Hi Jeff, what would you say your 75 top games of all time are? Thanks.
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@rickletters
Hi Jeff, what would you say your 75 top games of all time are? Thanks.
Five nights @ Freddyâs 1-75

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day off? you better believe iâll be rocking dad jeans #VCRandChill
By combining tactical action, complex enemy design, and a whole lot of style, Galak-Z offers an intense game that's more than just empty nostalgia.
Iâve written my first ever Giant Bomb review! I write about Galak-Z, but also different sorts of nostalgia and the difficulty in trying to unpack your own feelings about a piece of media.
This review is fantastic!
Adventures into MS-DOS 1
Earlier this year archive.org made a bunch of MS-DOS games available for play directly through an internet browser. From what I remember, many people were extremely excited about this fact, and yet you all know you just played Oregon Trail for a hot minute before promptly forgetting any of those games are ready to be played. I know, I did too (although I did play 2 minutes of Wolfenstein 3D to be the cool kid whose mom lets him play the violent shooter games). Yet there are 2,589 DOS games for play, most sitting with less than 1,000 plays, which means it is time to go digging through the pile to see if there is anything worthwhile being ignored.
A Fun Little Game: Ink
It seems like a big year to play with art in games. Between Super Mario Maker, Sonyâs weird demo of Dreams, and a new version of Minecraft for Windows 10, on the corporate level interactive art is growing in its presence. Hell, you can even be a squid now and then be a kid now. All of these show the power of games to not only appropriate other mediums, but work them into something uniquely interactive by design.

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A Fun Little Game: Dolly
After looking at Her Story and the amount I enjoyed writing about it, it seemed right to poke around for some other indie games that arenât well known. After digging around a few indie game forums and aggregate websites, Iâm now here to tell the tale of what Iâve found, which is Dolly. Please applaud.
Her Story and Genuine Feelings
Wow is Her Story great. In a time where technological innovation is mired in diminishing returns (will we ever have an Ocarina of Time moment again? Can we?) itâs shocking that a form of game associated with antiquity (or the 90âs) would be one that inspires. Itâs 2015 and Iâm writing about an FMV game that pulled on my ability to attach to another. Main character Hannah is speaking to the police and you⌠are watching. You search for certain terms and it pulls up certain videos. You watch the videos and try another search term. I could speak at length about how fascinating it is to get a general idea of a story as opposed to a linear progression (Dark Souls? Or along a similar line, short story cycles), but something greater is at work with Her Story. Here is a movement towards genuine compassion.
Dark Souls and Narrative
I want to talk about Dark Souls and the way it handles narrative, which I'm sure has never been done before online ever. Let me grace you with some critical thoughts.
Let's start with some basics. Video games are engaging because they are interactive. There is a necessary relationship between the player and the machine which composes the game. And that play between the two allows for a certain type of meaning to exist. Braid developer Jon Blow has called this âdynamical meaningâ1 in the past, and it refers to what is gained not by being told something, as in other narrative mediums such as literature, but by players getting responses to their actions. This is something a book can never do, in fact no other mediums can do, because they are set in stone as objects. Other mediums are viewed by the consumer. Games run.
Give Jackie Chan his money.
Thoughts on Hearthstone #1
I am sitting in an Epsom salt bath in my bathroom. There is a nasty storm outside, and if I must take shelter Iâm doing it in the most comfortable way possible.
In here, as the water begins to lose temperature and my knees get cold (Iâve decided to submerge as much as possible instead of pulling the 90° bend at the waist - Iâm not the Undertaker) my mind flows to the potential Hearthstone videos I could be watching. I canât help but be drawn to watching it with its methodical, slow-paced, thoughtful gameplay. In a world where most sports have commentary teams that take on an identity separate from the competitors themselves, centralizing all of the commentary with the emotional state of the player is attractive. Everyone talks about watching League of Legends - itâs so exciting, itâs so tactical - but Iâd rather watch one player think and feel. In doing so I am along for the ride, although the stakes for me are completely synthetic. This one-sided relationship (letâs be a bit coy and call it what it really is in parenthesis: voyeuristic) letâs me feel on the surface as though I have some sort of relationship with the player. Looking deeper, it allows me watch another operate; it lets me learn by observing another mind at work.
The water is edging toward cold, Iâd like to make myself a Rob Roy but I donât keep my liquor in the bathroom (maybe I should), and the storm still rages. On we go.
In this way I would compare Hearthstone to games like Chess. I also think the same attraction to that style of game drives (ha) my young interest in Formula 1 racing. Itâs more about an individualâs story than it is about the teamâs. But I worry about the long-term with Hearthstone as a playable entity. Games like Go and Chess are not tied to any individual (corporation). They are (now) worldwide cultural objects, although I still am like a toddler constantly falling while learning to walk when I play Go. You can sell me a Chess board and pieces but you cannot sell me Chess the idea. Thatâs already ours. Itâs the same with many sports (F1 excluded here obviously, although at its base perhaps not): you can sell me the ball but not the game. And while some new games function this way (the base Cards Against Humanity card set existing under the Creative Commons License is one) most are locked away. Hearthstone is free but could be gone tomorrow. But I suppose everything could be, huh?
Iâve realized that it is now freezing in this tub, the salt bag said only 20 minutes but itâs been longer and I donât know what will happen, but I cannot pull the water plug without getting my hands wet. My phone is in my hands. Problem. Dream solution: I will become the salty, pruned version of Daredevil. Real solution: I will rap this up.
I like watching video games being played with an emphasis on competition. I wish that we could be sure of those games we enjoy existing as long as we do. Iâd rather YouTube not become the tomb for our past video game loves.
Iâm going to pull the plug now.
Iâm going to put my phone down and pull the plug now.
*Time passes, but only a bit*
There is a bit more. I understand that games need to make money considering their expense to produce. At the same time we are on the heels of Surf by Donnie Trumpet and The Social Experiment being dropped, for free for all (with an Apple account, but letâs be real itâs free). And while they have an alternate means of supporting themselves - mainly touring I assume - I canât help but wish games could find a way to exist in this same way. Perhaps it is merely an unavoidable problem with digital objects, but still, a guy can hope for something better for everyone, yeah?
The Rob Roy was worth the wait. Go make yourself one, you deserve it. Unless you arenât old enough. You go get your lips around a Roy Rogers and enjoy yourself.

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Did I ever mention that time me and my friends combined forces to form Will Smith?
I've waited so long for this.
http://www.youtube.com/watch?v=XwALTIVXhQA&t=3m51s
I guess Dyrus found us :D

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