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@sewer-swan

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i like "social ergonomics" bc like yeah. furniture is usually made in a way that's like "we think this is probably what is needed for a human to immediately perform any given task" and often we are wrong about what types of furniture or spaces will have a detrimental long term impact on our bodies. ergonomics ideally looks at the evidence of the impact on bodies and then works backwards from there to come up with design.
social ergonomics should mean looking at social structures and analyzing the outcomes they have re: human welfare, and then taking that information back to the design board and redesigning things to hurt people less.
this should also be a zine. someday. but that would require me being able to sit upright
My partner is a game designer. He crafts experiences intended to elicit specific behaviors from thousands of strangers as his full time job. He often looks at social structures from this perspective in his free time and we talk about it a lot. and hoo boy are a lot of our systems not doing what they are officially meant to do.
i am thinking about this ALL of the time. maybe I should also be a game designer
if youβre genuinely interested in game design you should check out Radiator Yangβs game The Tearoom (NSFW, unless you work at the Sucking Off Dudeβs Guns factory).
I realize itβs weird to show up on someoneβs post to say βyou like game design. Have you played this game about giving head in a bathroom?β but itβs a really thoughtfully made game (see the artistβs statement, which is also NSFW) that is also about the effects of surveillance on communities. when, after about half an hour of play, I realized what mindset the game had deliberately cultivated in me, I had to turn off my computer and stare at the ceiling for ten minutes. and thatβs Game Design, to me
oh thank you for that link to the artist's statement about this game, that was FASCINATING
Kiss of Death. One morning we heard lions calling close to camp. It was a cool winterβs morning & the roars sent a warm feeling of excitement through my body. It always does, thereβs no sound like it. We found the male lions, two of them, trailing a small herd of buffalo. The buffalo were oblivious to the threat behind, not knowing was lay in store for them. Then, all of a sudden, the buffalo stopped and started to rest. One by one they lay down, and so did the lions. It was bizarre. Just like that, it seemed to be over. After a few minutes, I decided to brew a cup of coffee for us. Just as I plunged the coffee, a male lion rose to his feet, and made a beeline for the buffalo, catching them completely off guard, and us too! I threw the coffee to the ground & shouted βgo go goβ! My guide wasted no time & put pedal to the metal! Seconds later we parked up next to the scene of the action, and to this day Iβve not seen anything like it! An epic battle between to of Africaβs greatest rivals!
Southern Lion | Marlon du Toit
Random reminder that I have this site where you can browse and bookmark and review porn scenes (the original idea was to be letterboxd for porn). It has a database of 153,947 scenes with more being added every day (it automatically checks like 45 different studio sites every morning for new releases, so it's a pretty good spot to go for a summary of what's new). Every scene has a thumbnail image and 81,476 of them (that's over half) have trailers.
It's totally free and unmonetized. Just a hobby project.
My favourite tool in Helldivers 1 rn is the airdrop minefield. If you're careful, you can sprint between the sinister black discs without tripping them, so it's the only area denial tool that doesn't cut off your retreat whatsoever. Instead of all 14 or so mines detonating simultaneously, only the stepped-on one will blow. One mine is enough to kill a tank or a 30-foot titan isopod, so the value is exceptional.
The catch is my 3 teammates. These guys are not minefield runners. As far as I can tell they're not even minefield rememberers. I'm comin out of deep snow difficulty 12 solo missions, completely self-reliant and zen while the bullets fly around me, and my guys are blasting enemies in a panic and not planning their escape routes and turning into a smear on the sand. This too is the fun of Helldivers.
I'm also really loving the Commando. I once fired a Commando at an enemy and a teammate shot that enemy dead before the Commando's sluggish rocket arrived. That rocket then pulled a 180 turn and came back and blew up my teammate instead. See, the Commando's rocket fires at an oblique angle, so it can be fired from behind objects or friends. It flies to a preset distance. Then the rocket engages homing and locks onto the enemy nearest it. So if the nearest enemy is, say, behind your teammate...
It sounds goofy, but the Commando is actually very strong and very hard to use. You have to understand not only its distance and the enemy composition, but also the exact limits of its homing ability. If you're very good, you can fire it at a tank and have the rocket loop over the top and curve down into the unarmoured back hatch and blow the tank sky-high, and you can do that 6 times before you kneel and get a teammate to help reload your Commando.
If you're bad, you can fire all 6 rockets at that tank and do absolutely nothing. 3 harmless hits and 3 random bugs blown up. It's a really cool weapon.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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My favourite tool in Helldivers 1 rn is the airdrop minefield. If you're careful, you can sprint between the sinister black discs without tripping them, so it's the only area denial tool that doesn't cut off your retreat whatsoever. Instead of all 14 or so mines detonating simultaneously, only the stepped-on one will blow. One mine is enough to kill a tank or a 30-foot titan isopod, so the value is exceptional.
The catch is my 3 teammates. These guys are not minefield runners. As far as I can tell they're not even minefield rememberers. I'm comin out of deep snow difficulty 12 solo missions, completely self-reliant and zen while the bullets fly around me, and my guys are blasting enemies in a panic and not planning their escape routes and turning into a smear on the sand. This too is the fun of Helldivers.
Helldivers 1 has not much of a satirical eye and a visual style that, while not ineffective or unpleasing, can be a mite generic. It's also a bit easy when you know how to play against Bugs and Illuminate; the Cyborgs are the best faction by a good margin even if they break the game's rules a little. Those are the only criticisms I can really make of it. Given it about 20-30 hours and it's an absolute delight of a game, I can see why it still has a lively playerbase after a decade and a well-liked sequel.
prevented from telling someone "you are genuinely a foul beast" because they called Demons Souls overrated
many people realizing they do not hate everything steven king has ever written because they found out a mediocre guy is changing Carrie
finally playing Arcanum. very shrewdly written, gives you some good roleplay right out the gate. man it's misogynistic though; out of like 8 species you can be, 4 are male exclusive (Dwarf, half-Ogre, Halfling, Gnome), often for very flimsy reasons, and 0(!) are female exclusive. however, points for the background system having "tomboy", which gives a woman the male stat profile and states you can hold your own against any man.
oh, Troika did apparently plan to make sprites for women dwarves, half ogres, halflings and gnomes, but they were forced to release the game unfinished to avoid bankruptcy. Troika, I forgive you. capitalism's crazy, these guys kept having to release 50% of the best RPG ever made, just like Obsidian with Fallout: New Vegas. meanwhile Bethesda are releasing 130% of Fallout 4, a role playing game where the role you play is a sack of desk fans with a gun.

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Reach WITHIN a bush or tree and you may find a friend and boy
Gonipterus platensis! This cute little weevil really liked hugging tightly on the leaf they were at, it's adorable. Don't worry it wasn't Cordyceps or anything like that, they reacted to stimuli like a healthy bug, they just really like hugging leaves!
I quite enjoyed how round and red this guy was, the biggest weevil I've ever found!
Taken in BogotΓ‘, Colombia
Ko-Fi
Horse figure of the day: Wena Art "Agis"
horse cream puff β¦

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Lou Reed with his dachshunds The Duke and The Baron at The Factory, NYC (1977)
Jenny Death has gotta be a reference to Tom Violence, right? Grips have even shouted out Sonic Youth in Blood Creepin'