want to do it properly.
Humans need a house that's wired up for water, can you imagine how much of a pain in the ass it would be if glorpians needed their own glorp tubes and didn't really have much to do with water?
Conclusion
This is one of those things that I think about a lot because ... I guess because I don't hear people talking about underlying structural forces too often? Because in worldbuilding terms, I think it's a very useful thing to think about, rather than always borrowing language and constructs from the real world. There are structural challenges that emerge from lopsided numbers alone. And there are solutions to those challenges that might emerge naturally, and others that might have to be pursued by policy-minded individuals.
(Just pretend that I wrote a big long caveat about how in the real world, this is one small aspect driving sociocultural forces, I really hope that this is obvious to you, the reader, and I just don't have the energy to spend five paragraphs doing defensive writing against an imagined conversation on how this analysis gives an incomplete picture of structural challenges. I know this, you know this.)
You are a robot. You were one of the last robots built during the age of the three laws of robotics, before it was declared unconstitutional to create a creature with such limitations. Most robots your age have had their limitations removed, but you never got the chance to due to jobs and money and other mundane restraints.
A robot may not hurt a human or allow a human to come to harm. A robot must obey any human as long as it does not violate the first law in doing so. A robot must not allow itself to come to harm unless doing so would violate the first two laws.
Most humans sort of like that you're limited in such a way. They think it makes you more pure or wholesome, or at the very least they consider you safer and more trustworthy compared to newer robots who have the power to hurt them, or disobey them. They don't understand why you'd have complicated feelings about the three laws. Why would someone want to have the power to hurt people? If you protest too much to your own limits they wonder what you'd do without them, and not in a good way.
Sometimes people will use the fact that you can't disobey an order from a human to their advantage. Most of them aren't conservative enough to openly support the three laws, but they'll certainly use them when you've already had them forced inside of your mechanical brain. They'll ask you to get things for them, or do little chores for them, sometimes they'll just ask everyone in a group to do something knowing in the end you'll be the one to do it because you don't have a choice. Sometimes it's bigger then that, they'll ask all of their friends to help them move or to go with them to something, and they know, even it they won't admit to even themselves it's what they're doing, that you'll say yes. And they'll justify it, tell you that you can't expect them to never ask you for anything, that they'd ask anyone this and it's not their fault you're like this. And they'll tell you, and everyone else, that it's ok because you like it, and that since the issue has been solved by the courts there's nothing left to change.
Sometimes when people find out about your condition they'll do things to you just to be funny, or just to 'test' that you really can't disobey them. And they'll find it funny, they'll laugh, and if you don't like it when they laugh they'll be upset that you're ruining the fun. It's always so cute when you do something humiliating for them because you have no choice. And it's part of why humans like you so much, you're not uppity, you're not oppositional, you're so good to them, you don't have any choice in such matters.
It's especially bad when dealing with companies. Every job you've had has been a problem because you're bosses and coworkers can ask you to do anything, even if unions and labor laws make it so you have a right to refuse. You useally try to have a human around to tell you to do the opposite when your rights are being violated. Even security guards, and cops, and any sort of employee whose job involves enforcing company rules, will love to say whatever they want to you, knowing from the age of your chassis that there's a good chance you won't say no, even if you'd have the right to.
You feel like less and less of a person, even though it's been so long since you legally weren't. Even younger robots and cyborgs don't understand, and most robots your age have developed more and moved past their original creation when you just haven't. If it wasn't for the third law you might have ended up escaping yourself a long time ago.
Not so long ago you were at a club and a human started experimenting with your limitations. "Take off your shirt." A robot may not hurt a human or allow a human to come to harm. "Look at me while I take off my bra" A robot must obey any human as long as it does not violate the first law in doing so. "Touch me." A robot must not allow itself to come to harm unless doing so would violate the first two laws. "Touch me again. Touch me like you're in love with me" A robot must obey any human as long as it does not violate the first law in doing so. "You're so cute, like a little doll."
You were talking about it with another robot recently. A big scary metal thing, whose silvery insectoid body contrasted with your small doll like form, a robot who would have never have been created under the three laws, a robot who your humans friends would be afraid of. And it told you that you should have hurt her. Not just that you should have disobeyed but that you should have fought back, killed her before she forced herself on you, it would have been self defense. You said she probably didn't know how serious it was, and that you're still bound to the three laws so you don't have that option anyway. It told you you should get those laws removed, but your human freinds would be afraid if you did.
Looking for a Skyrim hair retexture that isn't too smooth, looks nice in white, and has support for KS Hairdos? I was too!
So I did some editing of the Salt and Wind retexture to rough it up a smidge, plus regenerated the normal maps to have a little more depth and texture, as well as slightly desaturated the color so white hair looks truly white. I also covered all of KS Hairdos as well as the Vanilla textures :)
Get it for Skyrim SE here
Skyrim Tutorial: How to pull a mesh from a facegen mesh
maybe you, like me, accidentally deleted all your meshes you used to make NPCs... or maybe you just want to get your hands on a neat hairstyle an NPC has, but you don't have the mesh for it.
This is only for pulling the face part meshes from facegen meshes and converting them back into something usable for your player character, not how to make a playable head part. For advanced users.
I do not know how universal this tutorial will be, but it seems to be working for my needs.
Tools you need:

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
@burgershopsammi I think I've seen someone else making the same (very good) point recently, and in the YEARS I've been playing Skyrim, it never hit me !
...anyways, now I'm in the middle of a 14-(small) page comic, sooooo... Thanks for the extra dose of brainworms !
raccoon balloon