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Wait, I get the issues with Juniper's design but what about the line up of the other interests made you suspect anti-blackness, misogyny, etc? Because when I saw them I honestly thought the opposite? I was psyched to see a variety of skin tones as opposed to the usual 1 brown love interest amongst several others that are all the same shade of white. And the fact that there are older love interests, especially an older woman, isn't something I've seen from any other popular games were romance is a main feature.
Maybe I'm missing something but Mistria's character designs for the whole town just felt like a breath of fresh air, especially when you look at other games in the genre.
The dev's do have a feedback form to fill out too and plan on updating the game further. It might be a good idea to leave a note about Juniper's design. Who knows, if more people bring it up maybe they'll make a change.
First off, let me say that I have no doubt that the developers had only the best of intentions when designing their characters of color. However, as we all know, the road to hell is paved with good intentions. With that said, I'm not sure how to word this but a lot of it is that having Black and Brown characters present with (for the most part) decent designs tells me pretty much nothing about the actual content. Sure, the designs look good, but how is race discussed in the game, if at all? Is the visual diversity just visual? I'd even go so far as to say the aesthetic diversity in a genre essentially built around Hollow White Escapism is what made me suspicious of it.
It's a game explicitly marketed as being "cute cozy wholesome," which is usually shorthand for "we're choosing to ignore any discussion of themes we find problematic." The development team (as far as I could see) has zero Black members, and is a majority White and East Asian. So then, do these characters actually feel authentic, or is the visual diversity of the game just identity-marketing?
I think it's @creatingblackcharacters (sorry if you don't wanna be involved here feel free to ignore me) that I saw call a non-black creator (it might have been the author of Gachiakuta?) a "Barbie-Doll Wielder," or something along those lines, for using visually convincing Black characters while not actually putting their money where their mouth is when it comes to committing to anti-racism. THAT is my concern going into Fields of Mistria.
Plainly put, regardless of the visual designs being (mostly) respectful and well-put-together, the characters of color feel very much like set-dressing for what is fundamentally a White narrative made by White People. My first hour of gameplay has not challenged this perception at all. In fact, I'm losing what little optimism I had about this game in the first place. It does just kinda feel like another Hollow Escapism Fantasy. It feels like a "colorblind" narrative at best.
Sorry, that's a bit of a mess to read through.
god this game is such millennial nostalgia-bait like the corny one-liners, the references... im waiting for them to reference hp either disparagingly or genuinely. i know its coming like we're in a magical fantasy game made by millennials. there's gonna be a reference to it.
gotta give this game a 0/10 for unrealistic representation of archaelogical restoration work reattaching a statue head is not that easy
oh my god juniper has a haughty witch cackle too like they really did just hit every checkmark on making juniper an orientalist trope. but now I see why this website is so adamantly defending the design choices the devs made with her

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wait, you're telling me the amount of federal aid these towns get is directly proportional to how prosperous they are?!?!? Sounds a little backwards to me but I'm not the Queen of Aldaria or w/e they said the name of this place is
5 minutes in and this game definitely wears its inspirations on its sleeve, there is absolutely 0 subtlety or attempt to obfuscate when it's just borrowing something from somewhere else. less generously one might call it extremely derivative
From 'She Loves to Cook and She Loves to Eat'
our age of dragon is collapsing
gotta say a lot of the response to valid criticisms of fields of mistria from fans feels very "let people enjoy things" rather than like. actual responding to analysis. this is yalls "witch in the alps" game. yall seem so afraid of the fact that this media might have some uncomfortable biases in its design.
its so annoying that the discussion around Juniper is about how much skin she's showing and there's not a SINGLE person bringing up the clear orientalism that went into her design. dark and mysterious sorceress wearing a lot of dangly gold jewelry and revealing outfits doing experiments on unsuspecting townsfolk? HELLO???? Regardless of the devs' intentions they literally made her one of THE OLDEST orientalist tropes. come on y'all.
tbh just in general there should be more critical discussion around the orientalism of a US-made game so blatantly taking inspiration from '90s and '00s anime & Japanese gaming. It's a game playing with the aesthetics of nostalgia, it's going to be FULL of design biases from that era unless they explicitly go out of their way to counter that. and i dont think ive seen much intentionality in that regard
like im sorry but nothing about the discussions around and marketing for a game that looks like this ^ has convinced me that the development team has done its due diligence when it comes to interrogating the orientalism, anti-blackness, misogyny, and other biases of the '90s and '00s anime-and-gaming scene. I see multiple characters that look like they've just pallet-swapped and traced over existing characters from other media. If anything I'd be willing to bet their devotion to capturing that turn of the century nostalgia aesthetic has deepened some of the biases associated with it.
dont get me wrong, I'dd love to play fields of mistria and be proven wrong. I'd love to finish that game and go "wow, this was a cute game that thoroughly and critically examined the biases of the media it was inspired by and the problems inherent in the 'wholesome farm sim' game genre. but everything im seeing so far is not inspiring confidence.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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gotta say a lot of the response to valid criticisms of fields of mistria from fans feels very "let people enjoy things" rather than like. actual responding to analysis. this is yalls "witch in the alps" game. yall seem so afraid of the fact that this media might have some uncomfortable biases in its design.
its so annoying that the discussion around Juniper is about how much skin she's showing and there's not a SINGLE person bringing up the clear orientalism that went into her design. dark and mysterious sorceress wearing a lot of dangly gold jewelry and revealing outfits doing experiments on unsuspecting townsfolk? HELLO???? Regardless of the devs' intentions they literally made her one of THE OLDEST orientalist tropes. come on y'all.
tbh just in general there should be more critical discussion around the orientalism of a US-made game so blatantly taking inspiration from '90s and '00s anime & Japanese gaming. It's a game playing with the aesthetics of nostalgia, it's going to be FULL of design biases from that era unless they explicitly go out of their way to counter that. and i dont think ive seen much intentionality in that regard
like im sorry but nothing about the discussions around and marketing for a game that looks like this ^ has convinced me that the development team has done its due diligence when it comes to interrogating the orientalism, anti-blackness, misogyny, and other biases of the '90s and '00s anime-and-gaming scene. I see multiple characters that look like they've just pallet-swapped and traced over existing characters from other media. If anything I'd be willing to bet their devotion to capturing that turn of the century nostalgia aesthetic has deepened some of the biases associated with it.
Like, I do think this is a genuine attempt to be helpful but....you're joking, right? You understand how this looks like a joke.
Is there a word for occupying the space where normies think you're a freak and freaks think you're a normie?
I tell a woman with a 9 to 5 office job about the slightly niche speculative fiction novel I just finished and she goes "Oh, that's...interesting. I hadn't heard of that."
I tell a grungy chick I met at a dive bar about the same book and she kinda scoffs and goes "Okay" like I said my favorite show is Sesame Street
its funny to me how warmups for instruments generally sound nice and pretty. like just basic scales or chords. the exercises i do on my guitar could be mistaken for actual music at times.
and then vocal warmups are shit like. bark like a seal. grunt like a thwomp from mario 64. now sing the melody but instead of the lyrics youre saying 'moo moo mee mee mah mah' even the scales you gotta moo mee mah through that shit and its just so goofy every time. and this is why im not a singer
see this is exactly what i mean. i thought someone was having a mental break of some kind in my notes until i remembered what i had posted last night
gotta say a lot of the response to valid criticisms of fields of mistria from fans feels very "let people enjoy things" rather than like. actual responding to analysis. this is yalls "witch in the alps" game. yall seem so afraid of the fact that this media might have some uncomfortable biases in its design.
its so annoying that the discussion around Juniper is about how much skin she's showing and there's not a SINGLE person bringing up the clear orientalism that went into her design. dark and mysterious sorceress wearing a lot of dangly gold jewelry and revealing outfits doing experiments on unsuspecting townsfolk? HELLO???? Regardless of the devs' intentions they literally made her one of THE OLDEST orientalist tropes. come on y'all.
tbh just in general there should be more critical discussion around the orientalism of a US-made game so blatantly taking inspiration from '90s and '00s anime & Japanese gaming. It's a game playing with the aesthetics of nostalgia, it's going to be FULL of design biases from that era unless they explicitly go out of their way to counter that. and i dont think ive seen much intentionality in that regard

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
gotta say a lot of the response to valid criticisms of fields of mistria from fans feels very "let people enjoy things" rather than like. actual responding to analysis. this is yalls "witch in the alps" game. yall seem so afraid of the fact that this media might have some uncomfortable biases in its design.
its so annoying that the discussion around Juniper is about how much skin she's showing and there's not a SINGLE person bringing up the clear orientalism that went into her design. dark and mysterious sorceress wearing a lot of dangly gold jewelry and revealing outfits doing experiments on unsuspecting townsfolk? HELLO???? Regardless of the devs' intentions they literally made her one of THE OLDEST orientalist tropes. come on y'all.
gotta say a lot of the response to valid criticisms of fields of mistria from fans feels very "let people enjoy things" rather than like. actual responding to analysis. this is yalls "witch in the alps" game. yall seem so afraid of the fact that this media might have some uncomfortable biases in its design.