Okay in your ideal no-copyright no ip-law world, do you have an answer for what motivates people to make large creative projects? Like, yes, there are tons of people who make short games, or short fiction, or even short films for free. and there are some people who even make long/large versions of those things for free. but i claim that even though people say they would be satisfied with only those things, they actually wouldn’t. And I do not think that most games/books/films that are being released would exist if the creator did not think they could make money from it, if for no other reason than because very few people would have the time and energy and motivation to, for example, write a novel while working full time if they didn’t at least have the hope that the sales of the novel would allow them to quit their job. So:
Do you think the solution is government and/or private grants to artists? And if so, what if the government suppresses certain projects for political reasons? And where does the money for the private grants come from and how is it enough to support the sheer volume of media that people are used to?
Do you think the solution is a cultural shift away from those types of big projects that need funding and towards projects that can be done on the side as a hobby? And if so, do you not think that the end of “artist” as a profession would be bad for culture in general?
Do you think that all art should be free, or do you think people should have to pay for it? And if you think people should have to pay for it, why do you think that anyone would choose to pay when they could easily pirate it?
even assuming that all art gets put on the web to remove the expense of paper for books, discs for games, paint for paintings, etc: Servers cost money. Electricity costs money. Where is the money to host and provide this art coming from?
Sorry for the wall of text, I was just curious. I also don’t think the solution is: “people will choose to give artists money out of the kindness of their hearts” because that’s what the system already is now for artists who are publishing without any real copyright protection, and it is not producing enough art in the kinds that are needed to satisfy society. If it was, everyone would be playing pay-what-you-want indie games instead preordering gta 6
(noting ahead of time that i kind of ramble in different directions here and in no particular order! very long post.)
i'm not actually opposed to people making money off of their art, nor do i think copyright abolition would lead people to not make big projects like that. in fact i am going to make a chart for this:
this is how i imagine the current games ecosystem to look. the way you get a genre is if enough people copy each other enough to where you can look at a handful and define a common denominator; especially if it's named after a particular game, like roguelikes, metroidvanias, soulslikes, etc. it's all pretty much just people being inspired by each other, ad infinitum.
were we to not have rigid copyright laws, i would imagine the lines would blur a considerable amount, in-so-far that the skill in making the game itself would be a prioritized factor over the actual concepts there-in. more than anything, it would probably be social enforcement that keeps 1-to-1 ripoffs from getting a substantial amount of popularity, but if the ripoff plays better than the original, well... that's between the two creators.
i think, in terms of video games, what bothers me more than copyright are patents. the video game industry would be much better off without patents, because they're a huge part of what actually stifles new projects.
for those who are unaware (as i like these asks to be broadly accessible too), while copyright protects specific assets and creations, patents protect inventions. if you invent an entirely new mechanic, such as, oh, i don't know, minigames during loading screens, you can patent that, and anyone else who wants to implement that feature will have to pay you first. i mention minigames during loading screens because namco had the patent on that until 2015.
patents are also a huge part of how nintendo went after palworld, but not with existing patents—they specifically attempted to register NEW patents in order to stick palworld with them. nintendo registered capturing creatures with throwable objects, riding characters in virtual spaces, and seamlessly swapping between different types of mounts all as patents in response to palworld. nintendo even specifically registered the capture system, JP7545191, five months after palworld's early access release, and then sued pocketpair the month after it was approved!
notably, one of these patents was rejected: the monster capture mechanic, and to top it off, japan's patent office cited pokemon generations, a fanmade 3D pokemon game that was originally shown off in 2013, and well...
it has the exact same "you aim and throw an object at a creature with a percentage chance to catch it" mechanic that they were trying to patent.
this sort of derailed! as for your other questions, as i said, i do think it's fine to have people pay for art; moreso, i imagine that in a future without copyright law, there would be a wider variety of similar art that people could choose from, were they to be unable to pay for one specific work. and i do think people would still pay, but moreso because they're able to and they want to support the work of someone they like. it would be much more along the lines of donations than anything, if that makes sense?
coming from my own perspective as an ai artist, what determines whether i commission someone or generate my own piece (or heck, draw it manually) is predicated on a couple factors:
do i like the artistic vision of the person whose art i'm looking at? is it something new that i hadn't thought of myself?
do i like the person in question? not just as a friend; do i find them agreeable in general?
do i want to support them? are they in a rough position, and receiving a commission would help them?
have i commissioned them before already, and i liked the previous piece enough to come back for another?
do they already work on something i enjoy, to the point to where it would feel exciting to have my characters drawn in their style?
i will say that i am notoriously picky, so if i commission someone, it's maybe once or twice a year. but pretty much all of these factors have come into play at least once! and i think it would be naive to think that i'm the only one who would genuinely want to pay for a service even though i could get it for free elsewhere.
i see the assumption that people wouldn't want to financially support any artist without copyright as sort of, eh... pessimistic? i think the issue is moreso that there are so many indie projects out there that it's gonna be hard to support them all! you can only play so many games, read so many comics, people only have so much money. SEO plays a big part too; if you don't want to invest anything into advertising, well, you're really stuck with the audience you already have, which can be very small.
this is why the people who get the most attention are usually the people who know how to network and game the system. it's not just random! you have to become your own pr manager if you want to work up from the bottom by yourself, which is why i don't really mind if the amount of people who've played rem:overdrawn stays in the double digits. i'm not doing all that shit!!!
ultimately, i think "will people pay for art?" has a similar answer to "will people still work with UBI?" yes! because they already do it of their free will without being told to. someone paid $25 for rem:overdrawn the first day it came out! i didn't ask for that, but they did! a better world is possible. etc etc.
government grants are an interesting idea, but i would honestly set that aside until we actually have copyright abolition, because i'd want to know what the world looks like at that point before i start talking about getting the government involved. my ideal copyright-less world is also a world with UBI, to be fair! so it would hopefully just be up to determination and coordination to make bigger projects work, not having to figure out how you're going to eat at the same time.
as for the idea of everything being online, i kind of grimace at the idea of it. i like physical media! i like being able to hold something in my hands and own it for real, rather than having it be the idea of an object in pixel form. i would much rather there be advancements and overall societal betterment that allow for the physical things to exist without as much effect on the environment than to have everything be On The Web.
i don't think anything is going to stop artists from existing. artisan crafters still exist; we went to multiple arts festivals last year, and i bought a crapton of needling felt. people just like making art and materials for art! yeah, keeping sheep and spinning their wool is definitely outpaced by synthetic wool, but there were still a ton of people at each arts festival we went to. it's impressive work, it's a thoughtful gift for people who appreciate it, and it's a great way to get to know your community. same thing for anime conventions! they're not too many degrees separated from each other; artists come together to show their wares and talk to like-minded people.
i think that's everything? i went off on a couple tangents, but i hope that answers all of your questions succinctly! i've been working on this ask for nearly 2 hours. :D