AUDIO
Hi. How are you? Kinda hot out, huh? Not too bad though. Nice jacket⌠Yeah⌠Oh, are you waiting for me? Oh man Iâm sorry I was just â you know. Anyways, yeah Iâm Evan, you know me, I draw them pictures but thatâs not all I do, no sir, I am multidimensional, like an egg, insofar as an egg got the old xyz axes what tell it what volume it occupy within cartesian space, but itâs also got them eggy subcomponents what create division WITHIN the larger organizing dimensional paradigms of space and time. So like the egg I do persist in reality but I simultaneously occupy different spacial organizations. I draw them pichahs, shuah mistah j, I also write words as Iâm sure youâve noticed, but thatâs just the shell and the whites, down there somewhere is a runny yolk comprised not of lines, color, or hallucinations of meaning but of SOUND.
I also do audio is what Iâm saying. More pertinently I sometimes do audio for Thetics stuff. Nearly all of it is under wraps but recently we bashed together a little low-stakes actual play podcast pilot and I thought it might be fun to show you how the intro music happened. Walk with me. (Character art part 3 is still in the pipes, up next.)
The current intro music for our little podcast Argent.
Now this is an odd bit of work for me because I'm normally a cahhhmpahsishin* fellow but for this piece I did nearly everything but write the parts. Itâs really a kitbash of musical ideas from various things that I arranged and recorded.
*composition. If you can tell me why Iâm doing this bullshit, please do, Iâd really love to know.
When we were first tossing the idea for this podcast around (way before we started putting it together or anything) Sasha sent me a little melody they imagined on guitar, and I recorded it and sent it back to them with a little expansion.
Music is often an early thought for us in our projects. Having themes or motifs or ideas about instrumentation can help us create a visceral sense of feelings weâre aiming for. In long writing or design stretches, they act like anchors, a place to return to, or verify our current work with.
Here, there was this lovely sense of troubadour-ish-ness with the single guitar, an intimate kind of feeling, like someone was there in the room with you, playing in this very stripped down yet melodic manner you might characterize as vaguely renaissance pastiche. Anchor set, it had something to it musically and it married well with the nature of the program, relatively light, a little trope-y, that good olâ mixolydian brightness lighting up a sense of majesty and adventure. That being said, we knew it wouldnât be the whole picture. There was more to find.
Dinky lil things. I like sketching with dinky sounds cause it sorta takes expressivity out of the equation, makes you focus on the notes.
I did a lot of sketches with little dinky music box noises and strings and whatnot, tried expanding out the guitar sections with folk-isms and fingerpicky stuff, but nothing really clicked. To my ear we were missing something, a feeling of expanse and motion. The main character in our podcast is a courier traveling the country, after all.
Thinking about travel put me in mind of music Iâd been listening to from West Africa. Iâd gone down a little guitar douche rabbit hole, having gotten introduced to Oumou Sangare and lapping up projects featuring her guitarist and then out into more work by your Ali Farka TourĂŠ, your Tinariwen, etc. I imagine this is the kind of thing every guitar guy does when theyâre confronted by âdesert bluesâ stuff, and itâs for good reason. Itâs a bridge between many different traditions, and itâs produced a style of guitar playing that is both very interpretable to anyone whoâs learned the blues scale and very different in itâs rhythmic priorities and ornamentation.
Afel Bocoum's Niger stuck out to me as a really wonderful picture of motion, expressed through it's rhythmic motifs and groove. It is, as you may imagine, a song about the Niger river, and I find it hard not to imagine walking beside a great river when I hear it, especially when it kicks into the higher tempo and you get the little triplet figure on top of the 16th note engine -- just the perfect amount of syncopation to give it a real spring in its step. It's also worth noting that these dudes are all real good musicians, and their improvisation and interplay gives all their music so much life and unpredictability. Listening to artists like this convinced me utterly that the core of music for the podcast had to be something played live, that we should really minimize elements like synths or samples.
To be fair, that's usually a thing I want. I tend to write a lot of guitar-forward stuff for projects as a result, but there are things which always wind up compromised when working alone. For example I am not a drummer, I do not own a drumkit and software drums trying to sound real nearly always wind up sounding pretty lame. In all my time doing music production the best drum sounds i've gotten out of software have been leaning into their un-reality. But then you hear musicians like this and you remember oh man live percussion is just a thousand times better. John Bonham is just a thousand times better.
Easily in my top 5 of all time
Led Zeppelin's Swan Song is nearly never not in mind when thinking about acoustic guitar music. It is possibly one of the most important tracks in my life and god damn it it's only on bootlegs! If Afel Boucoum nailed a feeling of motion through nature with Niger, Jimmy Page nailed a feeling of pastoral majesty and myth with Swan Song. It's one of them DADGAD tunes with that rich, ringing openness to the guitar. In the late 60s-early 70s rock vernacular, songs with this tuning are usually heavily blues based, and you hear a lot of inflections like that here but it's all cast in this much more regal light through more complex harmony. Contrasts. The V chord that opens the section around 1:20 sounds so welcome and grand contrasted to the flighty major 7s running around, the song dancing modally between major* and mixolydian. Really, a V chord has never sounded better, contrasted with the heaviness of the low D5.
*yeah if you wanna use modal terminology it's ionian. Hush, I'm trying to write.
Now this is what was floating around in my head like a year ago when we were discussing the project. It's really quite fertile ground for music making, but! As it sometimes goes, other projects took precedence. DT2 became kind of a full time gig for us and if we were gonna be doing audio for things we ought to be doing audio things for that. So Argent got shelved, and further musical explorations with it.
Which is why it was kind of bizarre to pick it back up when we decided to pitch it. Back in those early discussions we'd recorded a couple test episodes, real barebones affairs with awful audio and a very shakey gameplay system, that we were gonna use for our submission. It seemed pretty apparent we needed to sorta class the joint up a bit so my plan was to score some of the episode and bash together an intro as quick as possible.
What does an intro need, really? In my estimation, it needs a bed for voice-over, a section where the music takes the forefront that is distinctive and hooky, and some kind of dismount. Not a whole lot really. I spent a bit of time writing stuff trying to pull together the influences noted above into that format, but it became apparent that it was just gonna take more time than we had to get a thing I was really happy with.
Scoring also wound up being a bit of a dud. I wrote a billion little sections on guitar that I was quite happy with but with the awful audio quality of the actual episode, and what wound up being a pretty mediocre setup for acoustic guitar recording, the production just wound up being distracting, the voices and guitar competing for already shakey auditory real estate. We'll have to try that again with better equipment.
So. Compromise. Temporary stopgap measure. I can't make the bulk of the show sound particularly pleasing, I don't have time to compose an intro that really does the thing musically, and I can't record my acoustic guitar to a high standard. I CAN WORK WITH THIS!
Step 1: solve for the guitar.
I know the piece will still have more personality if the acoustic guitar is the main feature. So, ok, time to try a bunch of shit out. I am no stranger to fucked ass audio solutions (you can go look at my old band STRIDER's insta page https://www.instagram.com/strider.tunes/ to understand the depravity) so I know at the very least I can get something to work.
Hypothesis 1: record using my phone.
I've actually had some luck recording with my phone before. Most phones have really aggressive compression going on that can sometimes work to bring up the detail with acoustic guitar, and you also get some nice lo-fi credibility with it.
The lo-fi thing is a double edged sword though cause while the tonality is livable, a lot of noise is not, and I could not get a recording that didn't have a pretty sizable hiss. Add on further compression in the mix and it's a dealbreaker.
Hypothesis 2: weird mic placement
Conventional wisdom regarding acoustic guitar mic placement does not and has never worked with my acoustic guitar. I love that guitar, I've had it since I was like 14, but god damn it doesn't like to be recorded, and especially not with an SM7b which is the best I got right now. So time to just try everything, put the mic in the sound hole, fuckin put it behind me, above me, next door.
The best one I found is kind of over the guitar in front of my shoulder, sort of where my head would be if I got real hunchy when playing. Still sorta sounds weak, but it's better! This is progress.
Hypothesis 3: Double everything
Jacob Collier mentioned in one of his gigantic logic session breakdowns that a voice that sounds kinda corny can sound really legit if it's doubled or tripled or whatever. This guitar is a little reedy, a little thin on it's own but if I just double track everything...
Now that somehow sounds authoritative. Bam!
Step 2: Grab the parts.
If I'm not gonna have the time to compose a new thing that's really unique and speaks to all our influences, why not just use the influences? Not like we're selling this or anything, this is just to legitimize a pitch. Sasha's initial melody fits the bill for narration bed, Niger fits as the hook, and Swan Song really amps it up for the dismount.
Step 3: Arrange/Produce/Record/Mix
With the melodic and harmonic side basically in place, it's time to figure out the supporting instrumentation. That means settling on things like percussion and bass, drones or textural things, and little odds and ends.
Quite a manageable mix, overall.
I'll spare you a full session breakdown, but let's take a look at some lil details you might miss.
When I was putting together the percussion section I quantized pretty hard at first, getting everything very close to the grid, but these lil bongo and scrape guys had a completely different feel. The loop was from a previous project, played by like a real human, and it's all quite wonky, a lot of it hits very early relative to the grid but it sounds totally natural. So rather than trying to smooth that out, I just made everything else mirror it's wonkiness. It was tedious work scooting all those notes around to mimic those imperfections but the track is much livelier for it.
Speaking of the percussion, there are actually four distinct kick drum sounds on this track (plus some very quiet timpani in the opening). They got very different functions, too. The first is like the core kick drum sound. It's supposed to be pretty acoustic sounding, have some nuance in it's dynamics, but not have too much beef or midrange complexity, because the second is the big boy with that huge low end, you know what brings the grandeur to the proceedings, and then there's the third fellow who hangs out with the first one and marries it with the texture of the snare drum. Fourth is the little knocky fellow who closes things out with the guitar at the very end.
Lastly, lets note the final plagiarism in this piece. The vocal line that comes in at the end (which Sasha sang wonderfully and I aggressively pitch shifted and modulated) is from a piece by Goldfrapp called Crystalline Green.
There you have it folks! That's a track! I'll leave you with a final thingy: The outtro! I accumulated a lot of drone-y things trying stuff out for the intro, so I took the percussion sections and some of those drone-y things and blasted this out in like half an hour.











