Old School D&D Reviews
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Old School D&D Reviews
Curious about old D&D modules, but too busy to read them? Get gameable reviews delivered right to your inbox.

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When you roll randomly for your new character's starting gold sometimes you cant afford all the gear you want at 1st level (Kevin Siembieda, Tarantis, D&D campaign supplement in the Wilderlands of High Fantasy, Judges Guild, 1983)
Welcome to the dungeon (Kevin Shaughnessy, The Space Gamer 21, Metagaming, Jan/Feb 1979)
Hey, you! Here are 12 old school dungeon ideas inspired by In Search of the Unknown, a classic D&D adventure.
🐉 For more ideas, check out the full article →
character class spreads from the official elden ring tabletop rpg, including a mixture of original art for existing classes and new art for classes exclusive to the rpg. i don't think these have been circulated much in english-speaking fan circles, if at all. i'll post cleaned versions of the character art at a later date.

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An Alternative Rule for Armor
As a design exercise, I've been messing around with a tabletop RPG of Skyrim. It's been really productive to get away from my preferences (d20, a few good rules, story-focused) into stranger design territory (d100, no attributes, many skills).
Along the way, I got thinking about a rule for Armor—
Armor Pool
You have a pool of HP and a pool of Armor. When you take damage, you lose Armor. If your Armor is 0, you lose HP.
Some damage— like critical hits, fire, and magic— bypass your Armor and you lose HP directly.
During a rest, you can recover HP. But your Armor can only be repaired in a settlement.
I like this because it's piecemeal, degrades, and dead simple to track. It also gives Players another reason to leave the dungeon (or wilderness) and visit town.
This idea is new to me, but I'm curious what systems already use it. Let me know in the comments.
Reblogging after reading Jason Tocci's recent armor post.
Character Alignment Graph from the Advanced Dungeons & Dragons Players Handbook (1978).
Hey, you! Here are 12 old school dungeon ideas inspired by Expedition to the Barrier Peaks, an old-school adventure published in 1980.
Illustrations from module S3: Expedition to the Barrier Peaks (1980).
Demonsblood, issue 6, January 1980, with Oleg Zacharov’s cover art. Demonsblood was a mostly D&D-focused fanzine in the UK, publishing 7 issues in 1979-80.

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Class illustrations of the elf, dwarf, and halfling from a Japanese edition of B/X.
Translations by u/merurunrun:
Illustrations of the fighter, magic user, cleric, and thief from a Japanese edition of D&D B/X.
Translations by u/merurunrun:
Class illustrations from the Japanese D&D Rules Cyclopedia (1994) From top left: Fighter, Magic-user, Thief, Cleric, Halfling, Dwarf, Elf
Equipment list from the Japanese-edition of Rules Cyclopedia (1994)
Illustrations from module S2: White Plume Mountain (1979).

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My Favorite OSR Links [Updated]
Resources
A list of OSR keystones by Traverse Fantasy.
A comparison of OSR systems by Leyline Press.
100 OSR systems and adventures by FigCat.
How to run a hexcrawl, a short blog post and long video.
Game Design
Variations on leveling up by Sean McCoy (Mothership).
Rolling partial successes with a d20 by Jason Tocci (2400).
The Underworld Clock, a procedure for adding suspense and urgency to your dungeons by Arnold K (GLOG).
Blogs
Failure Tolerated by Sean McCoy (Mothership).
Bastionland by Chris McDowall (Into the Odd).
A few of the best blog posts of 2022.
Monsters
A sprawling compendium of international folk monsters.
Creating set-piece boss monsters that players have to solve before they can kill.
Making horrifying monsters encounters with description, not mechanics.
Infusing monsters with myth and Medieval-weirdness.
Using slow actions to create a deadly Souls-like experience.
Combat
Diceless violence using HP-as-a-resource.
Executing combat maneuvers and called shots, also using HP-as-a-resource.
Using Mettle, Trauma, and Grit as a replacement for HP.
Accelerating combat by skipping “to-hit” rolls.
Story
Using powerful or cursed weapons as characters and motivators.
A soothsayer who can learn a truth from the DM. But if the Player relays the truth specifically, it changes.
Graphic Design
A primer on text formatting.
A list of classic D&D fonts.
Into the Odd Remastered, an exhibit.
Culture
A summary of the six cultures of play.
Adventures
Distilling adventures into one dynamic scene.
A repository of every One Page Dungeon submission, 2009 to present.
Hot off the press: old school dungeon ideas inspired by S2: White Plume Mountain.