Whenever I post about a hypothetical Lucky Girl spinoff I always talk about character dynamics, which is fun and all, but you know what I think it would actually be really cool for Gwen individually?
To test the limits of magic.
For one, it'd be a great way to put her logical/ mathematical intelligence at the forefront of her characterization again, which would be must (better yet if you throw her interest in machinery and tech too in some shape or form, the girl did hack the door to Legerdomain with a computer once and magic and tech aren't supposed to mix).
For two, it'd allow the story to explore the lore of magic system and energy beings in a way that felt organic to the plot and not some random lore dump that we might need to know about to defeat the villain of the day.
For three (and this might not be a super popular take) I think it'd be a neat angle to explore Gwen's flaws, like- a 'the road to hell is paved with good intentions' type of journey would fit her character so so well... she's an overachiever and loves to learn, she is stubborn to a concerning degree and doesn't know when to quit for her own or others' good, she has a great lack of emotional intelligence while insisting she can help anyone with no mistake and everyone just because her intentions are good, her college of choice has "horrors and nightmares" as its foundational pillar, just:
Imagine what this girl could do if she set herself to understand fully what the unique position of being an anodite practicing magic could entail.
Her wanting to understand more about her anodite heritage on it's own is also there of course, but I really want her to obsess over the ties between natural mana manipulation and magical practices, the limits of her corporeal limitations, I want to see her come up with theories and formulas of how spells and magical artifacts and whatever shit works, and what rules her bizarre case would allow her to break and where that would potentially lead.
I want to see her entertain the idea of doing some fucked up shit for the sake of learning more, understanding more, knowing more, to see her mentally bargaining with herself, dueling on if it's worth crossing her own boundaries if there are any and run the risk of potentially betraying her own morals to maybe discover something new, maybe creating something no one as seen before because so often who has that big deal of mana-based power won't offer their service for the greater good (Bazel, Adwaitya, the Dagon, anodites in general)- unlike her, what if she could help people with it? How many could she save if she just figures the right thing out?
I want to see her going deeper and deeper into denial of just how much of her drive comes from pain and trauma and self-indulgence because she's terrified of never belonging anywhere; too human to be amongst anodites, too anodite to feel at home on Earth, and she never knew whatever magical community once lived Legerdemain, nor it will ever know her- why not dive headfirst whichever way possible into all the different meanings she can find in and mold out of her otherness so she can make sense of it?
And I feel like it's also great considering the hypothetical remaining cast also has very skewed sense of morality (Michael, Hex, Charmcaster, Bazel, Verdona, Kevin to a degree) if they have one at all; she'd just fit right in rather than be the "shining virtuous one that stands out"

















