So I'm starting a Pathfinder campaign.
My current Pathfinder GM has done such a good job making the roleplaying actually feel like roleplaying*, and I have a large group of people who have proven themselves to want to show up for events, (and I want my GM to feel a little less like a forever-GM) I decided that it was high time I actually bit the bullet and got into GMing myself, since I've wanted to do it since high school.
I dug out my old Empires setting, which I'd always wanted to make a campaign out of, and adapted it to Pathfinder (which was A LOT more flexible than adapting it to D&D had been), got Wonderdraft, Dungeondraft, Foundry, Forge, a bunch of battle maps, etc. We've already done a session zero and I am planning on running the campaign during the downtime of our current campaign.
So back to the picture: this is a riell, one of the 12 ancestries for my setting. I've been a little obsessed about getting this campaign together and this picture stuck in my head, so I had to make it happen.
*AND NOT:
- Tricking players into making bad decisions and punishing them for it
- Giving no time or space to actually get invested in the scenario
- Giving the players no authority to actually create their own stories
- Equating roleplaying with describing how you hit the monster really hard on every roll
Seriously, I was pretty certain I wasn't into TTRPGs for the "roleplaying" aspect until this campaign. Though maybe part of it is that we're doing an all-furry campaign and I'm hopelessly furrypilled, so maybe I just needed that?