Q&A with Sourav Dhar, Matte Painter and Concept Artist
The film industry has always seemed magical to me. From my early days, I fantasized about the iconic pictures and the groundbreaking work done behind a full-length feature film. In particular, it was the alchemy of matte painting and visualization of concepts that captured my imagination. Having the opportunity to write this piece has allowed me to reflect on the creativity, talent and skill l have witnessed over a long time in streamlining the creative process between two highly talented people, Sourav Dhar and Adam Barnett, to bring out the innate vision of Spectralite Filmsâ, âLife Supportâ.
All this started last year, when Adam Barnett -The founder of Spectralite filmsâ was in a search of a storyboard artist for his short film, Life Support. To find the right person he dropped the project at an online collaborative networking platform called Creative District (http://www.creativedistrict.com). Here he crossed paths with a very talented Concept Artist/ Matte Painter, Sourav Dhar. Sourav has been into serious matte painting for years. His clear vision and intense knowledge of art helps him to bring out the finest creative works. As they started interacting, Adam discovered that Sourav is a true âart personâ and that he lives by art. He began briefing Sourav about the purpose and motive of âLife Supportâ conveying to Sourav that it is his first indie project, and an attempt to pull up his best creative instincts. He shared the script with Sourav and mentioned that it was selected as a semi finalist in the Holly Shorts Screenplay Contest hosted in Los Angeles, CA, and also might have a chance of being produced by EvilSlave production company, also based in California. Hearing such information and achievement presented a challenge for Sourav as well - to bring out the best storyboards possible.
Sourav presented the first draft of the storyboards last December (2014) and the rest in consecutive short intervals. The results were fantastic. Adam was quite happy with his job but during that period he was going through a very bad phase. He had run out of funds to continue to pay his artist; he was struggling - alone and in crisis. He had no job then, not even enough cash to fetch his food. Nevertheless, what he did have is courage, patience and determination. With that, he approached Sourav and told him frankly about his situation; that he would not be able to pay him immediately, but would surely deliver once he could arrange the funds. Any professional would be have doubts initially and so did Sourav. But with time, Adamâs honesty and his heart ruled. Over the next months of collaboration he was able to pay Sourav in full. Finally, the storyboarding was done. With Adamâs intervention, I had a chance to have a brief interaction with our concept artist last week, to find out his vision regarding âartâ being the most consolidate part of any visual storytelling. What I learned allows one to appreciate more fully the inspiration and work behind, âLife Supportâ.
Q: You are a Matte painter by profession. How do you believe storyboarding fits you?
SD: It is similar almost I think. Matte painting is kind of detailed painting in one single frame whereas storyboarding is drawing done frame by frame. The former, essentially based on environment and the later mostly on the character art. Therefore, fundamentally there is no major difference between the two. Both belong to the realistic genre so I can cope up easily. However, I believe dealing with the environment as well as placing the characters in that particular environment with specific camera angles, if done by one single person, makes it much easier even for the director to put things on screen fast. If it were of any particular genre of stylized painting like cartoonish or Manga style, then it would have been a mismatch. However, since Spectralite also focuses on photo realistic/ hyper realistic render itâs not a category error for me.
Q: Â How important is art in streamlining the creative process for any venture?
SD: Everything starts with a story, and every reader has his or her own visual for the story read. And the writer himself is no exception, rather his visuals are perhaps most important for his story which he wants to share with the audience. So it solely depends on an artist how he will personify a particular character through the means of his art. I feel art encompasses a broader spectrum of our lives. The art enables us to imagine the unimaginable, and to connect us to the past, the present, and the future sometimes simultaneously. Art eventually gives meaning to the data science provides. Art helps in creating the visuals that even scripts cannot sometimes. For this the most relevant example we can cite are graphic novels, which have been ruling the market for the past several years. They tend to take the shape of movies as well, due to their finely detailed artwork. Also, my love for graphic novels has played a huge role here.
Q: Really ! How did that happen?
SD: Â Since childhood I grew up reading the books of famous Indian writer Satyajit Ray, where Prof, Shanku a sci-fi character ruled my adolescence. Also Tintin comics namely âDestination Moonâ captivated me so much that I still get the inspiration from them. The minute detailing and the picturesque motion overwhelmed me every time. Here too when I first read the script, the scene âopens in a âspaceshipââ, instantly recalled all that I have read and visualized, so it helped me a lot.
In âLife Supportâ too Paul the protagonist can be best justified to the audience through his looks and appearance. So, artwork genuinely plays a major role. Moreover, I think art at its best strikes the universal chord that suggests that we are not alone in our experience of joy, or grief, or courage.
Q: With your matte painting background do you primarily do environment work, or do you also venture into doing creatures or anything character-based?
SD: Â Before I started as a professional when I was a student, I use to do many characters, I have no compartmentalization in my mind but in practice, I got more commissions dealing with
environment than with characters. Â
Q: So you are not in practice, so in that case how confident you were with the character of Paul in Spectralite-The Life Support?
SD: Â Like I told you earlier, I had done characters, and I know the fundamental thing i.e. the anatomy. If in case I feel any difficulty, there is such an abundance of reference material out there, that it is like getting yourself educated on a visual problem to solve. Â You can always go out and educate yourself; you can look at lots of imagery. Â Moreover, recently I have worked in an American TV series called Atticusâ Activists by Josh Isaacson where I did character sketches for the veteran Hollywood actor Gerry Bednob. The result came out was amazing. I received many appreciations, which indeed pulled my confidence level. So I think itâs all about your imagination and binding things into proper order. Â Let us say you have to create a creature and it has a certain base characteristic, say it looks like a dinosaur or something. Â Then it becomes easy to know where to start. Â You just begin building on top of that. However, I love happy accidents too i.e. combining any two things and bringing out something new out of it. It is often a surprising journey to go on because there is always room for improvisation. I am practically never satisfied and keep on doing little adjustments and fine tunings.
Q: Do you have any spare time for playing video games, sports or indulging in some other activity?
SD: Â Yes, I have and I literally make out time to play mobile games. It rather acts as a catalyst, whenever I play games as a break for 5-10 mins and get back to my palette I come up with better visions. It gives me a mental relief at some point of time. As far as other sports and activities is concern I am a Black Belt holder and I believe that itâs very important to be physically fit to give out your best output. I feel like practicing a little bit of Karate once a week... it gives me strength and endurance. It should never be all work and no play. In addition, I go for short trips and try to spend time with my family and friends. All this I do because it gives me mental peace, which results in bringing the best of me.