Well, I’ll just list general interests to clarify what might show up here: Sonic The Hedgehog, Mega Man, Kirby, furry fandom related stuff… and whatever I feel like drawing, including OC’s.
Tried to redesign season 4 virtual Odd again, I just wanted to do some creatively light work this week, and I had the design ready to go. Only problem is that I didn’t export the photo with the design concept to another device, so there are definitely some minor inaccuracies.
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This might not be as easy to answer at this point in your career, but i won’t know until i ask.
From the time you were drawing to learn and maybe experiment, to current day, when you’ve gathered enough of a following that you can take on drawing as an avenue for making paid work, how have you balanced creation of both original content of your own as well as fan-art, outside of commission work? And how did you approach the balance of drawing what you want and drawing stuff that would probably gather more interest?
I’ve wrestled with both my want to actually draw stuff that i genuinely want to, while at the same time tailoring it in a manner that attempts to appeal to some kind of audience, over the last… 5 years? The latter criteria has been VERY tricky (and frustrating) for me, to the point that in hindsight, i definitely overworked myself over it, and i’ve felt averse to just admitting to myself that content that is TOO original/ personalized being almost all of my output, is probably going to keep me stuck where i am, no matter what.
Hiii, I'll answer this in sections to make it easier so here we go!
How to balance working on commissions Vs personal work and fanart?
The key here is to treat commissions like any regular job (Like an office job but without annoying coworkers!) I work monday-friday and maintain a schedule and set deadlines to follow.
Some people don't work well under pressure but in my case it pushes me to take action. Knowing I promised a client progress or a finished work by a certain date gets me going no matter how burned out I'm feeling. Also keeping a public queue helps this as well as it motivates me to visible update everyone on what I'm doing.
Discipline is very needed, not because you're your own boss means it's easier. People are paying you their hard earned money and it's your responsibility to deliver quality work for them in the promised time.
It's not just drawing, it's social media management, self promoting, bank account checks, regular updates and keeping a good streak of happy customer to spread the word for you!
I draw personal work on my free time on weekends. And sometimes in between when I get particularly itchy about an idea. But I always prioritise commission and I will always make sure to have at least reached my daily goal of work before I start goofing around drawing blorbo art.
It's taken years of adulting, to finally find a rhythm I'm comfortable with, where I can work and still keep my fandom self well fed. So do not despair, I felt helpless at 21 trying to sell a $5 commission but now I'm making $100+ with one single purchase!
TLDR: Treat commissions like a job separate of your hobby. Take weekends free, use your time responsibly 👍👍
How to build an audience
I don't know lol. It sort of happened to me. My main target was always furries (I am a furry) On my first 3 years of 'career' I never reached over 400 followers on my most popular social media, but my income was steady since a random streamer decided that I'd be her artist for everything, so I was able to survive more or less.
On the side I was working on my own OCs which I was lucky enough for randos to find appealing enough to warrant a follow! (Alois here getting pretty popular).
Parted ways with the streamer after hoarding me for 2 years and started drawing fanart which brought followers to me in waves. I'd get into a super obscure fandom (Solatorobo for example) draw a ton of stuff for it, bringing a wave of new followers thirsty of content and then stay because they like furries too.
And rinse and repeat and I got hundreds of people perceiving me (thank you) and even more people eager to commission me (thank you harder)
Important to note: People on different socials have different interests. Example: Twitter has been very friendly with original content but flops certain fanarts. Tumblr hypes up fan content a lot more enthusiastically but original content doesn't get very far.
TLDR: mostly takes good rng, but having a loud social media presence and a steady amount of new content to keep interest is a step on the right direction.
Last... What about burnout and frustration? What do you do?
TAKE A BREAK! TOUCH GRASS, separate yourself from the screen and breathe a moment. Then you come back and join Artfight.
Artfight is freedom! It's a chance to freely experiment with any character that catches your eye. You can try things that you wouldn't do during commissions, a different brush, different layer modes, angles, poses, etc. AND put enough effort on it that would make the receiver very happy 💖 and by posting this experimental work on socials, it got a lot of attention. Most did really great, a few flopped too, but it was overall extremely positive.
Without noticing, you find new paths, new techniques, you realize you can draw better and faster, and when you come back to work when the month is over, it shows!
TLDR: Take a break, then experiment!! You'll improve and find your path. This works different for everyone, but I'm sharing what has helped me.
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Feeling a lot of ups and downs, and today happens to be on a down, so I tried hard to sketch something today… even if my feelings of annoyance are the source. Here, O.C sketch. Welcome Stew… if you want
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