Officially licensed 2015 Super Mario Bros. pixel art figurines included with toppers on cans of specific brands of coffee in Japan.
Source: tinycartridge
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Officially licensed 2015 Super Mario Bros. pixel art figurines included with toppers on cans of specific brands of coffee in Japan.
Source: tinycartridge
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2012 Mario and Peach thank you cards included in packages containing Club Nintendo rewards.
Source: VGArtAndTidbits
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Extremely rare 1993 Yoshi's Cookie store display. Note that the cookie making up the background behind Yoshi and Mario does not actually correspond to any type of cookie seen in-game.
Source: cake_hoarder
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The final planetoid of the first mission of Yoshi Star Galaxy in Super Mario Galaxy 2, "Saddle Up with Yoshi", is a big striped vertical wall with various platforms jutting out of it.
Interestingly, on top of the wall in the top left of that segment, there are two coins buried in the ground (the kind that require shooting them with a Star Bit to produce them), despite the fact that this spot is not actually reachable without exploits.
The footage shows the "infinite Yoshi flutter" exploit (when Yoshi is almost finished fluttering, release A and press Z, then release Z and press A quickly), which is one of the ways to get up onto that wall.
This is conceptually similar to Super Mario Odyssey later hiding piles of coins on top of tall walls most players are not expected to reach, although in that game all such locations are in fact reachable with standard moves instead of relying on unintended mechanics.
Source: cometobservatory
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Officially licensed 2021 Donkey Kong plush with notably darker fur than his usual design.
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Top: in the cutscene after defeating Bowser in Super Mario Sunshine, Mario is seen from behind looking down at the broken FLUDD. During this, his neck is visible, which is a slightly different color from the rest of his skin and does not blend naturally into his head, standing out visibly.
Bottom: interestingly, this problem appears to have persisted for at least 15 years after this, since in Super Mario Odyssey Mario's neck is also not designed to blend into his head (visible in-game whenever Mario needs to look up at a very tall NPC like Pauline next to him).
Source: GamerMaxChannel
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An unused model for a scrapped stadium found in the files of Super Mario Strikers, called "DK_Daisy_Stadium". This would have been the only time in the history of the Mario franchise where a location would have been themed after specifically the pairing of Donkey Kong and Daisy. One may wonder what kind of commonality of the two such a concept would have been based on, such as e.g. Donkey Kong's jungle theme and Daisy's flower theme resulting in a jungle/flower-themed location.
(Note that "DK" here does in fact refer to Donkey Kong and is not an abbreviation for something else; another unused stadium has the same naming scheme, being "Peach_Toad_Stadium".)
Unfortunately, nearly nothing recognizable remains of the stadium that would reveal what the theming would have been like. The textures are all missing and load a single orange image as a placeholder, and the model itself is nearly unrecognizable as a location.
Source: Tetrabitgaming
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Officially licensed 1990 Super Mario Bros. storage box featuring artwork that is a slightly redrawn version of official Super Mario Bros. artwork.
Source: ZeroCool Collectibles
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A commonly seen slightly glitched interaction in Donkey Kong Bananza is Donkey Kong getting caught on ledges and remaining in a falling animation in mid-air indefinitely until he is moved from the spot.
A rarer form of this can be seen with moving platforms where if Donkey Kong gets caught on an edge that is moving away from him while in a rolling state, he will also remain in a rolling animation until either the player ends it (e.g. by jumping) or the platform itself becomes inaccessible by moving into a wall or otherwise despawning.
Source: Quartz_-_
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Officially licensed Super Star headband available at Super Nintendo World in Japan.
Source: buyee
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Concept art from the brochure for the 1986 Super Mario Bros.: The Great Mission to Rescue Princess Peach anime movie.
Source: JTaylorPro
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In Super Mario Galaxy 2, there is actually a canopy in two of the parts of Wild Glide Galaxy that can barely be seen in-game due to the camera not being able to tilt upwards enough during regular gameplay.
Particularly at the end of the second segment, the texture becomes stretched and ends abruptly in mid-air, suggesting this was never intended to be seen by the player.
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Officially licensed Mario Kart: Super Circuit candy dispenser. The candy is removed via a lid on the bottom of the kart.
Source: WaveRace64
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In Super Mario Bros. 3 (shown in the Super Mario All-Stars version but applying to all versions), the Wooden Blocks that release items when bumped from the side will normally release them upward, like a Question Block hit from below.
However, there is an extremely obscure edge case whereby if the space under the block is free, and the block is hit on the same frame that a Koopa Shell breaks a different block, the item will be released downward instead.
This requires an elaborate setup to actually achieve in-game, as seen in the footage in World 5-7. Mario has to destroy the blocks under the Wooden Block and then carry a Koopa Shell to that location and bump into it when it breaks one of the blocks, causing the Fire Flower to fall into the pit.
Source: MrPyt1001
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Collection of officially licensed 2026 Yoshi rubber coasters, rubber clips, and rubber keychains from Japan.
Source: 1468z
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Shadow Fight 2 is a 2013 mobile RPG fighting game (which was also released on the Nintendo Switch in 2018). Despite having no connection to Nintendo or Mario, the graphic displayed in the game when scripting errors occur is that of a Question Block from Super Mario Bros., as seen in the footage.
Usually the appearance of a Question Block heralds a crash as it is accompanied by a variety of glitched entities.
Source: GDmad10
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Super Mario World contains an unused "small door" object that is meant to only be enterable by Small Mario. However, both regular doors and small doors have an unexpected functionality when they are placed one tile above the ground (which never happens in the finished game).
Left: regular Mario or Super Mario cannot enter a regular door that's floating one tile above ground, but Mario riding Yoshi can.
Right: based on that logic, one may simply assume that Mario needs to be tall enough to enter the door; however, Super Mario cannot enter a small door floating off the ground while Small Mario riding a Yoshi can.
It turns out that the door checks if Mario is touching ground (which also counts Yoshi if Mario is riding him), and whether the vertical midpoint and the top of Mario's sprite are within the door. As such, Mario needs to be higher up above ground while also "touching" it (by riding Yoshi) to enter it.
Source: kaizoman666
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