My pronouns are She/Her, capitalized.
ex. "I think She's really cool. I'd like to talk to Her more often."
d e v o n
Claire Keane
KIROKAZE
Sade Olutola
we're not kids anymore.
let's talk about Bridgerton tea, my ask is open
todays bird

AnasAbdin

shark vs the universe
Mike Driver
tumblr dot com
Aqua Utopia|海の底で記憶を紡ぐ
TVSTRANGERTHINGS

pixel skylines
styofa doing anything

⁂

blake kathryn

JVL

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@spookymanners
My pronouns are She/Her, capitalized.
ex. "I think She's really cool. I'd like to talk to Her more often."

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what it feels like being clocky and hot in public
Some of you may remember an ill-planned project I did last year called "Hot World Summer," in which I used the World Builder's Guidebook to create a campaign setting from scratch. I did a poll about whether people would like to see another go at it, and the answer was in the affirmative!
However, I have not had the time or energy to actually do it properly, so you're getting a different thing this year. A thing I call
Hot World Summer 2: Hot World, Summer in the City
In which I use the 3rd Edition Dungeon Master's Guide, along with various other resources, to generate a single community. This might not seem like much compared to a whole world, but…
I'm going to name every character living there.
For my own sanity I pray it's not going to be a metropolis.
Had I had more forethought I would've done this on the original post but those who followed the first series know forethought just ain't in the spirit of Hot World Summer!
There's something I don't have a table for, so I need the help of all the woodland critters out there! We'll be referencing the first of our supplemental materials, the Forgotten Realms Campaign Setting (3rd Edition).
What manner of realm is our community in?
Frontier region
Rural canton
Free city
City-state
Kingdom
Empire
This'll be a quick one so vote soon to have your voice heard!
Henceforth posts in this year's series will only be tagged with the sequel tag.
*sigh*
Alright, so that's how it's going to be. You know I'm not going to randomly roll some nearby hamlet if the people want a city-state. Stay tuned for my inevitable descent into madness!
Hot World, Summer in the City Part I: The Community
The gracious woodland critters voted for a city-state as the realm of this project, and I'm not going to cheat them out of it by randomly rolling some nearby smaller community. So rather than rolling, I'm going to set the size of the town to Large City.
This gives us a population range of 12,001-25,000, and the precise number will be important later. So let's generate it randomly. That's a range of 13,000, so we're just going to roll d13000+12001 on anydice and be done with it. The result is an adult population of 18,965, which is pretty bad but could've been worse. There is a GP limit of 40,000 gp, indicating that that's the most expensive an item you can hope to purchase here. By multiplying half of that with 10% of the population, we also learn the city's purchase limit, indicating how much cash is available in the city, and how much stuff is actually available to purchase, a result of 37,940,000 gp, which is a lot.
Next, we determine our community's power center. Or rather, power centers, as cities will have more than one. We roll a d20 for power center type, adding a +5 for this being a large city, giving us 13, 6, and 13, which indicates three conventional power centers. We also roll for a 5% chance to have a monstrous power center in addition, but disappointingly we're stuck with the three. Then we roll alignments for each. The first is lawful good, the second chaotic good, and the third chaotic evil. So we can assume none of these get along particularly well.
Next we roll for community authorities. The captain of the guard will, by random roll, be the highest-level fighter in the community. There will be 189 full-time guards, plus 948 militia who can be called to action in an emergency.
Then, we'll roll for the highest-level locals of each class, or rather the three highest-level locals, with a +9 modifier to each roll. These characters will in turn generate lower-level characters. I wont' go into the particulars of each roll or the formula for generating lower-level ones, you can look that up in the Dungeon Master's Guide (3rd Edition) if you want, but let it be noted that. Here goes.
A 15th-level adept
A 14th-level adept
An 11th-level adept
Four 7th-level adepts
Two 5th-level adepts
Eight 3rd-level adepts
Four 2nd-level adepts
Ninety-one 1st-level adepts
A 13th-level aristocrat
An 11th-level aristocrat
A 10th-level aristocrat
Two 6th-level aristocrats
Four 5th-level aristocrats
Four 3rd-level aristocrats
Eight 2nd-level aristocrats
Ninety-two 1st-level aristocrats
Three 11th-level barbarians
Six 5th-level barbarians
Twelve 2nd-level barbarians
Twenty-four 1st-level barbarians
One 15th-level bard
One 13th-level bard
One 10th-level bard
Two 7th-level bards
Two 6th-level bards
Two 5th-level bards
Eight 3rd-level bards
Four 2nd-level bards
Twenty-four 1st-level bards
One 14th-level cleric
One 13th-level cleric
One 10th-level cleric
Two 7th-level clerics
Two 6th-level clerics
Two 5th-level clerics
Eight 3rd-level clerics
Four 2nd-level clerics
Twenty-four 1st-level clerics
One 20th-level commoner
One 19th-level commoner
One 18th-level commoner
Two 10th-level commoners
Four 9th-level commoners
Four 5th-level commoners
Eight 4th-level commoners
Twenty-four 2nd-level commoners
Sixteen thousand six hundred and fifty-three 1st-level commoners
One 14th-level druid
One 11th-level druid
One 10th-level druid
Two 7th-level druids
Four 5th-level druids
Four 3rd-level druids
Eight 2nd-level druids
Twenty-four 1st-level druids
One 18th-level expert
One 17th-level expert
One 16th-level expert
Two 9th-level experts
Four 8th-level experts
Twelve 4th-level experts
Twenty-four 2nd-level experts
Five hundred and forty-nine 1st-level experts
One 16th-level fighter
One 14th-level fighter
One 11th-level fighter
Two 8th-level fighters
Two 7th-level fighters
Two 5th-level fighters
Four 4th-level fighters
Four 3rd-level fighters
Twelve 2nd-level fighters
Thirty-two 1st-level fighters
Two 12th-level monks
One 10th-level monk
Four 6th-level monks
Two 5th-level monks
Eight 3rd-level monks
Four 2nd-level monks
Twenty-four 1st-level monks
One 12th-level paladin
Two 11th-level paladins
Two 6th-level paladins
Four 5th-level paladins
Four 3rd-level paladins
Eight 2nd-level paladins
Twenty-four 1st-level paladins
Two 12th-level rangers
One 10th-level ranger
Four 6th-level rangers
Two 5th-level rangers
Eight 3rd-level rangers
Four 2nd-level rangers
Twenty-four 1st-level rangers
Two 11th-level rogues
One 10th-level rogue
Six 5th-level rogues
Twelve 2nd-level rogues
Twenty-four 1st-level rogues
One 12th-level sorcerer
Two 10th-level sorcerers
Two 6th-level sorcerers
Four 5th-level sorcerers
Four 3rd-level sorcerers
Eight 2nd-lelve sorcerers
Twenty-four 1st-level sorcerers
Two 14th-level warriors
One 13th-level warrior
Four 7th-level warriors
Two 6th-level warriors
Twelve 3rd-level warriors
Nine hundred and fifteen 1st-level warriors
One 13th-level wizard
One 11th-level wizard
One 10th-level wizard
Two 6th-level wizards
Four 5th-level wizards
Four 3rd-level wizards
Eight 2nd-level wizards
Twenty-four 1st-level wizards
I'm going to set the racial demographics to mixed, unfortunately there's not really a random way to determine this. This gives us 14,982 humans, 1,707 halflings, 948 elves, 569 dwarves, 379 gnomes, 190 half-elves, and 190 half-orcs.
So that's all the characters I aim to detail over the summer, to varying degrees. Wish me luck!
Hot World, Summer in the City, Part II: The Powers that Be
While I work on the districts of our fair city using another one of my supplemental materials the web enhancement "Building a City" for the v.3.5 Dungeon Master's Guide, let's get some quicker stuff out of the way. We'll be examining the three power centers, their relative strength, and the prevailing alignments of the city. And for that we will use another supplemental source, the article "Towns With and Without Pity" from Dragon Magazine #295.
As previously established, our three power centers are LG conventional, CG conventional, and CE conventional. To figure out the relative power each one holds, we'll roll 2d10 for each, total all the rolls, and then figure out the percentage each holds. The result is as follows:
LG conventional 2 (8%) CG conventional 15 (60%) CE conventional 8 (32%)
Then we roll to see which of the power bases are due to popularity and which due to coercion, adjusting each roll based on alignment.
LG conventional 8% popular CG convenational 60% popular CE conventional 32% coerced
I had to discard my original rolls because none of them were popular powers, and the system doesn't account for that. But we mark the alignments of the two popular power centers on a chart, and then also mark the alignment that falls orthogonally between them. So the most common alignments among the populace are lawful good, neutral good, and chaotic good. Our fair city-state is a goodly realm for sure.
Now let's actually get into some detail rather than just numbers. What does all this mean?
The prince of the city-state has died, leaving behind several heirs. The eldest among them has inherited the throne, but two younger siblings also vie for power! The populace is split on who they support, the different political factions named after the city's emblem, the serpent, and a colour. The Blue Serpents support Princess Alysan (LG female human Ari13), but her hold is tenuous. Most of the populace count themselves as Green Serpents and stand with Duchess Brianna (CG female human Ari11), who promises social reform in the city. And while actual support for the Red Serpents of Duchess Candella (CE female human Ari10) is minimal, they've used strong arm tactics to build up a power base.
That sets the stage for the primary source of intrigue in the city and the realm it rules, the clandestine War of the Three Serpents.

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Hot World, Summer in the City Part III: Order in the Court!
As work continues on the districts (it's pretty tedious work), let's take a peek at another supplemental book, the v.3.5 Dungeon Master's Guide II.
We'll be determining the Law Rank of the city-state. It is here that I'm reminded of how much the designers kept forgetting that cities had multiple power centers, because you're just supposed to adjust certain rolls based on "the local power center." So I have two choices: the legitimate ruler or the most powerful one. I'll go with the latter option, as Duchess Brianna's influence affects the city's institutions despite her not being the actual ruler.
Law Rank starts at 0. We add 2 for Brianna being Good, and subtract 3 for her being Chaotic. So we're at -1.
Then we roll for how long the power in the city has had peaceful transitions of power (a streak likely to end soon). On a d12 roll we learn that there has been one violent overthrow in the last 50 years (did the precious prince wrest power from a tyrant?), reducing the rank by one. Law Rank -2.
A d10 roll tells us that the city has a legal code but it is less than a hundred years old. Law Rank -1.
The law is enforced with moderate strength. Law Rank 0.
There is hardly any corruption among officials, which doesn't change the Law Rank.
One last roll tells us that social standing always matters in the court of law (no wonder the people are behind Brianna's reforms!). This gives us a final Law Rank of -2.
This doesn't really directly affect any other aspect of the city-building process, but it does inform us about what the society is like.
D&D 3rd Edition: talking is a free action ☺️
Advanced Dungeons & Dragons: oh you wanna discuss battle plans during combat? Let me get the stopwatch, six seconds to a segment 😎
Related: I sure hope you know what you’ll do this turn because any time you spend thinking about it after actions have been called for will make your action take place later during the turn.
How high is the hireling mortality rate? Actually, scratch that, how high is the adventurer mortality rate?
Also, have you seen anybody do any cool magic yet?
Let's put it this way, I don't see all that many repeat customers of the adventuring variety at the inn. And unfortunately that extends to foolhardy local youths who seek employment of such nature.
As for magic, it's considered bad manners to just fling spells around in town, but Gzalbadyrhh the Magician, who has taken me on as a student, has shown me a few neat spells. He cast fly on me which was pretty scary, but fun!
Oh, and I've learned my first cantrip: clean! It's proving a tremendous asset in my part-time job at the inn!
You should totally undermine the elves' agricultural monopoly on like normal food. Honestly you could make a career out of spreading food around. People would love you. The cooking wizard. Your name would be immortal at dinnertimes and festivals.
You know how in anime when someone gets sent to another world, they get some sort of busted power-up? Well mine is that I have my rulebooks with me. And let me just take a look at page 13 of my Player’s Handbook here…
“Assassin, Elven: yes”
So I don’t think I will be doing that.
A reminder that sell-buy dates or best-used-by dates are not the same as expiration dates.
I love that a food bank is providing this info as they are experts in stretching food budgets and knowledgable in shelf-stable food items
So I followed the link to the website and found the longer list.
The website puts a link to the USDA site which links to foodsafety dot gov who really wants you to use the app, but you can bypass it.
Also a link to the Canadian government's advisory on best-before dates.
Both sites have links to pages that get more into food storage.

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#WHAT a fucking read of the manic pixie dream girl#I want this desperately actually???#perfect quirky enigmatic mystery girl who has all the traits you don't but long for#and lives life with extreme confidence and whimsy doing whatever she truly wants#and she's the future you can have!! she's here because she loves you! she wants you to be happy!#she hated being you so she knows how much you hate being yourself but she's here to prove to you#that there is a joy you can attain#there is a self you will love (tags via @aethersea)
was inspired. thank you @gamergoo for your poetry
Autistic girl conditioned through a lifetime of trauma to be deathly afraid of waking people up because what if they're loud and angry and violent: uuhm,...,,., ma'am are you okay, the bus is, around the, corner,,,,,, ,, were you, waiting for thhe bus, ,,, ,
do Not call me Bocchi-coded i will cry because you're 150% correct
💛💜🖤 Our airtime in life is so shamefully brief, why limit yourself to a single channel? 🧡💛💙
(Art by the wonderful Sophie Elliot (@s-elliot-illus.bsky.social)
wait did I just come out on tumblr
The transfem is inherently touch starved. We didn't get to be little girls or teenage girls or regular college-age girls. We tried to meet our needs through rough-housing, but it only goes so far and lasts so long. Mom and dad stopped holding us when we stopped being cute and little, but we watch long into our teens as our cisters curl up on the couch next to their parents who pull them in for a snuggle in front of the tv well into their teens. We watch cis girls do each other's hair and makeup and hug and hold hands and yern for that freedom of touch. We think we'll get it from partners, but even those TME people who love us are afraid to touch us. They take our touch and our holds because they fit better as the little spoon and they're used to it, and we weep inside. "This is good enough I guess," says the transfem. "This is better than nothing. This is better than a kick in the teeth." We're doomed (unless we luck out real hard and live near lots of other transfems) to a life of low contact, of being treated like a threat or a pillow or a sex toy with very little in-between or outside those categories. Do better for us. Put a hand on our shoulder. Put your hand on ours when you ask how our day is and look into our eyes. If you really view us like women, treat us like one.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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I got spurs, that jingle, jangle, jingle! 🌵
So many anti-science (and particularly, anti-vax) people apply their diet and orthorexia culture to medicine. That is one of the things you will hear over and over again. “I actually read the ingredients of this vaccine and it has [SUBSTANCE] in it so I will not let my child get vaccinated.” which is exactly how these people grocery shop, I’m sure. No understanding of chemistry, no research into why that ingredient is in there, what it is doing to help make the vaccine safe and effective and what amount would make it toxic to the human body. They will be like “Oh my god, there is hydrochloric acid in there! I’m not going to research into why it is in there (in small amounts as a PH stabilizer), it’s hydrochloric acid (the human body creates it naturally) and they’re trying to inject this into our children!”