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sheâs drawing fanarts for her gfâs fanfics

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chinese cosplayer displays cosplay makeup ďźusing the original author's line drawings technique can effectively recreate charactersďźby ćťćŻĺĺçé
SMT Boardgame Kickstarter Smells Like Suspicious Fish
There's an SMT boardgame. Curb your enthusiasm, you shouldn't back it. And if you did, lower your pledge to like a buck until they clear things up, because as it stands it seems like an incredibly suspect product.
Checking through the Kickstarter comments and Japanese Tweets about the boardgame makes the entire thing seem poorly planned at best. I'll summarize as best I can;
The designer is incredibly infamous in the boardgame community
Naoki Matsunaga, a self-described "board game sommelier", is the designer. You'll find tweets lamenting that "the board game sommelier is involved". Why is he so hated? This thread goes into detail: co_boze on twitter. Part of it is they bashed Werewolf over one game they saw of it, another is they took on a kind of public-face role for boardgames appearing on late night TV shows to talk about them in ways that annoyed boardgamers. They seem to have designed a boardgame based on "The 7 Habits of Highly Effective People" which ripped off Sid Sackson's 'I'm the Boss". But it's what co_boze talks about next that's really bizarre. The game was apparently banned from most board game cafes and playing spaces. Seminars where people could play the game were hosted, but the venues that hosted these seminars all closed down.
If you keep looking through comments, you start finding claims that his company does multi-level marketing (ie pyramid schemes). To be honest, I don't know if this is true. But even if it isn't, it is really not hard to find people who know of this guy and would really really really REALLY prefer he was not involved.
"Oh fuck, it's THIS guy" is not a reaction that inspires confidence
2. Questionable development and presentation issues.
A regular collaborator with Atlus recently tweeted "The use of AI in Atlus works or derivative works is stictly prohibited." He responded to a reply asking if this was about a board game.
The staff running the SMT BG Kickstarter later clarified the actual -game- wouldn't use AI graphics... but from the looks of it, the promotional materials do.
Dig that... generic metal pipe aesthetic. Nothing screams MegaTen like black plumbing to nowhere.
In totally unrelated news, a board game manufacturer recently tweeted that a Kickstarter used their name without permission, and they're not sure why.
Quote tweets on the post would suggest it was the SMT board game. The comment they are loosely referring to is this:
In a follow-up post, they do specify "The product figures will be made of PVC." and "We will be manufacturing the games in partnership with a factory in China that has a proven track record... " "Figure director Kimura Yuzuru has over 10 years of experience..." and other boring development stuff that I have no issue with. What I do have issue with is how they can say things like they're "considering" which manufacturer to use and namedropping other companies that they're unrelated with. (While I was typing this post, they posted an update that clarified the CMON issue and literally nothing else: here.)
The boardgame is being presented with machine translated English printed on the same cards as the Japanese. But the actual game will have a translator check everything.
they hire translators to localize all game content
Additionally, there was a week long radio silence on the Kickstarter. For reference, Kickstarters are normally very active with the project planners dropping updates, responding to feedback and clearing up any concerns.
Some of the concerns were "How does the game actually play?", a question that would be best answered by dropping a rulebook for people to look at, or better yet showing them an entire run of the game. The SMT BG Kickstarter has boldly chosen neither. Devs have commented the game is on Version 11 and plays well, which makes it strange that they can't share any of it with anyone else.
Actually, when you compare this to how most Kickstarters are run, it becomes very clear the SMT BG Kickstarter is, uh, kinda failing in all possible regards. The first Backer Goal is "Jack Frost Dice" at 2000 backers (not funds raised, BACKERS). Despite getting 300%(!!!) of the initial pledge needed, there are no bonuses or unlocks.
Mind, this lack of information comes after they already delayed the start to supposedly improve Backer Goals and other aspects.
There aren't a shortage of issues - it's ICREA's first boardgame (but not their first tango with SMT; they made the SMT30th Logo, for instance.) The timeline seems totally wack. The staff have been incredibly slow to respond. Cards with tiny font and two languages printed on them. Etc, etc. Maybe individually these issues wouldn't be too concerning. But all of them combined make the product seem incompetently run at best, and at worst an actual scam.
I'm hardly a big influencer in the SMT scene (my biggest contribution is when that fucking succubus gif gets 36k likes on Twitter every 5 months) but I haven't seen any English speaking sources discuss this in detail, when there really should be at least some noise about all of this. Still. if just one of you end up saving 600 bucks on what ends up being a trashfire carcrash project because of this post, then that'll have made the past 30 minutes of typing this shit worth it.
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ćĽćŹăŽé¨ăŽćĽ - a rainy day in japan
Iâm gonna post some memes for a fandom that doesnât exist
I consider this a success.Â
Donât @ me if you think Tatyus was morally justified. Heâs problematic and if you donât think otherwise you probably support parental abandonment and Eugenisism!
Hot Take maybe but
Iâm jumping in with some hot takes (Mozenta stans donât come for me, I just think that some others deserve screen time SMH-)
In a way, they already are a real thing.
Iâm just going to drop some memes Iâve been saving. Since season 5 aired I got very exhausted with the whole fandom so I didnât post any of them.
Also Beligrad deserves more love you guys.
Mmmm⌠does it now?
Compared to BfA and Shadows Rising's portrayal, how did you like Sylvanas's portrayal in Before the Storm?
I think BTS was basically the debut of BFA and Shadows Rising Sylvanas⌠though I guess I could say it did feel like it got worse as BFA went on (her part in SR is so short itâs sort of whatever), so technically I liked BTS more than BFA lol, if only because in BTS she still displayed other emotions besides âcryptically smug-boredâ.Â
And because itâs been a while since Iâve actually specified why I felt like BTS Sylvanas was such a departure from her previous character, hereâs an attempt to get down to the core of it.
In Before the Storm, this introduces a Sylvanas that has no real connection to the Forsaken as a people. She is portrayed as purely possessive and pitying of them. One of the main narrative objectives of the book itself is to actively drive a bigger wedge between Sylvanas and the Forsaken. Â
Taking her character in this direction does not directly contradict anything explicitly stated about her in earlier content, thereâs just a number of implications and themes in previous stuff that make this seem like a suuuuper questionable direction to take the character. There are other little characterization problems I had with BTS, but this is the core one.
I will explain further because this is an essay blog now.
Keep reading
Honestly fuck Hazzikostas
I agree with most of the above, but I also feel that BtS had some attempt at providing political reasoning behind Sylvanasâs actions. When she kills the Desolate Council, she explains it to Nathanos: they were defecting, the mere act of bringing Arthasâs sister is provocation, Calia might be plotting to reclaim the crown etc. The readers could still stand behind her, and see her as a calculated leader, reigning with an iron fist and using questionable methods to achieve her goals. It aligned nicely with her general theme of ruthless-but-effective. The Sylvanas inner monologue on BtS suggests her ultimate goal was to raise entire Stormwind as undead, for âunityâ, and to spare them the pains of living. This also aligned with her previous goals, of wanting to bolster the ranks of the Forsaken, to protect herself from death (did they forget about her remaining valâkyrs btw? Where did they go?) At some point on BFA, they just stopped explaining Sylvanasâs actions in a convincing manner. The burning of Teldrassil was done on a complete whim, to upset a low-ranking elf captain, without her standard careful plotting and scheming. The 4th war is only explained by hinting Sylvanas tried to get as many people killed, because sheâs working with The Jailer to feed souls to the Maw and empower herself. This is not convincing, because the Jailer never existed in BtS or in Elegy/A Good War. The Jailer does not come up in the Sylvanas perspective chapters, and was definitely not a part of her plan. Itâs obvious that The Jailer was fit into the story retroactively, rather than the lame âSylvanas met him a decade ago during Edge of Night, and has been working with him sinceâ explanation). There was never a good motive for the 4th war. They never wrote one. It was a conflict for gameplay purposes only. The BtS Sylvanas has a fine balance to her, because as merciless as she is - there are tiny bits reminding the reader that sheâs not entirely a monster (I love the part where she thinks pandarens are soft, round and graceful, uwu). Shadows Rising has her just-evil, cartoonishly so, with poor explanation if any. In the past, they made her likeable despite everything, and all of a sudden thatâs gone. Weâre not crazy to like her - weâve been told a very different story for the last two decades. Why would a storyteller try so hard to sever the emotional connection of the reader to their character, itâs just counter-productive. I hope theyâre not clumsily mismanaging her story, and the situation might be irreversible. If Makani stopped drawing Sylvanas because she turned uninteresting, that speaks for itself (I miss her witty Sylvanas art more than anything!)
Reblogging again because added comments have my own thoughts that I didnât have time to write since I feel like Iâm running in circles when I try to think about Sylvanas and what I interpreted of her throughout fifteen years versus what Iâm getting now or will get later.
@styro3 ty for more input! ill elaborate some more
The act of killing the council actually isnât something I have a problem with, and similarly @asklittlepipâs bringing up Koltira being mind controlled/tortured- I think both of these things fit just fine in the parameters I think her character should follow.
I think she should care about the Forsaken- like genuinely care, just like part of her still genuinely cares for her sisters and Nathanos.  Does this mean she never does anything bad to them, manipulates them, treats them unfairly?  Not at all.  I just think she should deep down care about them- the Forsaken people as a whole. I think she has and should pursue things for them that are arguably, at times, heroic⌠but I donât think she herself needs to be a hero. She can still be a nasty petty witchgremlin who gets pissed Koltira is out picking flowers or some shit with his Alliance buddy instead of doing his job. Â
The problem with Arathi isnât that she kills the council, itâs that when she does, itâs emotionless. Itâs just like an inconvenience at best?  Or straight up convenient?  We hardly see any description that gives a window into her mind at all, sheâs mostly like âTake care of this quickly!  Whereâs Calia >:Dâ. Actually you put it best- she DID do all that just for political reasons⌠and thatâs the problem. This should have been an emotional act for her.
And just listing more specific BTS things I had a problem with and why:
Keep reading
taramilktea

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Edo era beloved plaid patterns, yet another handy reference chart by @nadeshicorin, showing from left to right top to bottom:
Misogoshi kĂ´shi (Miso strainer lattice) ĺłĺćżžăć źĺ : heavy grid with thiner lines arranged at equal intervals, named after the fabric used to strain miso (akin to cheese cloth)
Benkei jima (Benkei stripes/plaid) ĺźć śç¸ : grid formed by thick lines getting darker at intersections, named after famous warrior monk Benkei
KogĂ´shi (Small lattice) ĺ°ć źĺ : simple plaid with thin lines
ĂgĂ´shi (Big lattice) ĺ¤§ć źĺ : simple plaid with thick lines (if super thick, may look like squares over plain background)
DĂ´ji gĂ´shi (Child lattice) 獼ĺć źĺ: plaid pattern with thick grid paired with a thiner one just behind (= like a child beside their parent)
Okina gĂ´shi (Old man lattice) çżć źĺ: plaid pattern with thick grid paired with many thiner ones just behind (= like many children beside their old parent/grand parent)
San kuzushi (Broken three) ä¸ĺ´Šă: group of three lines arranged vertically against horizontally (form a pattern looking a bit like a woven basket)
Hito kuzushi (Broken one) ä¸ĺ´Šă: single line arranged vertically against horizontally (form a pattern looking a bit like a woven grid)
All of those patterns were considered super fashionable during Edo era, and are still heavily featured in modern kimono fashion :)
https://twitter.com/panpun529/status/1278213785652621313