Hey there. While playing through the 'fixed' SA1 Autodemo that you guys done such a brilliant job patching up, the most interesting part for me was finding a bunch of random furniture objects like chairs and a refrigerator in Sky Chase's object bank. The objects don't look like they'd fit anywhere in the game never mind Sky Chase. Any theories at all on why they're in there?
They share the same code, just told to use a different model.
They're not decorative objects according to the code they use - they're technically enemies. They have code for being shot and destroyed by the Tornado, and adding 5 points for doing so.
ZakkaTask sub (PC: 0x62DEA0)
Bizarrely, they use crushlight, which is the light beam effect usually used for big explosions, dying bosses and transforming chaos.
I tried using its settings in my mod that lets you spawn those, but the length was off because I guess I didn't include that part in this menu lol:
Anyway, the only other thing that gives you 5 points are the bullets fired by the small red turrets. So, if they were going to be anything, my guess would be projectiles, like a Sky Chase version of the random stuff you see dropping out of Sky Deck 3:











