Fun game, good game 👍
Can't wait for the north to open up soon :D
Various mismatched and incomplete thoughts on the ashlands and Fader~ Not really critiquing because I'm seconds off my win, just kinda rambling on what I liked or thought :)
Fader was fun! I really dug his fight like the entire time tbh.
I had mentioned that the Queen felt like a return to what the bosses were clearly supposed to be- fights that played well in the gamespace Valheim's combat encourages (parrying and melee primarily) but Fader really doubles down on revealing how limiting Yagluth's moveset so severely made him such a less fulfilling fight For Me (subjective).
Fader ALSO revolves around "get off me" style moves, but unlike Yagluth who links his two cooldowns together in a way that gives you very little uptime- and primarily utilizes a "get off me" move that puts a fire pit under himself and then SITS IN IT REFUSING TO MOVE-
Fader's get off me tools leave you with TONS of opportunities to both make openings- GREED openings- or otherwise have an impact on what's going on in the fight.
Meteors are meteors, on their own no real complaints- I did feel less 'forced off' by Fader's over Yagluth's but that was a prep issue (no fire mead against Yag).
But the big improvement in my eyes comparing this one aspect of both fights is Fader's "fire pit" vs Yag's lol
Yag just drops it on top of himself and says "No fun allowed for 10 seconds".
You can cheese that with mead- but not on higher difficulties and not if you have no mead (obvs).
Fader on the other hand has the classic "The bad falls where you stand- YOU control where the bad is and isn't" mechanic and it feels great!
YOU are in control if the fire is covering all of melee range- you could have dropped it around the perimeter of the arena or walked slower so it didn't cover much area at all! Or the circling one you can run to get out of it etc :D
You can also manipulate the specific "fire spike bad pit" move to help clear out the adds he spawns- it's great!
Beyond that he has enough extra moves like 3 melee attacks (parry bait to keep you in the action! Or dodge bait too) and a fire breath- the benefit of this being that he has 'more to do' so he doesn't just repeat "Spike fire, meteor, spike fire, meteor" similar to how Yag does things- AND, again, you control the spike fire's impact- GREAT FUCKING STUFF!!!!
So Fader was fun as hell. Genuinely had a great time. Ended up running back to my base to refresh rested once but otherwise was a clean fight that I enjoyed quite a bit :)
Now, the Ashlands? A bit more complex but I ain't about to just go "BOOOO" or whatever lol
In truth it did kinda follow a similar difficulty curve as the swamp for me- where it started out ROUGH (hello draugr archers killing me more than any other enemy in the game before I made swamp tier gear) but after getting resources it becomes managable- and once you "finish" the zone it becomes much easier.
The Ashlands is kind of a 'more hardcore' level of the swamp curve that doesn't really hit "easy" so much as "relaxed, but watch out for multi stars". Maybe easy is still the right word if I feel relaxed in it lol, unsure how to describe it.
The entrance SUCKED, but in a shock the system way that I found some real enjoyment in- but I wouldn't say getting feint attacked by warriors for a stagger lock combo with another enemy was 'fun', or that I'm particularly looking forward to the stress of beaching your ship on future plays lol- just that it was nice having a difficulty bump 'overall'.
I liked how progression was spread around a lot more here than I did the mistlands.
The mists locked all progress behind getting 5 cores, THEN you're allowed to have fun.
The Ashlands give you a few avenues of progress in a small selection of ways that felt nice.
Land and get some wood and stone? NEW BUILDING STUFF!
Go into a cave? STONE PORTALS!
Kill any normal enemy? NEW AMMO!
Kill any fauna? UPGRADED FOOD! (immediately, btw, even killing a serpent just gets you good grilled food immediately, more after getting flametal for lvl 6 cauldron)
Mine some metal? TONS OF UPGRADES ALL OVER THE PLACE
Do a fort (late game for the region) NEW UPGRADES TO WEAPONS- AND UPGRADES FOR GEAR IN GENERAL (lvl up your black forge)
And then of course tack another upgrade on killing some valkyre.
The only bottleneck they have is the bloodstone being the only of the 3 gems that 'matters' to upgrade your forge- and that being RNG in forts. But that bottleneck is still only locking away 1 level of gear if I recall correctly- I think you can still slot gems before that but even then- you can still MAKE good gear before that.
Ashlands sprinkles new little buffs all over the content as opposed to locking all of it behind 1 item (and then sprinkling it 'lightly' over 1 mine 1 'farm adjacent' and bug parts).
AND I LOVE THE MISTLANDS LOL
Just really shows how GOOD and SPREAD OUT progression can be for a zone lol
Directly after the bottleneck zone you get THE ASHLANDS.
You feel 'at risk' longer in the ashlands than I'm used to in zones, because the quantity (and quality when stars are concerned) of enemies is ABSURD. Like ABSURD ABSURD lol
But that's also kind of the fun of it once you finally climb that flametal and gemstone grind and get some fully upgraded things on ya.
also pseudo cheesing a bit by slapping tons of campfires randomly 'near' my bases to lighten things up ever so slightly
I would mostly just say it's an oppressive zone, but a fun one. And the progression design is WONDERFUL here.
Overall I'd say the Ashlands is probably one of my favorite zones. It's hard not to be when it's SO DIFFERENT just in how it assaults you lol
But if I were nitpicking, I'd mostly just say charred warriors are assholes when they are double starred and no amount of high end gear and great food changes that lol, ouch.
A bit of a toothless criticism but this was never aiming to be a criticism- it was me saying what I enjoyed about the ashlands and more specifically Fader himself.
Fader was a fuckin' delight.
Can't wait to go freeze my ass off in the north later this year :)











