Hey, don't mean to bother, but I have a (hopefully) small reskinning question? There've been a few times where you've reskinned Miss Pauling's standard shirt to give it some sort of seamless pattern, and I was wondering if there's a trick to doing that? I'm slowly learning how to reskin, but the seamless pattern looks like it might require more work. Hope life's treating you well.
No bother at all! The trick about seamless patterns is youāre probably better off finding one that was designed to be seamless, rather than trying to make a random pattern seamless. The TF2 gun patterns are all or mostly seamless, for example. The average thing I used to find on google was not seamless, though. In the case where one isnāt seamless, I usually had to resort to manually lining up and tiling copied layers of it until it matched up, and most of the time it still didnāt. GIMP has aĀ ātileā function, but often times it still leaves a seam even if the pattern didnāt have one, so I usually tile it manually anyway. Takes a few minutes of work sometimes if I ended up wanting to shrink the pattern down a lot, but it usually worked in the end. Hope this helps!
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So I've seen a lot of the Bidwell model floating around, is that something that's put up publicly somewhere? It's one of the few still not... Well, in existence really, at least not on the steam workshop. I know this is a really out of the blue ask, but assuming you're still answering questions here I'd like to know if there's any way to get it ;v;b
Unfortunately nope, still not a released model. We hope to release it someday (that being Uberchain and I), but since the original body I had hacked together in Blender was made of a model that we didnāt (and still donāt have) permission for- Gray Mann made by Rebbacus- we couldnāt release it. Recently, probably more like a year ago at this point, I had remade a body using Alaxeās spy since I have permission from him to do that, but I never finished the remake of it. Theoretically that could be released at a later date. Iām glad people are still interested, at least!
Just putting this up so that people know that yes, I know, my videos are all gone. You donāt need to spam the inbox, not that anyone has yet, this is just to nip it in the bud. Iāve taken them all down as a personal choice. Please donāt reupload them, please donāt panic. This was my decision for my own personal stuff moving forward. Iām still around, Iāve been working on models recently, one I collaborated on should even be released soon. My posters shouldnāt be going anywhere, at least I donāt plan for them to.Ā
Iām quite likely not going to answer questions on why or whatāll happen next or if Iāll ever animate again (I probably will, just not as much... but I was never animating much to begin with.) I can promise it wasnāt a hissy fit over having less than 20 billion views or anything like that, I was never in this for glory or shit. This is just what Iāve chosen to do for now. Chin up! No bodily harm done.
On top of Borealis/HL3 themes edits to models, I started doing other random shit on the side as I worked. I kept a todo list that I wish I hadnāt backspaced as I went, because I shit you not, Iām pretty sure Iāve forgotten a good portion of random edits made along the way, simply because so many were made. But yeah. Casual versions of characters, more edits to Barney, and a Kleiner. Doesnāt really look like the unreleased one seen in that making-of interactive thing for HLA, but I never expected to get it to that quality anyway, Iām not doing any of this from scratch. And Chell and Wheatley have a bunch of casual versions not seen. Her shirt pattern was originally on him before I figured Iād stick with their original color schemes.
So, three months later, hereās a bunch of shit I worked way too hard on. It began with a shitty camera zoom out animation test, then I accidentally found a better angle that looked good for a poster. That process was casually documented here.
Two versions of Shephard, remade android/humanoid Wheatley and Glados, updated Chell, two versions of Doug Rattmann, arctic-dressed Alyx and Gordon (and Posthuman Gordon), and thatās not even it.Ā
Another photoset of random shit made alongside this is here.Ā
4k here. Do click through! Each pic has details on the process of the model editing, and most have more in-depth plot ideas, in case I never animate anything to do with the project (which I probably never will).
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Hi there, I know you haven't been all that active as of late, but I have a small question. I understand that a lot of your TF2 models and assets can't be released due to permissions, but what about your wigs? I see a lot of modified hair models in your work, and even if they require a bit of editing/manual work, they may be nice to use. If the permission issue applies here too, that's fine, I was just curious.
Unfortunately yes, pretty much all the wigs canāt be re-released, since theyāre sims 4 mods I didnāt have permission to edit. The gist of all my old shit is that I never expected people to actually like my shit enough to want it, which is my bad. Some wigs were just from the Life Is Strange models off the workshop, with little to no edits to the model, just reskins. A couple are custom made by me but very shit and Iām not ready to release them. I may someday eventually fix up the ones Iāve made myself and release them, I dunno. Wonāt be any time soon. Sorry! Glad you like them though! I know thereās always been some demand for the custom model shit I do, and Iām working on actually learning to do shit from scratch so that if I ever do something amazing, I may actually someday be comfortable with releasing it. But that day is not today.
In other news, in case anyoneās worried, no, tf2 has no been abandoned on the blog now that Iāve been working a bit on half-life/portal stuff. God, so much half-life/portal stuff. I have posters lined up for release, I was just wanted to do a couple extra before sharing.
Ā Speaking of permissions, Iāve been working on a new body for bidwell using a body model I do actually have permission for. Itās not finished yet, and itās not a guaranteed immediate release when itās done at all, but itās being worked on. Iāve made plans with a new modelling friend to do an as-close-to-canon Expiration Date pauling as possible, and maybe even a comic pauling that we can actually release, since the current one I have is from Rebbacus, and she specifically asked that it not be released. But those plans arenāt being done right now, weāll get to it eventually.Ā
Part 2 of theĀ āshit I made too many whoopsā Half Life photoset, this time with a bit more story to each pic, rather than random model tests/me copying myself with poses without meaning to.
4k here, all together with the first photoset. Also includes alt versions of some posters.
Part 1 of theĀ āshit I made too manyā Half Life photosets. Iāll call this one theĀ ārandom dumpā bunch. Was mostly model tests, including multiple along the top where Gordon and Alyx had HWM flexes by me before other people released proper models of them. (My versions were shit, trust me.)
Oh and random Chell/Human Wheatley/Human Glados. Cuz why not. Havenāt made posters with them in years, and I donāt have the portal SFM pack installed right now.
4k here, all together with the second photoset. Also includes alt versions of some posters.
4k of transparent Gordon, because imgur converts big shit to .jpg.
I figured Iād show a little behind the scenes on the process of working on the Bidwell model, and specifically, animating with it. With color commentary! This is two of two behind the scenes of very old animations I figured Iād do. The first is over here.
Commentary below the cut! And the full compilation is over here.
@ardate The song is āI Am The Walrusā, by the Beatles, but this here is a cover by Styx. (Sorry, I replied with the wrong blog. Still canāt answer replies on posts with a secondary blog.)
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Oh so comic pauling is just a customized valve ED model?
Sort of. The face is edited from Crazyb2000ā²s ED pauling, since Valve never released theirs, and I donāt currently have permission to release it and it isnāt donāt yet/not great quality either, and the body is a heavily modified version of a model I got from Rebbacus, which she specifically asked me not to publicly release.
A comic pauling is achievable with Crazybās model though, he included an extra color for the dress, different glasses, and flexes to make the hair shorter. The flexes are under the āunknownā tab on the model in SFM, and if you have a model rigged, you can right click in the open grey area and hit āshow hidden controlsā, and the stuff hidden by the rig will appear again.
Unrelated to the ask, but apologies to anyone who dropped by the page recently! I donāt know when it broke but I think Iāve fixed it now. Tumblr rolled out an https change for html code that I didnāt notice, and also the wooden background image I was linking to is gone now. Iāve switched it to a similar one, hopefully that one will stay up.
And finally, a compilation of some of the more put together Bidwell animations Iāve been doing since about April 2016.
There are behind the scenes wip shots/explanations of two of the shorts here and here. (WAIT A SECOND BEFORE REBLOGGING, let me edit in the links first!)
I figured Iād show a little behind the scenes on the process of working on the Bidwell model, and specifically, animating with it. With color commentary! This is two of two behind the scenes of very old animations I figured Iād do. The first is over here.
Commentary below the cut! And the full compilation is over here.
My original plan was to have the guy walk down the stairs with a little bit more of the song present, but Iām still not experienced with animating walking, and I REALLY wasnāt in November 2016, when I rendered the first WIP of this. Iām pretty sure this is the first time Iāve ever actually manually animated a person stepping, with the full body visible, at least.
I think, in the end, I started this animation as a test for the tie and hair physics, which I manually animated because jiggle physics often arenāt great in SFM. And then it just got out of hand.
Shot 1- Test for the Gray Mann body, fresh without just slapping it on animation I had already done before, as in the Disintegration video. I knew I wanted him to have a glasses bodygroup for kicks, but it helped to put that bodygroup on early since I could use it in place of a head, since we didnāt have the head model yet.
Shot 2- Added in Scout with Bidwellās face texture and a wig as a placeholder so I could animate lipsyncing and eye movements. I count this as proof Bidwell doesnāt literally just look like Scout with darker hair.
Shot 3- Bidwellās real head! With facial bones. Ouch.
Shot 4- Still facial bones, still ouch. Notice it was an update, and his jaw has collapsed inward on this old save file. Also, short continuation of the song.
Shot 5- First addition of the poseable coat bodygroup. Honestly, isnāt much better now than it was then.
Shot 6- First HWM pass by me, the first time I ever HWMād a model at all. This animation and the Disintegration one were both used by me to calibrate whether the HWM looked good without having to dick around too long before the next update. Load a save, play it, does it look like talking, if so, keep it.
Shot 7- I mightāve actually fixed some clipping? Not sure. Got Crazybās textures for the head, anyway.
Shot 8, final version- Using the officially done (I think, mostly?) head from Crazyb2000 with his HWMing. Much better than the shit I did. About as done as this old thing will ever be.
I figured Iād show a little behind the scenes on the process of working on the Bidwell model, and specifically, animating with it. With color commentary! This is one of two behind the scenes of very old animations I figured Iād do. The second is over here.
Commentary below the cut! And the full compilation is here.
Shot 1- Initial concept from April 2016, I had just rerendered Your Eternal Reward, so I figured more plain white background animations would do good. I kinda wanna already remaster this to be on that background instead. Oh well.
Shot 2- HAARP map. Still want to do more animations/posters on it. If Iāve ever done any at all.
Shot 3- Added Femscout.
Shot 4- New suit color option added to skins, added movement to legs in the bow, added in the wig, and a test wig on Femscout, plus extra movement to her.
Shot 5- Marks the beginning of the use of the Gray Mann body instead of Suited Demo, and the beginning of the incredibly fucking stupid process of me continually puppeting updated models to the old bodyās animation rather than just fucking re-animating it, which would have undoubtedly been less work. Take notice of the length of the pelvis/legs, itāll change by the end. I think I ended up making his legs longer by just dragging them upwards. Also, the arms get shorter.
Shot 6- Bidwellās actual head! With my shitty HWM job. But at least itās his real head. Also, the beginning of Dat Grin.
Shot 7- Blur that shit so we canāt see his arms breaking like in the beginning of Shot 6.
Shot 8- Redone Femscout. Was going to post this as a wip before we could show Bidwellās face and just forgot.
Shot 9, final- Lighting, mostly. And the (probably) final version of Bidwellās head, with Crazybās official HWMing. I mustāve gone through at least five or six versions of the save at this point as they corrupted over time after multiple model updates, but I still salvaged this piece of shit. The universe will surely punish me someday.
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Thanks so much for the continued support over the years! As per usual with each new follower milestone, lemme introduce myself- Iām Rachel and I do SFM shit, since sometime in 2013. I know I donāt post as much as I should, since Iām often busy with other shit, and Iām a little bummed I didnāt have time to work on some specifically spooky stuff, but Iām always still alive, if not online all the time. Iāve got some animation shit lined up for release while I iron out the kinks on how exactly Iām going to post behind the scenes stuff at the same time.
Unrelated to the animations ready to be posted, I have a sneak peek for another thing Iāve been working on recently here. Thanks again!
Your pauling models are great you should release them
Donāt have permission to, unfortunately. In the comic pauling case Iāve been specifically asked not to. You can get pretty close though, I havenāt edited her that far off the base model (save for some face edits recently that I might not keep, I still like Crazybās original better). Just nab the model off the workshop and nab this reskin pack to change skintone. Also paulingās real glasses can technically be found in game, in that pile of sunglasses hat. The separated model is here.
Also, because I see this a lot, just for anyone at all seeing this post, not necessarily the asker- Crazybās model has flexes to change the hair shape. If youāre making a comic pauling, she doesnāt have bangs hanging down like ED pauling. Use the hair shape flexes, it makes her look much different, rather than ONLY switching to the solid purple dress. That aināt comic pauling, thatās ED pauling with a solid purple dress. Crazyb even demonstrates them in the pictures for the model download on steam, I donāt know how more people donāt notice the flexes.
If youāve applied an ik rig to the model (rig_biped_simple, usually), you can right click in the blank grey area in sfm where the models are listed (to your left by default), and show hidden shit. Itāll show the āunknownā tab again, which the ik rig provided by sfm hides, for some reason. Use the flexes! You can get pauling to look very different with different hairstyles. Iāve had people ask me who a model even is just by changing the style and removing her glasses, without even editing the model personally.
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