still have no idea what I'm doing but blender has been fun!!

Origami Around
trying on a metaphor
Sade Olutola
Alisa U Zemlji Chuda
Cosmic Funnies

⁂

❣ Chile in a Photography ❣
sheepfilms
Cosimo Galluzzi
Show & Tell
DEAR READER
Claire Keane

Love Begins

pixel skylines

★
Lint Roller? I Barely Know Her

"I'm Dorothy Gale from Kansas"
todays bird

seen from Maldives
seen from Germany
seen from United States

seen from Japan
seen from France

seen from United States
seen from United Kingdom
seen from Canada

seen from United States

seen from Brazil
seen from Germany
seen from United Kingdom
seen from United States
seen from Malaysia
seen from Türkiye
seen from United States

seen from United States

seen from United States

seen from United States
seen from United States
@sinabsentia
still have no idea what I'm doing but blender has been fun!!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Changes Coming in Dowager v0.06
Hey, time for a little dev diary. I was going to leave this one for bluesky, but this would be a bit long for a thread, so here we go. The next update to #dowagerrpg is coming in just about two weeks, on June 9th. I've had a little too much going on for a blog post since the last one, so I'd like to get into what I'm working on at the moment...
Version 0.06 is going to focus on GM materials, of which there aren't currently any in the preview PDFs. As you might know, Dowager is built off the bones of a private game I worked on and ran with a group of friends thoughout the 2010s. Running some version of this game for the better part of a decade, I was able to run an initial playtest of Dowager around the end of last year where I just improvised some enemy stablocks and things worked out fine, but naturally GM materials are a must if this game will ever be ran by someone who isn't me, haha.
I'll be up front: I haven't written GM materials before, so this first foray will be a little messy, but at the moment my goal is for the game to finally be playable (outside my home table) this summer- Hopefully with v0.06 in June, and definitely more solidly in the July and August updates. Working on GM materials has created an interesting back-and-forth where I'm re-examining things I wrote on the player side, which then lead me to reworking something on the GM side, and so on.
Change your mindset.
"I'm not good enough." = "There is room for cultivation."
"Why can't I improve?!" = "Patience starves inner demons."
"It's impossible." = "The butterfly is beautiful because the pupa struggles."
"I hate practice." = "10 more hours horse stance."
2027: Wizards of the Coast and the American Psychological Association collaborate on the D&DSM, 6th Edition, widely regarded as the worst thing ever published
at some point it became a very common talking point that science fiction and fantasy ought to Represent Trans People and that exploring Weird Gender Shit without also depicting characters who are legibly transgender in Normal Ways is passé. and honestlyyyy i don't care give me a hundred more male characters possessed by female ghosts or nonbinary robots or whatever. literally what is the point of the scifi fantasy genre if you cannot connect to the fantastical
if i wanted to read about people being transgender without a wizard being involved i would open my tumblr dash. Representation will kill the reader she needs a guy who accidentally downloaded the memories of a woman on the CyberLine and can't tell them apart from his own to live

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
We gotta abolish early access. My one anti-consumer take. You cannot trust most fans to give feedback that respects the vision. They will tell you the characters are too mean and the protagonist needs more aura and we need a button to pet the dog every single time. Stop listening to them! Please!
Yapping has changed. It’s no longer about blorbos, infodumping or memes. It’s an endless series of vocal stims, repeated by silly soldiers and soundboards. Yapping- and it’s consumption of life- have become a well oiled machine. Yapping has changed. Nitro tagged yappers carry nitro tagged soundboard clips, use nitro tagged emojis. The nitro inside their account enhance and regulate their vocal stims. Voice chat control, channel control, profile control, server control… everything is monitored and kept under control. Yapping… has changed. The age of moderation has become the age of server control, all in the name of averting catastrophe from weapons of whimsy, and he who controls the yapping, controls the group chat. Yapping… has changed. When the group chat is under total control, yapping becomes routine.
I'm sorry but the RPG reddit community taking their already very strict anti-self promotion and amending it to include any mention of your games in any discussion context is hilarious. I just spent hours scrolling there to see if there's anything worth engaging with that wouldn't get deleted? It's the same repetitive threads over and over. Why have a community about games where people can't...talk about games.
every gacha dev wants to make arknights but none of them will hire an art director who will fuck the clothes
You Don't Know What You Want in an RPG
A lot of people find their way into the hobby of TTRPGs through Dungeons & Dragons, and in recent years, I think a growing number of people find their way into Dungeons & Dragons through Original Characters. If you aren’t familiar with Original Characters (we’ll just call them OCs), it’s essentially a kind-of hobby, kind-of fandom culture of artists and writers (often both!) that create and fantasize about imaginary characters. They could be rooted in a bigger fandom, through games like Baldur’s Gate 3 or Final Fantasy 14 that let you create your own protagonist; or they could be wholly original and bound only to their creator’s homemade setting, or they could be even more ephemeral than that, where a single OC has many different versions of themselves tailored to a dozen different games and settings.
I grew up extremely online in a time where it was weird for kids to be that plugged in, and I was deeply immersed in this sorta thing many, many years before I ever discovered what a TTRPG was. I made amateur “sprite comics” out of pixel art assets ripped from games that I’d recolor and compose in MS Paint, I played and roleplayed in a bunch of different MMORPGs, I got deeply attached to little canons and stories I’d share with like-minded friends. Eventually, one of these shared worlds would grow so big and living in it ate up the better part of my 20’s. The point of this preamble is to get across that I was introduced to this hobby and its magic through completely freeform roleplay without any rules or a system at all.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Glad to see you move over here! Warm welcomes to you.
Thanks friend, I'm still very much posting mainly on bluesky but it's nice to have an outlet for longform posting too <3
I think what gets me about the concept of "solarpunk" specifically is that it's so much worse than steampunk or dieselpunk or whatever because it's entirely shallow and largely carried by "this is morally correct"
as much as I find steampunk bland and annoying, the seminal piece of steampunk art isn't a chobani commercial
you absolutely could do an interesting setting with widespread embracing of solar power, but you'd first have to deal with the uncomfortable parts of it, like that solar power isn't actually the most environmentally friendly power source, or that a solar utopia inherently requires rare earth metal mining
and just because they're both equally manufactured and people keep pairing the two, I'll swing at the hornet's nest a little harder
"hopepunk" as a genre is fake because it's characterised by being an inversion of "grimdark", a genre which also does not exist
Class Design in Dowager: The Sacred & Strange
By popular demand, ya girl Absentia is a blogger now. I’ll be honest, I’m not a very flowery essayist nor am I that interested in prescribing how you, the lovely person reading this, ‘should’ make a game. I’d much rather just walk you through some of the process of how I make mine, and maybe you’ll learn something! This is the first of a bunch of blog posts/”developer diaries” I’d like to write about DOWAGER: THE SACRED & STRANGE, my sci-fantasy tactics rpg about being randomly chosen by the God of Righteous Violence to hunt internet ghouls and blow up datacenters (that’s where they come from.)
Today I’m breaking down how I design Classes in the game. Importantly, your Class(es) in Dowager are just the abilities you use in combat: They’re distinct from your Ancestry and Background, which I’ll talk at length about in future posts.
theres evidence jesus was an orc. with a battle axe and everything. and green as fuck as well

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
It's another TTRPG blog!
Hi, hello, welcome: I’m Absentia, and this is the blog for SINLAND GAMES, the label I self-publish tabletop games under. I’ll mostly be using this blog to share lil design diaries on the various games I’m working on. If you want to check out my work, toss me a few bucks on patreon. For everything else I do, my socials, art, and podcast stuff are all in the sidebar.
In case I don’t write this anywhere else on this blog, let me put my cards on the table in this first post: I’m very much not the sort of person to approach game design through academic essays and theoretical manifestos and that sort of thing. My introduction to the hobby was through completely freeform roleplay in an MMORPG: I played without ‘rules’ or a ‘game’ at all for a few years, and then from a period of around 2012 to 2022, my friends and I stumbled into designing something resembling a TTRPG from first principles.
I didn’t play other games during this time, but I feel I learned a lot through thousands of hours of design, playtesting, and iteration- I expanded on others’ rules and systems, wrote my own big spin-off/separate edition at some point, and never even touched anything labeled Dungeons & Dragons until 2023, a good year after my old group of roleplaying friends drifted apart. Since then, I’ve read, played, and learned from so many different games, but I often still feel like a little bit of an outsider- When people reference big events or well-known people in the indie TTRPG sphere over the last decade or so, I’m often dumbstruck at how much wild stuff has gone on while I hammered away at a game that would never see the light of day in my deep underground design bunker.
If you think the indie scene is small, the scene I learned game design in could fit in a highschool class room. The games I make now are for a much bigger (but still pretty small) crowd, and I’m once again taking a “figure it out as I go” approach to talking about them on the internet. This blog is where I’m gonna spit out some loose notes on how I design things, and if you’re reading this I hope you learn something about how to makes games, or at least something about how not to write blogs.
[l;iving in Atrocity World,, the world where Atrocities are happening every single day] the sun has nefariously chosen today to rise, to distract trom the atrocities