I'm starting to think that a lot of fantasy writers who are writing Heroes and Wars and Quests would be a lot happier writing the magic equivalent of a sports anime.
If the thing you want to focus on is your magic system, good news! You can just... do that. You don't need to know the entire history of Japan to understand why the anime boys want to win their volleybasketskateball tournament; it's no different in a secondary world setting.
If you're uncomfortable with the human cost of war and don't want to glorify it... good news, you don't have to! A tournament arc gives you all the fun of competition and rivalry and struggle to improve, without the uncomfortable knowledge that your protagonist's subordinates are likely doing awful things offscreen.
Similarly, if you like getting into your antagonists' heads and humanizing them, but don't like writing the kind of monster that makes a good high fantasy antagonist- good news! In a tournament arc, the only thing that makes an antagonist an antagonist is that they want the same thing Blorbo wants and are fighting them to get it.
Struggle to come up with a plot? Tournament arc has defined beats. Struggle with making high stakes feel cool and not corny? Tournament arc. Want to write a big ensemble cast? Tournament arc.
Tournament arc is there for you. Put Blorbo in Tournament Arc Mouth.
















