A DnD livestream show run by five friends just trying to have fun and tell stories.
We’re usually live around 8:00 PM EST every other Friday, though we have to take breaks occasionally so stay tuned and we’ll alert you all to any schedule changes.
We're something of a DnD live show run by friends and operating primarily out of YouTube.
Typically speaking, we should be streaming every other Friday at around 8:00 PM EST, though we're all busy people so that schedule may fall through sometimes, especially considering that we will be required to take some extended breaks at times, but if that is ever the case we'll be sure to announce it as soon as possible.
We run one campaign at a time and tend to commit to more story-focused campaigns. That being said, we predominantly use DnD 5e, however we may shake things up a bit every once in a while. It all depends on whatever we are interested in running at the time. As a final note on how we play, keep in mind that we do use a fair bit of homebrew.
A guide to the main homebrew system we make use of can be found here.
Guide to the Members of RFC:
Robin (they/it)
Eira (they/he)
Tartar (any/all)
Sushi (any/all)
Amelia (she/they)
Most social media management is handled by Robin, but it might be passed along to someone else if our current campaign is being run by a different GM for example. Posts will usually be signed by whoever wrote them just in case.
Lastly, if you'd like to support us, we have a Ko-fi. We do this for fun but every little bit helps, so thank you!
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
Happy Friday everyone! This week we decided we would give the spotlight to a character who… well… isn’t technically in the campaign. The campaign wouldn’t be the same without them though, and a lot about them has been figured out, so here we are.
Like usual this will be a long post so the rest will be under the cut.
Development
We can’t really talk about the development of Jay Fletcher without talking about the development of Wren Fletcher. After all, their character only came to be cause of Wren. We knew relatively early on that he had a dead spouse, but it wasn’t until later that I really sat down and tried to make a character out of them.
I wanted to avoid an archetypal dead wife character, as a lot of tropes surrounding that such as fridging are deeply rooted in misogynistic perspectives. So the first step of avoiding any of these common pitfalls was figuring out their personality, and how they might reflect the world and greater narrative outside of just their role in Wren’s life.
I obviously wanted them to be likable, it would kind of defeat the point otherwise, and I eventually settled on making them the somewhat cynical comic they are now.
The Notebook
The notebook first came about around when Tar and I had decided to run something via messages to work out how Jay and Wren had first met. We knew Wren had learned sign because of Jay, so we needed to establish how they talked for the first time and writing was an easy solution. This scene also allowed me to flesh out Jay’s character more for my own future reference, and crucially it made it easier for my poor player to get attached to them as a character.
The decision that Jay was deaf was made much, much earlier, as I had asked the players to tell me if they think their characters would know sign (for Marthan). We agreed Wren did, and eventually decided the reason for that would be that his spouse was deaf. This shaped their character somewhat as they interacted with the world differently from pretty much all of the other characters in the campaign thus far, but the world didn’t always care to accommodate for them. As I was working on their character, I thought that would likely have to be an important angle to put a degree of emphasis on for the themes of the campaign.
Similar thoughts motivated me to make the illness that had killed them a respiratory one caused by improper ventilation in the factory they worked at. That way it didn’t just matter that they were dead, but how they died mattered too, and their story carried more weight for it.
Origins
A fair bit was figured out from before Jay ever met Wren too though. My notes aren’t too in-depth on their past, but I did note that their home life wasn’t great growing up, and they ended up getting kicked out of the house when they came out as genderfluid. They struggled for a while but were eventually able to get themself a stable enough job to keep a roof over their head for the time being, and then eventually they ended up with their job at a factory for the Commission of Science and Arcana.
The decision to have it so they’ve met Marthan — or Alice to be more accurate — was actually made after the campaign had started, during the first hiatus. I was able to quickly work it in cause the idea had interested me a great deal, and now here we are with the results of that having been revealed in-campaign now.
This decision was motivated as much by the fact that it would simply be interesting as it was by the fact that it would make Jay more connected to the world. By having this connection to Marthan, they had a more widespread influence on the world than just their impact on Wren.
Conclusion
Jay’s character was interesting to figure out, and I’m happy that I did put so much work into them. Not every character can be fleshed out entirely, characters are ultimately just tools to facilitate the story… but I do think the story of the campaign is better off for the fact that theirs was.
Not only was their loss felt more by the players for it, but they offer a lot of interesting commentary on several of the themes tackled by the campaign as a whole.
Happy Friday! Nothing new from us this week, but here’s a reminder…
We’re looking to be back to streaming come mid to late September. We still can’t confirm any specific dates, but we will as soon as we have a guarantee.
That being said we’re all very busy so if there are any changes to our plans we’ll announce as such as soon as possible.
While we’re away though, now’s a great time to catch up on our current campaign:
Once again, we know this has been a long hiatus, so we really appreciate your patience!
We’ll have another NPC spotlight post for you guys next week hopefully.
Happy Friday! Nothing new from us this week, but here’s a reminder…
We’re looking to be back to streaming come mid to late September. We still can’t confirm any specific dates, but we will as soon as we have a guarantee.
That being said we’re all very busy so if there are any changes to our plans we’ll announce as such as soon as possible.
While we’re away though, now’s a great time to catch up on our current campaign:
Once again, we know this has been a long hiatus, so we really appreciate your patience!
We’ll have another NPC spotlight post for you guys next week hopefully.
Who better to talk about for our next NPC spotlight week than the campaign's first major antagonist?
This will be another long post, so the rest will be under the cut.
Development
Salvane's development started with the question of what if someone else survived the incident Vaida's old crew had suffered? The details of the incident had yet to be figured out, but the major characters involved were fleshed out before the specifics had been finalized.
That being said, the original concept for Salvane's character was honestly much closer to the character that Liann ended up being. The revenge aspect was always in the plans, This was well before any names or anything were figured out, but their was still the question of what the survivor's relationship to Randolf would be. The original concept didn't appeal to me, and I had the idea of Liann's character so things had to be changed. Thus, Salvane was created as Randolf's younger brother.
After that, there were several more minor adjustments made to his personality and dynamics, but these changes weren't all that noticeable outside a couple planned backstory interactions.
On a mechanical note, I always planned for him to start as a Vengeance Paladin, and change to a Rune Knight Fighter if he got the redemption arc I hoped he would have.
Appearances
As soon as a concept for him was narrowed down, I knew I wanted his design to be very simple. This simplicity had several purposes, the first of which being to contrast Vaida. His personality and tendency to be less sociable per se were also influenced by this.
The second reason was to make his brother stand out more compared to him. He struggles with the sense of existing only within his brother's shadow, so his appearance being unremarkable in comparison is a subtle way of showing that.
Ultimately he was designed to be something of an antithesis to Vaida and Randolf, and this reflects on both his behavior and his design.
His later updated design was made to stand out more to reflect his growth, and red (his color) became the dominant color in the design rather than blue (Randolf's color). Red becoming his main color was a byproduct of establishing his favorite flavor is strawberry compared to Vaida's favorite being mint and their color generally being green or teal.
Visage
The Visage identity was thought of fairly early into the design process as an explanation for what he had been up to in the eight years between the incident on the Second Chance and the events of the campaign. The exact rumors about them were therefore nailed down pretty quickly.
That being said, there was still a fair bit of thought put into the design and other aspects of Salvane's character as Visage. The mask that shielded his identity from the Spices and from the players for example, was designed to be reminiscent of an executioner's mask. The plan was for them to avoid speaking or any other sort of identifying act, while still having little hints like this.
There's a lot of what Visage has done that is mostly up to interpretation. I know scattered details like their bargain with Saffron and the like, but specifics were never necessary for the story of the campaign itself. In another world there's a spin-off story about his adventures as Visage during those eight years.
Miscellaneous Thoughts
Salvane is an NPC that was quite well-liked by Eira, the one playing Vaida, so a lot of little characterization details were talked about over the course of the months leading up to the start of the campaign. Those thoughts don't really fit anywhere else in this post, so I figured I'd make a miscellaneous section in lieu of a more traditional conclusion.
To start, Salvane isn't aware of this, but he likely has dyslexia, which has contributed to his handwriting being somewhat difficult to read for people who haven't read it before, and has also likely influenced his general career path. He struggled a fair bit in school, and ended up dropping out to train for a trade job instead.
In regards to his eyesight, years of improper sleep and therefore straining to keep his eyes open and adjust for working at night I suspect would lead to him needing glasses later in life.
He didn't spend every sleepless night working though, as he would actually occasionally stay up and stargaze. The stars aren't usually visible where he grew up in Mistellao, both due to the fog and living on a much lower layer of the city. When he first saw them, he was mystified, and they remain a source of comfort for him to this day. Talking about them also helped bring him and Penelope closer together when otherwise she didn't see him as often.
I'll conclude this post with a few notes on Clubspade as the ship was thought of well before the campaign started, though it was initially just a joke. One I said 'there wasn't much else to say about' and well... that proved untrue. In fact most of this section is thanks to the fact that this proved untrue. It haunts me to this day.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
Suppose you were a construct in the sewers siphoning souls from cockroaches. Now suppose some kid threw a rock at your friend and they exploded. Why did I let that happen? Who knows, but it was funny.
This week we'd like to bring some attention to the NPCs that have been with the party since the beginning: Gria and Marthan.
This will be a long post with a lot of text so, more under the cut!
Development
A lot of the duo's development occurred simultaneously, so things like how they met and where were figured out before their individual stories were. Their relation to the Scarlet Tempest and roles as part of her 'legendary crew' were fleshed out pretty early on, even before the Tempest's character had been properly established. Little details like Gria's red sash were incorporated in their designs to reflect this. Marthan has a smaller one too, though they don't really wear it nowadays. If they did wear it, it would be around their right arm.
When it came to their participation in the main plot of the campaign, Gria was the one properly invited to be apart of the crew of the Bracer. She had refused to be apart of it if Marthan were not hired along with her, though.
They were always a duo, through and through.
To move onto some aspects of their individual characters though, let's talk about Gria.
Gria Thund
In campaign, we discussed Gria's history with her old crew and the disaster she faced at the Axise, but what we didn't discuss was her childhood. She was raised by her grandmother in Vintecel, and this is a major reason why she knew sign before joining the Tempest's crew. Her grandmother was deaf, so she learned it at an early age. This was pretty crucial to her getting to know Marthan as well as she did, too.
Before that though, as we established, Gria was a boxer before she did anything related to sky sailing. It was the kind of thing she was encouraged to get into by old friends due to her general physical prowess, and since she was good at it and could make money from it, she poured herself into it. A lot of the bandages she wears in the present are covering injuries from those days that never quite healed properly. Whether that's due to repeated exertion, or just bad luck varies.
After her initial incident at the Axise, she went back to boxing to return to something she was already good at. Eventually, the call to the sky grew too strong and she returned though, and the rest is history.
On a mechanical note, Gria is an Ancestral Guardian Barbarian with the unarmed fighting style. Amelia says I'm allergic to monks but I digress.
Marthan Valle
Marthan was the first NPC properly thought up for this campaign, and thus they were also the subject of the first art drawn for it.
Which would be this.
The concept of 'Thanatos' were cooked up before Marthan was properly established as a character, and a lot of their personality was built off of this. This lead to their name becoming what it is now, as I knew I wanted 'than' to be apart of it based on the rumors that would be given to the players. I changed the pronunciation of the vowel in Marthan's name compared to in Thanatos to be clever (debatable) and established 'Mar' as their primary nickname to call attention away from it.
It had also been decided even before their backstory was properly established that, despite being fully capable of talking for short periods of time or using message for communication, they would prefer nonverbal means of communication. They find it more comfortable, and less exhausting. This helped in allowing them to grow more comfortable with Gria in particular, but in general they tend to be pretty picky with who they're willing to speak with for long. This is part of why they were pretty dismissive to Colt early on in the campaign.
Their childhood as 'Alice' was actually fleshed out much later on in development, though them owning a teddy bear still as a remnant of it was an earlier fact. The bear's name is Bearnard, by the way. It was eventually decided that, based on how things happened to them, they would end up being mechanically classified as undead.
On a final mechanical note, Marthan is an Assassin Rogue/Clockwork Soul Sorcerer. I wonder how long it will take for anyone to realize they're collectively 15th level.
Concluding Thoughts
There are a lot of NPCs in this campaign with a lot going on, but as the first NPCs, these two definitely deserved the first spotlight post. It's not easy to talk about them apart from each other. They both influenced each other's actions behind the scenes pretty significantly, so it just made sense to talk about them in relation to each other.
Marthan very clearly plays a major part in the main plot of the campaign, and Gria relates to a lot of its major themes of self forgiveness and struggling under corrupt systems. The two make a solid pair, and their development only reinforces that.
Happy Friday, we don’t have anything new to post so here’s just a couple of weekly reminders —
We’re looking to be back to streaming in September. As we get closer, we’ll likely be able to narrow down a specific date and an update post will go out for it both here and in our YouTube community posts.
As far as the hiatus posting schedule goes, we might have a few of these general update posts mixed in with new stuff as well, so stay tuned. Additionally we plan on doing some spotlight week posts to share some behind the scenes facts about both the characters and the world of Through Clouds Below. You can also expect some more clips to be posted going forward as well.
Of course if you’re new here or haven’t caught up yet, you can find every session of our current campaign, Through Clouds Below, here:
Since we’re currently on a hiatus from streaming, now’s a great time to catch up!
As always, thank you for your patience, and we’ll see you next week.
Happy Friday, and an especially happy pride month from everyone at RFC! We wanted to do a more pride-centric art post but Robin’s been busy so they haven’t gotten around to it yet… What we do have on hand is a surplus of cheesesteak and clubspade art so… happy pride to them specifically.
(Art is by Tar, Eira, and Robin respectively!)
Again, a very happy pride month from all of us here! 🏳️🌈🏳️⚧️
To discuss some matters pertaining to the show itself quickly, we’re hoping to be back from hiatus around mid to late September. Nothing’s set in stone yet, but we have at least a general idea of when we’ll be back and able to run sessions again, and when things become more certain we’ll drop the date for our next session.
That being said now’s a great time to catch up if you haven’t already, and you can find every session here:
We appreciate your patience, and stay tuned for future updates to come.
Another happy Friday to you all! To get right into it, this week we’re here to show off some more of the maps we used for different combats throughout Through Clouds Below so far.
v. Vos Carnalla
Taking place in session/episode 6, this combat had the party facing off against the ever pragmatic prime minister, who several players thought was a vampire for some reason. It was a tense fight kicked off by Colton challenging her to a duel in order to name who was justified.
v. Uvanen’s Weapon
Following the initial fight with the prime minister, session/episode 7 had the party confronting a version of her that had been twisted and morphed into a dragon as a byproduct of the experiments she performed on herself, all in the name of defending Uvanen.
There’s on last map that has been used (for perhaps all of five minutes much to my chagrin), but we will share that one at another time. For now, these are all of the maps before we pick the campaign back up in a few months.
If you want to rewatch the episodes with these maps now, or haven’t watched them yet at all, you can find them all here:
We thank you all for your continued patience during this period of hiatus, and hope you have been enjoying Through Clouds Below thus far.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
Sometimes when playing DnD your friends decide to remind you they have improvised weapon proficiency in the most bizarre ways possible, and if you’re anything like me you just have to sit back and ask yourself “Alright, how much damage does a corpse do?”
Happy Friday everyone. We had discussed previously that it would be helpful to our audience if we posted our combat maps so people could better see what we were working with while we were playing. So, as such, here are some (not all) of the earlier maps from the campaign!
v. Spicelings
Going back to session/episode 1, this was the very first fight of the campaign. The one Robin fought so desperately for everyone to do, while they all decided they didn't want to be on the map actually. Besides Wren, thanks Wren.
v. Salvane/Sewer Constructs
These two are somewhat of a package deal from session/episode 3, as the party split to deal with the remnants of Vaida's past only to be surprised by an attack from these mysterious constructs. And thus the saga of the mysterious green obsession began. Remember: always place your faith in the aardvark.
v. Winchester
The last map we'll show off today comes from the tense session/episode that was session/episode 5. This fight had the crew of the Bracer facing off their benefactor and Colt's father, as well as the Orsbur family confronting the truth of what happened to their dearly departed Randolf.
If you want to rewatch these episodes with the maps in tow, or if you haven't yet seen our show at all, you can find all of the episodes here:
As we said after last week's stream, we will be on a temporary hiatus for the time being, so there will be no stream next week.
With that in mind, we'd highly recommend catching up on the streams if you haven't already! You can find them all here:
It likely won't be until September roughly that we can stream again, but we'll try to post art and stuff here in the interim. Of course we also have asks open if anyone has any questions!
We will also be working on our next campaign for when Through Clouds Below reaches its conclusion, and depending on how much progress we make there may be a post or two about that in the future, so stay tuned!
In case you guys missed it, we will be taking a break from streaming for the time being due to some personal matters. We'll still be posting things here in the time being, however.
We're hoping to be back around mid to late September, though we make no guarantees so stay tuned.
For now, in case you're not already caught up with Through Clouds Below, now would be a great time to!
You can find every session of the campaign here:
Again, stay tuned for future updates, art, and more. We'll be trying to get the show up and running again as soon as possible hopefully.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
Some scavengers of the Abyss. They survive by tracking down whatever scrap and junk they can find out in the places not occupied by people. The party came to blows with this particular group, but it seems they were able to smooth things over.
Mayor of the town of Rust in the Abyss. They're accustomed to filling those who crash land from the Skies near Rust in on the true history of the Abyss. Part of them wishes they lived in a time when the land was still alive.