Officially licensed 2021 Donkey Kong plush with notably darker fur than his usual design.
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@smallmariofindings
Officially licensed 2021 Donkey Kong plush with notably darker fur than his usual design.
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Top: in the cutscene after defeating Bowser in Super Mario Sunshine, Mario is seen from behind looking down at the broken FLUDD. During this, his neck is visible, which is a slightly different color from the rest of his skin and does not blend naturally into his head, standing out visibly.
Bottom: interestingly, this problem appears to have persisted for at least 15 years after this, since in Super Mario Odyssey Mario's neck is also not designed to blend into his head (visible in-game whenever Mario needs to look up at a very tall NPC like Pauline next to him).
Source: GamerMaxChannel
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An unused model for a scrapped stadium found in the files of Super Mario Strikers, called "DK_Daisy_Stadium". This would have been the only time in the history of the Mario franchise where a location would have been themed after specifically the pairing of Donkey Kong and Daisy. One may wonder what kind of commonality of the two such a concept would have been based on, such as e.g. Donkey Kong's jungle theme and Daisy's flower theme resulting in a jungle/flower-themed location.
(Note that "DK" here does in fact refer to Donkey Kong and is not an abbreviation for something else; another unused stadium has the same naming scheme, being "Peach_Toad_Stadium".)
Unfortunately, nearly nothing recognizable remains of the stadium that would reveal what the theming would have been like. The textures are all missing and load a single orange image as a placeholder, and the model itself is nearly unrecognizable as a location.
Source: Tetrabitgaming
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Officially licensed 1990 Super Mario Bros. storage box featuring artwork that is a slightly redrawn version of official Super Mario Bros. artwork.
Source: ZeroCool Collectibles
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A commonly seen slightly glitched interaction in Donkey Kong Bananza is Donkey Kong getting caught on ledges and remaining in a falling animation in mid-air indefinitely until he is moved from the spot.
A rarer form of this can be seen with moving platforms where if Donkey Kong gets caught on an edge that is moving away from him while in a rolling state, he will also remain in a rolling animation until either the player ends it (e.g. by jumping) or the platform itself becomes inaccessible by moving into a wall or otherwise despawning.
Source: Quartz_-_
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Officially licensed Super Star headband available at Super Nintendo World in Japan.
Source: buyee
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Concept art from the brochure for the 1986 Super Mario Bros.: The Great Mission to Rescue Princess Peach anime movie.
Source: JTaylorPro
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In Super Mario Galaxy 2, there is actually a canopy in two of the parts of Wild Glide Galaxy that can barely be seen in-game due to the camera not being able to tilt upwards enough during regular gameplay.
Particularly at the end of the second segment, the texture becomes stretched and ends abruptly in mid-air, suggesting this was never intended to be seen by the player.
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Officially licensed Mario Kart: Super Circuit candy dispenser. The candy is removed via a lid on the bottom of the kart.
Source: WaveRace64
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In Super Mario Bros. 3 (shown in the Super Mario All-Stars version but applying to all versions), the Wooden Blocks that release items when bumped from the side will normally release them upward, like a Question Block hit from below.
However, there is an extremely obscure edge case whereby if the space under the block is free, and the block is hit on the same frame that a Koopa Shell breaks a different block, the item will be released downward instead.
This requires an elaborate setup to actually achieve in-game, as seen in the footage in World 5-7. Mario has to destroy the blocks under the Wooden Block and then carry a Koopa Shell to that location and bump into it when it breaks one of the blocks, causing the Fire Flower to fall into the pit.
Source: MrPyt1001
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Collection of officially licensed 2026 Yoshi rubber coasters, rubber clips, and rubber keychains from Japan.
Source: 1468z
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Shadow Fight 2 is a 2013 mobile RPG fighting game (which was also released on the Nintendo Switch in 2018). Despite having no connection to Nintendo or Mario, the graphic displayed in the game when scripting errors occur is that of a Question Block from Super Mario Bros., as seen in the footage.
Usually the appearance of a Question Block heralds a crash as it is accompanied by a variety of glitched entities.
Source: GDmad10
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Super Mario World contains an unused "small door" object that is meant to only be enterable by Small Mario. However, both regular doors and small doors have an unexpected functionality when they are placed one tile above the ground (which never happens in the finished game).
Left: regular Mario or Super Mario cannot enter a regular door that's floating one tile above ground, but Mario riding Yoshi can.
Right: based on that logic, one may simply assume that Mario needs to be tall enough to enter the door; however, Super Mario cannot enter a small door floating off the ground while Small Mario riding a Yoshi can.
It turns out that the door checks if Mario is touching ground (which also counts Yoshi if Mario is riding him), and whether the vertical midpoint and the top of Mario's sprite are within the door. As such, Mario needs to be higher up above ground while also "touching" it (by riding Yoshi) to enter it.
Source: kaizoman666
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Officially licensed Bowser-themed "BOSS" snapback cap.
Source: Mercari
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In the Nintendo Switch version of Super Mario Galaxy 2, a bizarre glitch can occur whereby after ending a Blimp Yoshi float, Yoshi may slowly float upwards as though having residual floating abilities, as seen in the footage.
The original Wii version of the game contains a glitch called "crystal floating" whereby Mario or Luigi can float in a similar way after jumping off a crystal in a very specific manner, but this particular type of it has not been observed in that version.
Source: Amventure__
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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Officially licensed 2026 stainless Yoshi tumbler with a removable egg shell-shaped lid, available exclusively at Super Nintendo World in Japan.
Source: reinodocogumelo
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Concept for a "snake enemy" for Donkey Kong Country shared by Kevin Bayliss, character designer for that game.
Interestingly, the only snake enemy in that game is Slippa, which merely slithers on the ground. A snake that coils up like this is more similar to Rattly, the friendly Animal Buddy that would debut in Donkey Kong Country 2 instead.
Source: Kevin Bayliss, FallenPr1ncess
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