Officially licensed 2000 Yoshi finger puppet from Japan.
Source: missynicole13
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Officially licensed 2000 Yoshi finger puppet from Japan.
Source: missynicole13
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In Donkey Kong 64, a bizarre corner case occurs with the switches inside the giant mushroom in Fungi Forest. All switches must be hit to cause a series of cannons to appear; however, if the player happens to either exit the level or save and quit within 2/3rds of a second after shooting the final switch, the game will save the flag for "the switches have been hit" to the save file, but never actually spawn the cannons.
This will cause that save file to not be able to be fully completed. As such, it is recommended for casual players to never quit out of levels or shut down the game too quickly after completing a puzzle, and instead wait for any subsequent cutscenes to finish first and only then do so.
Source: theballaam96
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In Wario World, pillars to the left and right of the entrances to the worlds have symbols roughly representing the themes of the worlds: -World 1, Excitement Central, has mushrooms due to taking place in a forest -World 3, Thrillsville, has wind gust spirals representing cold winds due to taking place in the mountains -World 4, Sparkle Land, has stars due to its "magic" theme
However, World 2, Spooktastic World, has hearts, which may be confusing as it is a horror-themed location; a player may be expecting e.g. skulls instead.
The meaning becomes clear, however, when looking at its original Japanese name: γγγγγ―γΌγ«γ (Doki-Doki World, "doki-doki" being the onomatopoeia for a heartbeat). The hearts are supposed to represent a heart pounding due to fear, which is only fully apparent in conjunction with the name and may be lost to international audiences.
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Officially licensed 1989 sweatshirt themed after Mario's overalls. Note that the area to the left and right of the suspenders is miscolored, creating red segments on the "shirt" portion that is supposed to be blue.
This is likely due to the manufacturing process; doing this allows for the middle portion to be made out of mostly red fabric with only a single blue segment in the middle, and the back of it to be entirely red, while doing it the "correct" way would have required additional blue segments on the back as well.
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In Super Mario World, Yoshi is not supposed to be able to spit fireballs in the switch rooms of the Switch Palace stages, due to the tileset needing extra tiles to display the texboxes and these using the same indices as the Yoshi fireball graphics.
By using glitches to spawn a Red Shell (or a Rainbow Shell as seen in the footage), Yoshi can spit out fireballs in these rooms, which appear as text tiles due to this.
Source: MrPyt1001
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Officially licensed 1993 Toad plush keychain from Japan.
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In Paper Mario: The Origami King, one of the jokes that can be optionally encountered in the brief visit to Peach's Castle late in the game is attempting to open the door on the right side of the foyer, which is locked. Bowser will then suggest there is nothing on the other side to begin with.
While this is true in the sense that there is no actual way to open the door and it does not lead to a room, looking behind the door reveals there is actually a space there that is identical to the spaces used for loading zones behind other openable doors in the game, so the door could in fact accommodate being opened and taking Mario to another room. It stands to reason that the space behind the door would not be modeled at all if it was not intended to be opened at any point, as is overwhelmingly the case with unopenable doors in 3D video games.
This suggests that the door was possibly intended to lead somewhere during development and the room was removed, and Bowser's comment is not merely making fun of unopenable doors in video games but also is inside joke for the developers. It should however be noted that it is possible that the space was simply copied over from the other side of the room when it was modeled (since the layout is symmetrical), though the room is not actually exactly symmetrical making this slightly less likely.
Source: noclip.website
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Promotional shirt from the Tour de Fun, an event held in Chicago by Nintendo of America in 1990.
Source: 5starvintage
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Super Mario Run contains, among other unused graphics, two "dummy" graphics in its files that are absurdly low-resolution images of a Bowser statue and the Acorn Plains background, rendering them nearly unrecognizable.
Source: DogToon64
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Extremely rare officially licensed 1987 Golf: Japan Course (Japan-exclusive Famicom Disk System golf game) handkerchief from Japan.
Source: nadeshico.Japan
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Original illustration from the El Mundo de Nintendo newsletter, a precursor to the Mexican edition of the Club Nintendo magazine, featuring Mario alongside other NES game characters.
Source: SuperGamer18
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Comparison between the model for the cage containing the entrance to Big Boo's Haunt between Super Mario 64 (left side) and Super Mario 64 DS (right side).
In both cases, the two buildings inside the cage are actually modeled, which is extremely difficult to see in the games (particularly for the shed), but the way in which they are modeled differs between the versions. The Super Mario 64 version has less details but more authentic textures, while the Super Mario 64 DS version adds windows to the mansion but makes the buildings look much more primitive.
Source: MrGameAndSketch, Peardian
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Officially licensed 1998 Yoshi's Story T-shirt.
Source: rky.vtg
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Chuck Quizmo from Paper Mario is a worm, as confirmed by his original Japanese name γγγθ« (Question Worm, using a general word that means "bug" but also includes worms). This may be immediately apparent to some players, while his cartoonish design and striped color scheme may suggest he is simply an unidentified fantasy creature to others.
To underscore his worm nature, an easily overlooked detail is that the three animated symbols that appear out of his hat (the question mark, correct and incorrect symbols) appear to be worm-themed, being pink, shiny and wriggling.
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The final boss battle against Bowser in Super Mario Sunshine has notoriously bad collision on the crumbling platform parts that begin to fall down when Mario performs a Ground Pound on the markings around the arena, causing many players to fall through the cracks between the parts as they attempt to get back to the main platform.
However, on particularly unfortunate occasions, the collision can cause Mario to die immediately upon performing the Ground Pound, as seen in the footage. The cracks always form in the same locations; if Mario happens to be precisely aligned with one of them, he will fall through the microscopic seam without the player having any chance to do anything about it.
Source: DrSiXfInGeRs
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Officially licensed 1986 Super Mario Bros. scratch-off game featuring original illustrations, from Japan.
Source: j-vintage-toys
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Print ad announcing the launch of Nintendo products in Brazil via official distributor Playtronic, featuring Mario with a Brazilian flag.
Source: bro3256
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